예제 #1
0
        public static void AfterWorldLoad()
        {
            var iron = new InventoryItem(BuiltinBlocks.BronzeIngot, 2);
            var tools = new InventoryItem(BuiltinBlocks.CopperTools, 1);
            var planks = new InventoryItem(BuiltinBlocks.Planks, 4);

            var recipe = new Recipe(JOB_RECIPE,
                    new List<InventoryItem>() { iron, tools, planks },
                    new InventoryItem(JOB_ITEM_KEY, 1), 2);

            RecipePlayer.AddOptionalRecipe(recipe);
            RecipeStorage.AddOptionalLimitTypeRecipe(Items.ItemFactory.JOB_CRAFTER, recipe);
        }
예제 #2
0
        public static void AfterWorldLoad()
        {
            var iron   = new InventoryItem(BuiltinBlocks.BronzeIngot, 2);
            var tools  = new InventoryItem(BuiltinBlocks.CopperTools, 1);
            var planks = new InventoryItem(BuiltinBlocks.Planks, 4);

            var recipe = new Recipe(JOB_RECIPE,
                                    new List <InventoryItem> {
                iron, tools, planks
            },
                                    new InventoryItem(JOB_ITEM_KEY, 1), 2);

            //ItemTypesServer.LoadSortOrder(JOB_ITEM_KEY, GameLoader.GetNextItemSortIndex());
            RecipePlayer.AddOptionalRecipe(recipe);
            RecipeStorage.AddOptionalLimitTypeRecipe(ItemFactory.JOB_CRAFTER, recipe);
        }
예제 #3
0
        public static void AfterWorldLoad()
        {
            var gold  = new InventoryItem(BuiltinBlocks.BronzeIngot, 2);
            var iron  = new InventoryItem(BuiltinBlocks.IronWrought, 2);
            var tools = new InventoryItem(BuiltinBlocks.CopperTools, 1);
            var stone = new InventoryItem(BuiltinBlocks.StoneBricks, 4);

            var recipe = new Recipe(JOB_RECIPE,
                                    new List <InventoryItem> {
                gold, tools, stone, iron
            },
                                    new InventoryItem(JOB_ITEM_KEY, 1), 2);

            RecipePlayer.AddOptionalRecipe(recipe);
            RecipeStorage.AddOptionalLimitTypeRecipe(ItemFactory.JOB_CRAFTER, recipe);
        }