public void TestBlockPaths() { var result = Rectify.MakeRectangles(TestData.KeyholeTest(), DataLayout.CodeInitializedArray); Assert.AreEqual(5, result.Count, "Did not get 5 initial rectangles as expected"); var pathfinder = new RectifyPathfinder(result, StandardParams); pathfinder.ReplaceCellAt(new Position(2, 2), 2); Assert.AreEqual(5, pathfinder.NodeCount, "Did not get the 5 total rectangles expected"); var resultPath = pathfinder.CalculatePath(new Position(2, 3), new Position(2, 1)); Assert.AreEqual(0, resultPath.Count, "found a path when none expected"); resultPath = pathfinder.CalculatePath(new Position(2, 2), new Position(2, 3)); Assert.AreEqual(0, resultPath.Count, "found a path when none expected"); resultPath = pathfinder.CalculatePath(new Position(1, 2), new Position(3, 2)); Assert.AreEqual(3, resultPath.Count, "Did not find a path where expected"); resultPath = pathfinder.CalculatePath(new Position(2, 2), new Position(1, 2)); Assert.AreEqual(2, resultPath.Count, "Did not find a path where expected"); }
//[TestMethod] //[TestCategory("Pathfinder")] public void CachePathTest() { //The caching was removed, so this test will fail. The prior method of caching worked _pretty_ well, but needs some refinements. //could run into an issue where navigating to two adjacent cells cut the corner due to the caching optimistically assuming the diagonal could //be taken when it could not. (See TestSingleCellObstruction) //I suspect there's a better way to handle caching. Perhaps some way based on the distance from the rectangle traversal edges? List <RectDetectPair> edges = new List <RectDetectPair> { new RectDetectPair(0, 3, EdgeType.Aperture) }; var result = Rectify.MakeRectangles(TestData.UnityModifiedDesertTitans(), DataLayout.CodeInitializedArray, edgeOverrides: edges); var pathfinder = new RectifyPathfinder(result, StandardParams); var resultPath = pathfinder.CalculatePath(new Position(109, 147), new Position(150, 75), out PathfinderMetrics metrics, (int)EdgeType.None | (int)EdgeType.Aperture); Assert.AreEqual(44, resultPath.Count, "fail to find a path as expected"); //same overall path, this should hit the cache. resultPath = pathfinder.CalculatePath(new Position(109, 145), new Position(150, 75), out PathfinderMetrics metricsAfterCache, (int)EdgeType.None | (int)EdgeType.Aperture); Assert.AreNotEqual(0, metrics.VisitedNodes, "pathfound w/o traversing nodes somehow"); Assert.AreEqual(0, metricsAfterCache.VisitedNodes, "pathfound w/o using the cache as intended"); }
public void MakeRimworldSaveTest() { //break this down into pieces. List <RectifyRectangle> result = null; //result = Rectify.MakeRectangles(TestData.DesertTitans(), new Position(0, 0), new Position(50, 50)); //completes w/o error //result = Rectify.MakeRectangles(TestData.DesertTitans(), new Position(50, 0), new Position(100, 50)); //completes w/o error //result = Rectify.MakeRectangles(TestData.DesertTitans(), new Position(100, 0), new Position(275, 50)); //completes w/o error //result = Rectify.MakeRectangles(TestData.DesertTitans(), new Position(100, 50), new Position(150, 100)); //completes w/o error //result = Rectify.MakeRectangles(TestData.DesertTitans(), new Position(200, 50), new Position(275, 150)); //completes w/o error //result = Rectify.MakeRectangles(TestData.DesertTitans(), new Position(0, 150), new Position(50, 274)); //completes w/o error //for whatever reason, only 274 height. Missed a row originally, I guess? //result = Rectify.MakeRectangles(TestData.DesertTitans(), new Position(150, 150), new Position(250, 200)); //completes w/o error //result = Rectify.MakeRectangles(TestData.DesertTitans(), new Position(0, 25), new Position(100, 200)); //completes w/o error //result = Rectify.MakeRectangles(TestData.DesertTitans(), new Position(100, 0), new Position(275, 200)); //completes w/o error //result = Rectify.MakeRectangles(TestData.DesertTitans(), new Position(15, 0), new Position(275, 274)); result = Rectify.MakeRectangles(TestData.DesertTitans(), DataLayout.CodeInitializedArray); Assert.AreEqual(724, result.Count, "Expect 724 rectangles, probably"); //let's make sure that no rectangle overlaps. That would be super sad :( for (int i = 0; i < result.Count; i++) { var rr = result[i]; for (int j = i + 1; j < result.Count; j++) { var rr_other = result[j]; Assert.IsFalse( rr.Left <rr_other.Right && rr.Right> rr_other.Left && rr.Top > rr_other.Bottom && rr.Bottom < rr_other.Top, "Intersecting rectangles :("); } } }
public void TestBlockPathsLattice() { var result = Rectify.MakeRectangles(GridLatticeTestData.KeyholeApertureLattice()); Assert.AreEqual(2, result.Count, "Did not get 2 initial rectangles as expected"); var pathfinder = new RectifyPathfinder(result, StandardLatticeParams); var resultPath = pathfinder.CalculatePath(new Position(2, 3), new Position(2, 1)); Assert.AreEqual(3, resultPath.Count, "Did not find a path where expected"); pathfinder.ReplaceCellEdgeAt(new Position(2, 2), Direction.North, EdgeType.Wall); Assert.AreEqual(5, pathfinder.NodeCount, "Did not get the 5 total rectangles expected"); resultPath = pathfinder.CalculatePath(new Position(2, 2), new Position(2, 3)); Assert.AreEqual(0, resultPath.Count, "did not find a path when expected"); resultPath = pathfinder.CalculatePath(new Position(2, 2), new Position(2, 1)); Assert.AreEqual(2, resultPath.Count, "found a path when none expected"); resultPath = pathfinder.CalculatePath(new Position(1, 2), new Position(2, 2)); Assert.AreEqual(2, resultPath.Count, "Did not find a path where expected"); }
public void StardewFarmPathingTest() { //var result = Rectify.MakeRectangles(TestData.StardewTestData(), new Position(0, 0), new Position(55, 39)); //var result = Rectify.MakeRectangles(TestData.StardewTestData(), new Position(0, 0), new Position(50, 25)); var result = Rectify.MakeRectangles(TestData.StardewTestData()); Assert.AreEqual(195, result.Count); }
public void NeighborsInitialTest() { var result = Rectify.MakeRectangles(TestData.OneDRectangleTest(), DataLayout.CodeInitializedArray); Assert.AreEqual(3, result[0].NeighborCount, "0,0::3,2 has 3 neighbors (2 east, 1 south)"); Assert.AreEqual(3, result[1].NeighborCount, "0,2::8,8 has 3 neighbors (3 north)"); Assert.AreEqual(3, result[2].NeighborCount, "4,0::8,2 has 3 neighbors (2 west, 1 south)"); Assert.AreEqual(3, result[3].NeighborCount, "3,0::4,1 has 3 neighbors (1 east, 1 west, 1 south)"); Assert.AreEqual(4, result[4].NeighborCount, "3,1::4,2 has 4 neighbors (1 east, 1 west, 1 south, 1 north)"); }
public void RectNodesFromEmptyUnevenGridLatticeTest() { List <RectifyRectangle> result = Rectify.MakeRectangles(GridLatticeTestData.EmptyGridLattice(10, 20)); Assert.AreEqual(1, result.Count, "Didn't get the single Rectangle as expected"); List <RectifyRectangle> result2 = Rectify.MakeRectangles(GridLatticeTestData.EmptyGridLattice(15, 10)); Assert.AreEqual(1, result2.Count, "Didn't get the single Rectangle as expected"); }
public void MultiEdgePathfinderTest() { var result = Rectify.MakeRectangles(TestData.OneDRectangleTest(), DataLayout.CodeInitializedArray); var pathfinder = new RectifyPathfinder(result, StandardParams); var resultPath = pathfinder.CalculatePath(new Position(0, 6), new Position(7, 6), (int)EdgeType.None + (int)EdgeType.Wall); Assert.AreEqual(5, resultPath.Count, "Didn't find straight-line path as expected"); }
