public void openInventory() { recipe_database = GetComponent <Recipedept> (); slotAmount = 30; itemPanel = GameObject.Find("Item Content Panel"); //Inventory Panal itemSlotPanel = itemPanel.transform.Find("Item Slot Panel").gameObject; for (int i = 0; i < slotAmount; i++) { recipes.Add(new Recipe()); recipe_slots.Add(Instantiate(itemSlot)); recipe_slots [i].transform.SetParent(itemSlotPanel.transform); } /*for (int i = 0; i < 30; i++) { * recipe_count = i + 51; * * item_count [i] = PlayerPrefs.GetInt("recipe"+recipe_count); * for (int j = 1; j <= item_count [i]; j++) { * AddRecipe(recipe_count); * } * }*/ AddRecipe(51); AddRecipe(60); }
// Use this for initialization void Craft() { database = GetComponent <Recipedept> (); slotAmount = 30; inventoryPanel = GameObject.Find("RContent Panal"); //Inventory Panal slotPanel = inventoryPanel.transform.Find("RSlot Panal").gameObject; for (int i = 0; i < slotAmount; i++) { recipes.Add(new Recipe()); slots.Add(Instantiate(inventorySlot)); slots [i].transform.SetParent(slotPanel.transform); } for (int i = 0; i < 30; i++) { recipe_count = i + 51; item_count [i] = PlayerPrefs.GetInt("recipe" + recipe_count); for (int j = 1; j <= item_count [i]; j++) { AddRecipe(recipe_count); } } }