private void DrawSliderJoints(SpriteBatch spriteBatch) { for (int i = 0; i < _physicsSimulator.JointList.Count; i++) { if (_physicsSimulator.JointList[i] is SliderJoint) { SliderJoint sliderJoint = (SliderJoint)_physicsSimulator.JointList[i]; _sliderJointRectangleBrush.Draw(spriteBatch, sliderJoint.WorldAnchor1); _sliderJointRectangleBrush.Draw(spriteBatch, sliderJoint.WorldAnchor2); _sliderJointLineBrush.Draw(spriteBatch, sliderJoint.WorldAnchor1, sliderJoint.WorldAnchor2); } } }
private void DrawPinJoints(SpriteBatch spriteBatch) { for (int i = 0; i < _physicsSimulator.JointList.Count; i++) { if (_physicsSimulator.JointList[i] is PinJoint) { PinJoint pinJoint = (PinJoint)_physicsSimulator.JointList[i]; _pinJointRectangleBrush.Draw(spriteBatch, pinJoint.WorldAnchor1); _pinJointRectangleBrush.Draw(spriteBatch, pinJoint.WorldAnchor2); _pinJointLineBrush.Draw(spriteBatch, pinJoint.WorldAnchor1, pinJoint.WorldAnchor2); } } }
public void Draw(SpriteBatch spriteBatch) { for (int i = 0; i < 4; i++) { _brush.Draw(spriteBatch, Body.Position, Body.Rotation); } }
private void DrawObstacles() { for (int i = 0; i < _obstacleBodies.Length; i++) { _obstacleBrush.Draw(ScreenManager.SpriteBatch, _obstacleBodies[i].Position, _obstacleBodies[i].Rotation); } }
public override void Draw(GameTime gameTime) { ScreenManager.SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); _rectangleBrush.Draw(ScreenManager.SpriteBatch, _rectangleBody.Position, _rectangleBody.Rotation); ScreenManager.SpriteBatch.End(); base.Draw(gameTime); }
private void DrawRevoluteJoints(SpriteBatch spriteBatch) { for (int i = 0; i < _physicsSimulator.JointList.Count; i++) { if (_physicsSimulator.JointList[i] is FixedRevoluteJoint) { FixedRevoluteJoint fixedRevoluteJoint = (FixedRevoluteJoint)_physicsSimulator.JointList[i]; _revoluteJointRectangleBrush.Draw(spriteBatch, fixedRevoluteJoint.Anchor); } if (_physicsSimulator.JointList[i] is RevoluteJoint) { RevoluteJoint revoluteJoint = (RevoluteJoint)_physicsSimulator.JointList[i]; _revoluteJointRectangleBrush.Draw(spriteBatch, revoluteJoint.CurrentAnchor); _revoluteJointLineBrush.Draw(spriteBatch, revoluteJoint.CurrentAnchor, revoluteJoint.Body1.Position); _revoluteJointLineBrush.Draw(spriteBatch, revoluteJoint.CurrentAnchor, revoluteJoint.Body2.Position); } } }
public override void Draw(GameTime gameTime) { ScreenManager.SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); _circleBrush.Draw(ScreenManager.SpriteBatch, _circleBody.Position); _rectangleBrush.Draw(ScreenManager.SpriteBatch, _rectangleBody.Position, _rectangleBody.Rotation); _lineBrush.Draw(ScreenManager.SpriteBatch, _p1, _p2); foreach (Vector2 point in _intersectingPoints) { _marker.Draw(ScreenManager.SpriteBatch, point); } ScreenManager.SpriteBatch.DrawString(ScreenManager.SpriteFonts.DetailsFont, string.Format("Colliding with {0} geometries", _intersectingGeoms.Count), new Vector2(50, ScreenManager.ScreenHeight - 70), Color.White); ScreenManager.SpriteBatch.End(); base.Draw(gameTime); }
static void DrawPrimitives(IEnumerable <Drawable> primitives, Cairo.Context grw) { foreach (var p in primitives) { var l = p as LineElement; if (l != null) { LineBrush.Draw(grw, l); } var a = p as ArcElement; if (a != null) { ArcBrush.Draw(grw, a); } var a3 = p as Arc3PointsElement; if (a3 != null) { Arc3PointsBrush.Draw(grw, a3); } var t = p as TextElement; if (t != null) { TextBrush.Draw(grw, t); } var r = p as RectangleElement; if (r != null) { RectangleBrush.Draw(grw, r); } } }