private void InitReconnectionData(ReconnectionData data) { touziInfo = data.dice; bankerID = data.bankerID; surplusCardCount = data.cardCount; laizi = data.laizi; gangPaiState = data.gangPaiInfo; if (laizi != 0) { gameIsBegin = true; } SetLaizipi(); reconnectionData = data; currentPlayerID = data.cardRighter; playerCardPlayerSeat = data.playCardPlayerSeat; currentCardID = data.processer_card; creatRoomInfo.baseScore = (int)data.score; creatRoomInfo.jushu = (int)data.times; ReconnectionProcesserID = data.processer; _playersInfo.laizi = data.laizi; if (data.cardRighter == selfOrderIndex) { selfGameState = SelfState.Can_playCard; } if (data.laizi != 0) { _playersInfo.Reconnection(data); } }
//o public void mj_huanghuang_room_info(ArrayList data) { Hashtable room_mj_info = (Hashtable)data[0]; ReconnectionData info = new ReconnectionData(room_mj_info); EventDispatcher.GetInstance().MainEventManager.TriggerEvent <ReconnectionData>(EventId.Sever_Reconnection, info); }
/// <summary> /// 重连 /// </summary> /// <param name="data"></param> public void Reconnection(ReconnectionData data) { List <PlayerCardInfo> playerCardinfoList = data.PlayerCardinfoList; int index; PlayerCardInfo info; foreach (PlayerData item in _infoList) { index = (int)item.dir; info = playerCardinfoList[index - 1]; if (data.bankerID == index)//如果是庄家则 把第一次翻的癞子皮放到他打过的牌里 { info.playOutArr.Insert(0, GetLaizipi(data.laizi)); } item.SetRevealList(info.pengArr, true, GetLaizipi(data.laizi)); item.SetRevealList(info.GangArr, false, GetLaizipi(data.laizi)); item.SetPlayOutList(info.playOutArr, data.laizi); if (item.IsSelfData) { selfPutOutLaiziNum = item.playOutlaiziList.Count; } item.SetHandList((int)info.handCardNum);//还要后台给吧,前端算有问题 } EventDispatcher.GetInstance().UIFrameWorkEventManager.TriggerEvent <bool>(EventId.UIFrameWork_Reconnection_Updata, data.isHu); }
public void RemoveEventListener() { if (voteState != null) { voteState.Clear(); } if (selfRoomList != null) { selfRoomList.Clear(); } gangPaiState = null; DisPoseData(); _reconnectionData = null; reconnectionData = null; _reconnectionSelfHandcardCard = null; EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Hashtable>(EventId.OtherJoinRoom, OnOtherJoinRoom); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <ArrayList, CreatRoomData>(EventId.SelfJoinRoom, onSelfJoinRoom); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <KeyValuePair <string, Int64> >(EventId.PlaySitDown, OnPlayerSitDown); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Int64, Int64, ArrayList>(EventId.Server_HandCard, OnBeginGame); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Int64, Int64>(EventId.ShowLaizi, OnShowLaizi); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Int64>(EventId.Order, OnOrderHandle); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Int64>(EventId.AddOneCard, OnAddOneHandle); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <ArrayList>(EventId.Server_HuPai_other_player_card, OnOtherPlayerCards); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Int64>(EventId.Server_draw, OnPlayerDrawCard); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Int64>(EventId.PlayCard, OnPlayPutOutCard); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Int64, Int64>(EventId.Server_PengCard, OnPengCard); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Int64, Int64, Int64>(EventId.Server_GangCard, OnGangCardHandle); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Hashtable>(EventId.Server_GangScore, OnGangScore); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <ArrayList, Int64, Int64>(EventId.Server_HuPai, OnHupai); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Hashtable>(EventId.Server_HuScore, OnHuScore); EventDispatcher.GetInstance().UIFrameWorkEventManager.RemoveEventListener(EventId.UIFrameWork_Game_liuju, GameLiuJu); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <string>(EventId.PlayerExitRoom, OnPlayerExitRoom); EventDispatcher.GetInstance().UIFrameWorkEventManager.RemoveEventListener <int, int>(EventId.UIFrameWork_Game_Animation_Playover, OnAnimationPlayover); EventDispatcher.GetInstance().UIFrameWorkEventManager.RemoveEventListener(EventId.Server_End_Game, OnEndGame); EventDispatcher.GetInstance().UIFrameWorkEventManager.RemoveEventListener(EventId.Server_Disband_Eng_Game, OnDisbandEndGame); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <ReconnectionData>(EventId.Sever_Reconnection, OnReconnection); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <ArrayList>(EventId.Sever_Reconnection_SelfHandcard, OnReconnectionSelfHandcard); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Int64>(EventId.Sever_Reconnection_selfMopai_Num, OnReconnectionSelfMopaiNum); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Hashtable>(EventId.Server_Room_list, OnChangRoomList); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <string, Int64>(EventId.Server_Disband_Game_Vote, OnDisbandgame); EventDispatcher.GetInstance().MainEventManager.RemoveEventListener <Hashtable>(EventId.Server_Disband_Room_Vote_list, OnReconnectionDisbandList); }
/// <summary> /// 断线重连 /// </summary> /// <param name="data"></param> private void OnReconnection(ReconnectionData data) { _reconnectionData = data; // selfGetCardID = _reconnectionData.curr }