예제 #1
0
        // Update the dictionary containing user selected reasoning
        public void UpdateUserReasoning(SymptomState selectedSymptom, ReasoningState userChoice)
        {
            // Update the dictionaries tracking the reasoning for user and correct choices
            // Only use first reasoning choice
            if (!userReasoning.ContainsKey(selectedSymptom))
            {
                userReasoning[selectedSymptom]    = reasoningChoices[userChoice];
                correctReasoning[selectedSymptom] = reasoningChoices[ReasoningState.Correct];
            }

            return;
        }
예제 #2
0
    // Updates the user reasoning text box
    private void UpdateUserReasoning()
    {
        // Get text component of object
        Text textComponent = UserReasoning.GetComponent <Text>();

        // Get the Symptom currently being compared
        SymptomState symptom = UserSelectedReasoning[reasoningIndex];

        // Get the ReasoningValue the user selected for that symptom
        ReasoningState userChoice = CaseInformation.UserReasoning[symptom];

        // Set value of the text
        textComponent.text = PlayLoopData.ReasoningValues[symptom][userChoice];

        return;
    }
    // Set text for the button correspodning to the reasoning assigned to the index passed in
    private void AssignReasoningTextToButton(int reasoningIndex, ReasoningState reasoning)
    {
        string reasoningText = PlayLoopData.ReasoningValues[CaseInformation.SelectedSymptom][reasoning];

        // Reasoning index (what button index did this reasoning text get assigned to)
        switch (reasoningIndex)
        {
        // Set it to button 1 (index 0)
        case 0:
        {
            ReasoningButton0Text.text = reasoningText;
            break;
        }

        // Set it to button 2 (index 1)
        case 1:
        {
            ReasoningButton1Text.text = reasoningText;
            break;
        }

        // Set it to button 3 (index 2)
        case 2:
        {
            ReasoningButton2Text.text = reasoningText;
            break;
        }

        // Set it to button 4 (index 3)
        case 3:
        {
            ReasoningButton3Text.text = reasoningText;
            break;
        }

        default:
        {
            break;
        }
        }

        return;
    }