public void NoPathPathfinderTest() { var result = Rectify.MakeRectangles(TestData.OneDRectangleTest(), DataLayout.CodeInitializedArray); var pathfinder = new RectifyPathfinder(result, StandardParams); var resultPath = pathfinder.CalculatePath(new Position(0, 1), new Position(3, 6), (int)EdgeType.None); Assert.AreEqual(0, resultPath.Count, "Didn't fail to find a path as expected"); }
public void TestPathTranslate() { var result = Rectify.MakeRectangles(GridLatticeTestData.CornersLattice()); var pathfinder = new RectifyPathfinder(result, StandardLatticeParams); var resultPath = pathfinder.CalculatePath(new Position(3, 6), new Position(6, 4)); var resultPathAlt = pathfinder.CalculatePath(new Position(6, 4), new Position(3, 6)); //Due to changes in underlying code, this test is moot. }
public void TestSingleCellObstruction() { var result = Rectify.MakeRectangles(GridLatticeTestData.EmptyGridLattice(10)); var pathfinder = new RectifyPathfinder(result, StandardLatticeParams); pathfinder.ReplaceCellAt(new Position(2, 4), 7); var resultPath = pathfinder.CalculatePath(new Position(3, 4), new Position(1, 3)); Assert.AreEqual(4, resultPath.Count, "path was not length 4 as expected"); resultPath = pathfinder.CalculatePath(new Position(3, 4), new Position(1, 4)); Assert.AreEqual(5, resultPath.Count, "path was not length 5 as expected"); }
public void TestLatticeCornerPathing() { var result = Rectify.MakeRectangles(GridLatticeTestData.CornersLattice()); Assert.AreEqual(14, result.Count, "Did not get 23 initial rectangles as expected"); var pathfinder = new RectifyPathfinder(result, StandardLatticeParams); var resultPath = pathfinder.CalculatePath(new Position(0, 0), new Position(1, 0)); Assert.AreEqual(2, resultPath.Count, "Did not find a path of 2 where expected"); Assert.AreEqual(new Position(0, 0), resultPath[0]); Assert.AreEqual(new Position(1, 0), resultPath[1]); }
public void TestNoPathNecessary() { var result = Rectify.MakeRectangles(GridLatticeTestData.HorizBisectedLattice()); var pathfinder = new RectifyPathfinder(result, StandardLatticeParams); var resultPath = pathfinder.CalculatePath(new Position(2, 0), new Position(2, 4)); Assert.AreEqual(0, resultPath.Count, "Did not generate a zero path as expected"); pathfinder.ReplaceCellEdgeAt(new Position(2, 2), Direction.North, EdgeType.None); resultPath = pathfinder.CalculatePath(new Position(2, 0), new Position(2, 4)); Assert.AreNotEqual(0, resultPath.Count, "Did not generate a non-zero path as expected"); }
public void LPathTest() { List <RectDetectPair> edges = new List <RectDetectPair> { new RectDetectPair(0, 3, EdgeType.Aperture) }; var result = Rectify.MakeRectangles(TestData.LPathTest(), DataLayout.CodeInitializedArray, edgeOverrides: edges); var pathfinder = new RectifyPathfinder(result, StandardParams); var resultPath = pathfinder.CalculatePath(new Position(1, 6), new Position(7, 0), (int)EdgeType.None | (int)EdgeType.Aperture); Assert.AreNotEqual(13, resultPath.Count, "failed to find a path as expected"); }
public void TestAddToRectangles() { var result = Rectify.MakeRectangles(TestData.UniformRectangle(), DataLayout.CodeInitializedArray); Assert.AreEqual(1, result.Count, "Did not get single rectangle as expected"); var pathfinder = new RectifyPathfinder(result, StandardParams); pathfinder.ReplaceCellAt(new Position(2, 2), 4); Assert.AreEqual(5, pathfinder.NodeCount, "Did not get 5 total rectangles as expected"); var resultPath = pathfinder.CalculatePath(new Position(0, 0), new Position(2, 2)); Assert.AreEqual(0, resultPath.Count, "found a path when none expected"); }
