private void OnExitBtnClicked() { note = null; longNote = null; circleNote = null; this.gameObject.SetActive(false); }
public void Init(RecorderCircleNote input) { circleNote = input; isLongNoteToggle.gameObject.SetActive(false); isLongNoteToggle.isOn = false; beatTxt2.gameObject.SetActive(false); inputField2.gameObject.SetActive(false); beatTxt1.text = "Beat : "; inputField1.text = input.beat.ToString(); }
private void SpawnNotes() { notesPool = new GameObject(this.gameObject.name + " NotesPool"); // Next index for the array "singleNote". int indexOfNextNote = 0; // Check if there are still notes in the track, and check if the next note is within the bounds we intend to show on screen. while (indexOfNextNote < singleNote.Count) { // Instantiate a new music note. (Search "Object Pooling" for more information if you wish to minimize the delay when instantiating game objects.) // We don't care about the position and rotation because we will set them later in MusicNote.Initialize(...). RecorderCircleNote musicNote = ((GameObject)Instantiate(RecordConductor.instance.musicCircleNotePrefab, startPos.transform.position, startPos.transform.rotation)).GetComponent <RecorderCircleNote>(); musicNote.Initialize(RecordConductor.instance, this, startPos, endPos, singleNote[indexOfNextNote]); musicNote.transform.SetParent(notesPool.transform); // Update the next index. indexOfNextNote++; } }
private void OnConfirmBtnClicked() { if (isLongNoteToggle.isOn) { float startBeatToSave = float.Parse(inputField1.text); float endBeatToSave = float.Parse(inputField2.text); if (!CanAddBeat(startBeatToSave) || !CanAddBeat(endBeatToSave)) { return; } if (note != null) { note.recorder.DeleteNote(note.beat); note.recorder.longNoteStart.Add(startBeatToSave); note.recorder.longNoteEnd.Add(endBeatToSave); note.recorder.UpdateNote(); } else if (longNote != null) { longNote.recorder.DeleteLongNote(longNote.startNote.GetComponent <RecorderNote>().beat, longNote.endNote.GetComponent <RecorderNote>().beat); longNote.recorder.longNoteStart.Add(startBeatToSave); longNote.recorder.longNoteEnd.Add(endBeatToSave); longNote.recorder.UpdateNote(); } } else { float beatToSave = float.Parse(inputField1.text); if (!CanAddBeat(beatToSave)) { return; } if (note != null) { note.recorder.DeleteNote(note.beat); note.recorder.singleNote.Add(beatToSave); note.recorder.UpdateNote(); } else if (longNote != null) { longNote.recorder.DeleteLongNote(longNote.startNote.GetComponent <RecorderNote>().beat, longNote.endNote.GetComponent <RecorderNote>().beat); longNote.recorder.singleNote.Add(beatToSave); longNote.recorder.UpdateNote(); } else if (circleNote != null) { circleNote.recorder.DeleteNote(circleNote.beat); circleNote.recorder.singleNote.Add(beatToSave); circleNote.recorder.UpdateNote(); } } note = null; longNote = null; circleNote = null; this.gameObject.SetActive(false); }