void Start() { rectGen = Singleton <RectGenerator> .Instance; used = new List <GameObject>(); free = new List <GameObject>(); }
public void AddAndGetRectRefList() { var items = new RectGenerator().ToReferenceList().ToArray().AsRef(); int idx = 0; foreach (ref var rect in items) { _points[idx++] = rect.Center + new Immutable.Vector(100, 100); } }