public void IsIncreasedToSeventyOneWhileTheOtherFeaturesRemainTheSame() { // Arrange var rifle = new Rifle(); var initialRecoilValue = rifle.Recoil; var decorator = new RecoilPadDecorator(rifle); // Act var result = decorator.Recoil; // Assert Assert.That(initialRecoilValue, Is.EqualTo(48)); Assert.That(result, Is.EqualTo(71)); Assert.That(decorator.Damage, Is.EqualTo(rifle.Damage)); Assert.That(decorator.Accuracy, Is.EqualTo(rifle.Accuracy)); }
public void WithRecoilPadIncreasesRecoilToSeventyOne() { // Arrange var baseRifle = new Rifle(); var rifle = new RecoilPadDecorator(baseRifle); // Act var damage = rifle.Damage; var recoil = rifle.Recoil; var accuracy = rifle.Accuracy; // Assert Assert.That(damage, Is.EqualTo(70)); Assert.That(accuracy, Is.EqualTo(65)); Assert.That(recoil, Is.EqualTo(71)); }
public void AddedScopeInAccessoriesIncreasingAccuracyToNinty() { // Arrange var baseRifle = new Rifle(); var withRecoilPad = new RecoilPadDecorator(baseRifle); var rifle = new ScopeDecorator(withRecoilPad); // Act var damage = rifle.Damage; var recoil = rifle.Recoil; var accuracy = rifle.Accuracy; // Assert Assert.That(damage, Is.EqualTo(70)); Assert.That(accuracy, Is.EqualTo(90)); Assert.That(recoil, Is.EqualTo(71)); }