public void handle_recv_login_bonues(cmd_msg msg) { RecvLoginBonuesRes res = proto_man.protobuf_deserialize <RecvLoginBonuesRes>(msg.body); if (res == null) { return; } if (res.status != Respones.OK) { Debug.Log("Guest login status: " + res.status); return; } ugames.Instance.ugameInfo.uchip += ugames.Instance.ugameInfo.bonues; ugames.Instance.ugameInfo.bonues_status = 1; event_manager.Instance.dispatch_event(event_manager.EVT_UPDATE_UGAME_INFO, res); }
private void on_recv_login_bonues_return(cmd_msg msg) { RecvLoginBonuesRes res = proto_man.protobuf_deserialize <RecvLoginBonuesRes>(msg.body); if (res == null) { return; } if (res.status != Respones.OK) { Debug.LogError("recv login bonues status: " + res.status); return; } ugame.Instance.ugame_info.uchip += ugame.Instance.ugame_info.bonues; ugame.Instance.ugame_info.bonues_status = 1; event_manager.Instance.dispatch_event("sync_ugame_info"); }
public void OnRecvLoginBonuesReturn(cmd_msg msg) { RecvLoginBonuesRes res = proto_man .protobuf_deserialize <RecvLoginBonuesRes>(msg.body); if (res == null) { return; } if (res.status != Response.OK) { Debug.Log("recv login bonues status:" + res.status); return; } UGame.Instance.uGameInfo.uchip += UGame.Instance.uGameInfo.bonues; UGame.Instance.uGameInfo.bonues_status = 1; EventManager.Instance.DispatchEvent("sync_ugame_info", null); }