public void handleGameUpdate(NetworkMessage updateMsg) { GameUpdate msg = Deserialize <GameUpdate> (updateMsg.reader.ReadBytesAndSize()); clientRenderer.movePlayer(msg.blueCoords, msg.redCoords); RealtimeTCPController.gotNewBoard(colorToTeam(msg.myColor), formatBoard(msg)); }
public void addNewUpdate(List <Position2D> blocked, int dir, int enemyDir, Position2D playerPos, Position2D enemyPos, BoardState state) { foreach (Position2D c in blocked) { if (oldCoords.Any((p) => GameUtils.comparePos(c, p))) { continue; } oldCoords.Add(c); } RealtimeTCPController.gotNewBoard(team, formatBoard(dir, enemyDir, playerPos, enemyPos, state)); }
public void handleBoardUpdate(NetworkMessage boardMsg) { byte[] bytes = boardMsg.reader.ReadBytesAndSize(); BoardUpdate msg = Deserialize <BoardUpdate> (bytes); if (msg.updateID < lastUpdateID) { return; } if (msg.updateID > lastUpdateID) { lastUpdateID = msg.updateID; localRenderer.renderNewBoard(msg); } //print ("Update : " + msg.color); RealtimeTCPController.gotNewBoard(BombermanOverlord.convertColorToTeam(msg.color), BombermanBoardParser.parseBoard(msg)); }