public void BiggerSequentialEdgeAdditionTest() { var result = Rectify.MakeRectangles(GridLatticeTestData.EmptyGridLattice(10)); var pathfinder = new RectifyPathfinder(result, StandardLatticeParams); //add edges to the same cell one after another pathfinder.ReplaceCellEdgeAt(new Position(6, 4), Direction.West, EdgeType.Wall); pathfinder.ReplaceCellEdgeAt(new Position(6, 4), Direction.South, EdgeType.Wall); pathfinder.ReplaceCellEdgeAt(new Position(7, 4), Direction.West, EdgeType.Wall); var resultPath = pathfinder.CalculatePath(new Position(3, 3), new Position(8, 2)); Assert.AreNotEqual(0, resultPath.Count, "Did not find expected path"); }
public void TestCacheInvalidated() { var result = Rectify.MakeRectangles(TestData.BigKeyholeTest(), DataLayout.CodeInitializedArray); var pathfinder = new RectifyPathfinder(result, StandardParams); var resultPath = pathfinder.CalculatePath(new Position(0, 0), new Position(0, 5)); Assert.AreEqual(8, resultPath.Count, "Did not find a path where expected"); pathfinder.ReplaceCellAt(new Position(2, 4), 2); //either the caching algorithm isn't really working in the first place, or the checks we're already doing //wind up failling with the new rectangles. //This test is moot. resultPath = pathfinder.CalculatePath(new Position(0, 0), new Position(0, 5)); Assert.AreEqual(0, resultPath.Count, "Found previous path, cache not invalidated"); }
public void TestPathAfterNewEdges() { var result = Rectify.MakeRectangles(GridLatticeTestData.EmptyGridLattice(10, 10)); var pathfinder = new RectifyPathfinder(result, StandardLatticeParams); for (int i = 0; i < 10; i++) { pathfinder.ReplaceCellEdgeAt(new Position(7, i), Direction.West, EdgeType.Wall); } var resultPath = pathfinder.CalculatePath(new Position(0, 6), new Position(9, 5)); Assert.AreEqual(0, resultPath.Count, "Did not generate a zero path as expected"); pathfinder.ReplaceCellEdgeAt(new Position(5, 2), Direction.North, EdgeType.Wall); resultPath = pathfinder.CalculatePath(new Position(0, 6), new Position(9, 5)); Assert.AreEqual(0, resultPath.Count, "Did not generate a zero path as expected"); }
public void SequentialEdgeAdditionTest() { var result = Rectify.MakeRectangles(GridLatticeTestData.EmptyGridLattice()); var pathfinder = new RectifyPathfinder(result, StandardLatticeParams); //add edges to the same cell one after another pathfinder.ReplaceCellEdgeAt(new Position(1, 1), Direction.West, EdgeType.Wall); var resultPath = pathfinder.CalculatePath(new Position(0, 1), new Position(1, 1)); Assert.AreNotEqual(2, resultPath.Count, "Did not path around wall edge as expected"); pathfinder.ReplaceCellEdgeAt(new Position(1, 1), Direction.South, EdgeType.Wall); resultPath = pathfinder.CalculatePath(new Position(0, 1), new Position(1, 1)); Assert.AreNotEqual(2, resultPath.Count, "Did not path around wall edge as expected"); pathfinder.ReplaceCellEdgeAt(new Position(1, 1), Direction.East, EdgeType.Wall); resultPath = pathfinder.CalculatePath(new Position(0, 0), new Position(2, 0)); Assert.AreEqual(3, resultPath.Count, "Did not path around wall edge as expected"); }
