private static List <HitData> BaseReadInfo(ReceivePacket p, bool OnlyBytes, bool genLog) { List <HitData> hits = new List <HitData>(); int objsCount = p.readC(); for (int ob = 0; ob < objsCount; ob++) { HitData hit = new HitData { _hitInfo = p.readUD(), _boomInfo = p.readUH(), _weaponInfo = p.readUH(), _weaponSlot = p.readC(), //EQMIPEMENT_SLOT StartBullet = p.readTVector(), EndBullet = p.readTVector() }; if (!OnlyBytes) { hit.HitEnum = (HitType)AllUtils.getHitHelmet(hit._hitInfo); if (hit._boomInfo > 0) { hit.BoomPlayers = new List <int>(); for (int s = 0; s < 16; s++) { int flag = (1 << s); if ((hit._boomInfo & flag) == flag) { hit.BoomPlayers.Add(s); } } } hit.WeaponClass = (ClassType)(hit._weaponInfo & 63); hit.WeaponId = (hit._weaponInfo >> 6); } if (genLog) { //Logger.warning("StartBulletAxis: " + hit._startBulletX + ";" + hit._startBulletY + ";" + hit._startBulletZ); //Logger.warning("EndBulletAxis: " + hit._endBulletX + ";" + hit._endBulletY + ";" + hit._endBulletZ); } hits.Add(hit); } return(hits); }
private static List <a8000_NormalHitData.HitData> BaseReadInfo(ReceivePacket p, bool OnlyBytes, bool genLog) { List <a8000_NormalHitData.HitData> hitDataList = new List <a8000_NormalHitData.HitData>(); int num1 = (int)p.readC(); for (int index1 = 0; index1 < num1; ++index1) { a8000_NormalHitData.HitData hitData = new a8000_NormalHitData.HitData() { _hitInfo = p.readUD(), _boomInfo = p.readUH(), _weaponInfo = p.readUH(), _weaponSlot = p.readC(), StartBullet = p.readTVector(), EndBullet = p.readTVector() }; if (!OnlyBytes) { hitData.HitEnum = (HitType)AllUtils.getHitHelmet(hitData._hitInfo); if (hitData._boomInfo > (ushort)0) { hitData.BoomPlayers = new List <int>(); for (int index2 = 0; index2 < 16; ++index2) { int num2 = 1 << index2; if (((int)hitData._boomInfo & num2) == num2) { hitData.BoomPlayers.Add(index2); } } } hitData.WeaponClass = (ClassType)((int)hitData._weaponInfo & 63); hitData.WeaponId = (int)hitData._weaponInfo >> 6; } if (!genLog) { ; } hitDataList.Add(hitData); } return(hitDataList); }