void Start() { m_Sender = new SendBroadcast(); m_Sender.Start(6666); m_Reciver = new ReciveBroadcast(); m_Reciver.Start(6688); m_GameNet = new LanSocket.Client(); m_GameServerIP = ""; m_bReady = false; m_BroadTime = 0.0f; EventDispathBase.g_MaxEventNum = (int)NetMsgID.NET_MSG_END; m_Msg = new ClientEventDispath(); m_Msg.RegistEvent((int)NetMsgID.S2C_SEND_ANIMAL_DATA, Action_S2C_SEND_ANIMAL_DATA); }
void Start() { m_Destroy = false; //广播 m_Reciver = new ReciveBroadcast(); m_Reciver.Start(6666); m_Sender = new SendBroadcast(); m_Sender.Start(6688); //游戏网络 m_GameNet = new LanSocket.Server(); m_GameNet.Start(8888); m_AudioData = new byte[44100000]; m_AudioOffset = 0; m_AudioLen = 0; m_ClientMsg = new ServerEventDispath(); m_ClientMsg.RegistEvent((int)NetMsgID.C2S_ASK_SEND_AUDIO_BEGIN, Action_C2S_ASK_SEND_AUDIO_BEGIN); m_ClientMsg.RegistEvent((int)NetMsgID.C2S_ASK_SEND_AUDIO, Action_C2S_ASK_SEND_AUDIO); m_ClientMsg.RegistEvent((int)NetMsgID.C2S_ASK_SEND_AUDIO_END, Action_C2S_ASK_SEND_AUDIO_END); }