public void TestAddToTorus() { var result = Rectify.MakeRectangles(TestData.BigTorusTest(), DataLayout.CodeInitializedArray); Assert.AreEqual(9, result.Count, "Did not get 9 rectangles as expected"); var pathfinder = new RectifyPathfinder(result, StandardParams); pathfinder.ReplaceCellAt(new Position(3, 3), 4); Assert.AreEqual(11, pathfinder.NodeCount, "Did not get the 11 total rectangles as expected"); //These succeed because a wall already exists between the two regions. var resultPath = pathfinder.CalculatePath(new Position(3, 3), new Position(2, 2)); Assert.AreEqual(0, resultPath.Count, "found a path when none expected"); resultPath = pathfinder.CalculatePath(new Position(2, 2), new Position(3, 3)); Assert.AreEqual(0, resultPath.Count, "found a path when none expected"); }
public void RectNodesFromGridLatticeTest() { //These two cases result in very similar maps, but are distinct b/c of needing / not needing to deal with 1d segments. List <RectifyRectangle> result = Rectify.MakeRectangles(GridLatticeTestData.EdgeTorusGridLattice()); Assert.AreEqual(5, result.Count, "Didn't get the 5 Rectangles expected"); List <RectifyRectangle> result2 = Rectify.MakeRectangles(GridLatticeTestData.CenterCellTorusGridLattice()); Assert.AreEqual(5, result2.Count, "Didn't get the 5 Rectangles expected"); //Due to how the algorithm works, this can result in EITHER 4 or 2 rectangles, due to it favoring horiz. vs. vertical edges, I think? //Probably not worth solving to ensure optimal minimization, since we're already not guarenteeing that due to our //in-optimal treatment of holes. (And remedy is the same - join edges where entire edges match width / position && edgetype none for all.) List <RectifyRectangle> result3 = Rectify.MakeRectangles(GridLatticeTestData.SingleHorizEdgeGridLattice()); Assert.AreEqual(2, result3.Count, "Didn't get the 2 Rectangles expected"); List <RectifyRectangle> result4 = Rectify.MakeRectangles(GridLatticeTestData.SingleVertEdgeGridLattice()); Assert.AreEqual(4, result4.Count, "Didn't get the 4 Rectangles expected"); }
public void LatticeGetBoundsTest() { var result = Rectify.MakeRectangles(GridLatticeTestData.EmptyGridLattice()); Assert.AreEqual(1, result.Count, "Did not get 1 initial rectangles as expected"); var pathfinder = new RectifyPathfinder(result, StandardLatticeParams); var bounds = pathfinder.GetRectBordersFromPoint(new Position(0, 0)); Assert.AreEqual(3, bounds.Item2.xPos, "did not get 3 width as expected"); var altLattice = new GridLattice <IRectGrid>(10); GridLatticeTestData.InitGridLattice(altLattice); altLattice[0, 0, Direction.East] = new RectGridCell(1, 1); result = Rectify.MakeRectangles(altLattice); //cell at 0,0; the rest of the row (1,0 -> 10,0), and the rest of the grid (0,1 -> 10,10) Assert.AreEqual(3, result.Count, "Did not get 3 rectangles as expected"); var altfinder = new RectifyPathfinder(result, StandardLatticeParams); }
public void MakeRectanglesTest() { var result = Rectify.MakeRectangles(TestData.BinaryConcaveShapeNoHoles(), DataLayout.CodeInitializedArray); Assert.AreEqual(17, result.Count, "did not make 17 total rectangles as expected"); }
public void BaseEdgeTest() { var result = Rectify.MakeRectangles(TestData.BaseEdge(), DataLayout.CodeInitializedArray); Assert.AreEqual(36, result.Count, "did not make 36 total rectangles as expected"); }
public void VertexConcavityTest() { var result = Rectify.MakeRectangles(TestData.VertexConcavity(), DataLayout.CodeInitializedArray); Assert.AreEqual(10, result.Count, "did not make 10 total rectangles as expected"); }
public void TorusTest() { var result = Rectify.MakeRectangles(TestData.TorusTest(), DataLayout.CodeInitializedArray); Assert.AreEqual(9, result.Count, "did not make 9 total rectangles as expected"); }
public void MeteorWallTest() { var result = Rectify.MakeRectangles(TestData.MeteorWall(), DataLayout.CodeInitializedArray); Assert.AreEqual(21, result.Count, "did not make 21 total rectangles as expected"); }