예제 #1
0
 public void RecordTest2()
 {
     TDSimUser ue2 = MockUPAUser.CreateUPAuser();
     ue2.HSUPA_UEBear = m_BearCollection.First();
     ue2.HSUPA_UEWaitState.ReSet();
     ue2.IsSheduleSuccess = true;
     ue2.IsTransmitSuccess = false;
     RecordTTI target = new RecordTTI();
     target.RecordUserState(ue2);
     int expcted = 1;
     int actual = ue2.HSUPA_Bearers.Count;
     Assert.AreEqual(expcted, actual);
 }
예제 #2
0
 public void RecordTest1()
 {
     TDSimUser ue1 = MockUPAUser.CreateUPAuser();
     ue1.HSUPA_UEWaitState.ReSet();
     ue1.IsSheduleSuccess = true;
     ue1.IsTransmitSuccess = true;
     ue1.HSUPA_UEBear = m_BearCollection.First();
     ue1.BitRegister = 450;
     RecordTTI target = new RecordTTI();
     target.RecordUserState(ue1);
     int expected = 290;
     int actual = ue1.BitRegister;
     Assert.AreEqual(expected, actual);
     
 }