private void SetProperty(ReceiveInitData data){ // sceneObject.good.Find("") // sceneObject.good.Find("DownCollider").GetComponent<BoxCollider>().physicsMaterial.DynamicFriction = data.goodInfo.COF; sceneObject.good.GetComponent<Rigidbody>().mass = data.goodInfo.mass; resultData.hasDiaoLuo = sceneObject.good.GetComponent<GoodView>().HasDiaoLuo; }
public void OnReceiveInitData(ReceiveInitData initData) { isReceiveInitData = true; this.initData = initData; }