public void ReturnPoints_WhenCalculatingWinnerPointsAfterTheRecursiveGame() { var sut = new RecursiveCombat(PuzzleData.SAMPLE_DATA); sut.PlayTurns(17); sut.CalculatePointsForWinner(); Assert.Equal(291, sut.WinnerPoints); }
public void CorrectlyModifyPlayerCards_AfterPlayingFiveRecursiveTurns() { var sut = new RecursiveCombat(PuzzleData.SAMPLE_DATA); sut.PlayTurns(5); Assert.Collection(sut.Players[0], p1 => Assert.Equal(9, p1), p2 => Assert.Equal(5, p2), p3 => Assert.Equal(6, p3), p4 => Assert.Equal(4, p4)); Assert.Collection(sut.Players[1], p1 => Assert.Equal(8, p1), p2 => Assert.Equal(2, p2), p3 => Assert.Equal(7, p3), p4 => Assert.Equal(3, p4), p5 => Assert.Equal(10, p5), p6 => Assert.Equal(1, p6)); }
public void CorrectlyModifyPlayerCards_AfterPlayingSeventeenRecursiveTurns() { var sut = new RecursiveCombat(PuzzleData.SAMPLE_DATA); sut.PlayTurns(17); Assert.Empty(sut.Players[0]); Assert.Collection(sut.Players[1], p1 => Assert.Equal(7, p1), p2 => Assert.Equal(5, p2), p3 => Assert.Equal(6, p3), p4 => Assert.Equal(2, p4), p5 => Assert.Equal(4, p5), p6 => Assert.Equal(1, p6), p7 => Assert.Equal(10, p7), p8 => Assert.Equal(8, p8), p9 => Assert.Equal(9, p9), p10 => Assert.Equal(3, p10)); }