public void PerfectWithinToleranceBack() { var r1 = RectangularPrismFactory.MakeStandard(new Vector3(0, 0, -RectangularPrism.PerfectPlayTolerance)); var r2 = RectangularPrismFactory.MakeStandard(new Vector3()); var result = r1.OverlapWith(r2, PrismBounceAxis.Z); assertResultType(result, ResultType.Perfect); }
public void Perfect() { var r1 = RectangularPrismFactory.MakeStandard(new Vector3()); var r2 = RectangularPrismFactory.MakeStandard(new Vector3()); var result = r1.OverlapWith(r2, PrismBounceAxis.X); assertResultType(result, ResultType.Perfect); }