예제 #1
0
 public virtual void Read(BinaryReader reader)
 {
     _createIn.Read(reader);
     _createIn2.Read(reader);
     _create.Read(reader);
     _unnamed.Read(reader);
     _location.Read(reader);
     _unnamed2.Read(reader);
     _relativeDirection.Read(reader);
     _relativeOffset.Read(reader);
     _unnamed3.Read(reader);
     _unnamed4.Read(reader);
     _particleType.Read(reader);
     _flags.Read(reader);
     _distributionFunction.Read(reader);
     _unnamed5.Read(reader);
     _count.Read(reader);
     _distributionRadius.Read(reader);
     _unnamed6.Read(reader);
     _velocity.Read(reader);
     _velocityConeAngle.Read(reader);
     _angularVelocity.Read(reader);
     _unnamed7.Read(reader);
     _radius.Read(reader);
     _unnamed8.Read(reader);
     _tintLowerBound.Read(reader);
     _tintUpperBound.Read(reader);
     _unnamed9.Read(reader);
     _aScalesValues.Read(reader);
     _bScalesValues.Read(reader);
 }
예제 #2
0
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _material.Read(reader);
     _flags.Read(reader);
     _relativeMassScale.Read(reader);
     _friction.Read(reader);
     _restitution.Read(reader);
     _volume.Read(reader);
     _mass.Read(reader);
     _unnamed0.Read(reader);
     _phantom.Read(reader);
     _unnamed1.Read(reader);
     _size.Read(reader);
     _count.Read(reader);
     _unnamed2.Read(reader);
     _radius.Read(reader);
     _unnamed3.Read(reader);
     _size2.Read(reader);
     _count2.Read(reader);
     _unnamed4.Read(reader);
     _unnamed5.Read(reader);
     _rotationI.Read(reader);
     _unnamed6.Read(reader);
     _rotationJ.Read(reader);
     _unnamed7.Read(reader);
     _rotationK.Read(reader);
     _unnamed8.Read(reader);
     _translation.Read(reader);
     _unnamed9.Read(reader);
 }
예제 #3
0
 public virtual void Read(BinaryReader reader)
 {
     _position.Read(reader);
     _normal.Read(reader);
     _tangent.Read(reader);
     _binormal.Read(reader);
     _texcoord.Read(reader);
 }
예제 #4
0
 public virtual void Read(BinaryReader reader)
 {
     _directionVector.Read(reader);
     _direction.Read(reader);
     _lensFlare.Read(reader);
     _fog.Read(reader);
     _fogOpposite.Read(reader);
     _radiosity.Read(reader);
 }
예제 #5
0
 public void Read(BinaryReader reader)
 {
     _attachmentMarker.Read(reader);
     _flags.Read(reader);
     __unnamed.Read(reader);
     _octavesToNextMarker.Read(reader);
     __unnamed2.Read(reader);
     __unnamed3.Read(reader);
     _randomPositionBounds.Read(reader);
     _randomJitter.Read(reader);
     _thickness.Read(reader);
     _tint.Read(reader);
     __unnamed4.Read(reader);
 }
예제 #6
0
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _poweredMassPoint.Read(reader);
     _modelNode.Read(reader);
     _flags.Read(reader);
     _relativeMass.Read(reader);
     _mass.Read(reader);
     _relativeDensity.Read(reader);
     _density.Read(reader);
     _position.Read(reader);
     _forward.Read(reader);
     _up.Read(reader);
     _frictionType.Read(reader);
     _unnamed0.Read(reader);
     _frictionParallelScale.Read(reader);
     _frictionPerpendicularScale.Read(reader);
     _radius.Read(reader);
     _unnamed1.Read(reader);
 }
예제 #7
0
 public virtual void Read(BinaryReader reader)
 {
     _name.Read(reader);
     _material.Read(reader);
     _flags.Read(reader);
     _relativeMassScale.Read(reader);
     _friction.Read(reader);
     _restitution.Read(reader);
     _volume.Read(reader);
     _mass.Read(reader);
     _unnamed0.Read(reader);
     _phantom.Read(reader);
     _unnamed1.Read(reader);
     _size.Read(reader);
     _count.Read(reader);
     _unnamed2.Read(reader);
     _radius.Read(reader);
     _bottom.Read(reader);
     _unnamed3.Read(reader);
     _top.Read(reader);
     _unnamed4.Read(reader);
 }
예제 #8
0
 public virtual void Read(BinaryReader reader)
 {
     _angle.Read(reader);
     _angleBounds.Read(reader);
     _argbColor.Read(reader);
     _block.Read(reader);
     _charInteger.Read(reader);
     _data.Read(reader);
     _enum.Read(reader);
     _fixedLengthString.Read(reader);
     _flags.Read(reader);
     _longBlockIndex.Read(reader);
     _longInteger.Read(reader);
     _point2D.Read(reader);
     _real.Read(reader);
     _realArgbColor.Read(reader);
     _realBounds.Read(reader);
     _realEulerAngles2D.Read(reader);
     _realEulerAngles3D.Read(reader);
     _realFraction.Read(reader);
     _realFractionBounds.Read(reader);
     _realPlane2D.Read(reader);
     _realPlane3D.Read(reader);
     _realPoint2D.Read(reader);
     _realPoint3D.Read(reader);
     _realQuaternion.Read(reader);
     _realRgbColor.Read(reader);
     _realVector2D.Read(reader);
     _realVector3D.Read(reader);
     _rectangle2D.Read(reader);
     _rgbColor.Read(reader);
     _shortBlockIndex.Read(reader);
     _shortBounds.Read(reader);
     _shortInteger.Read(reader);
     _tagReference.Read(reader);
     _tagSignature.Read(reader);
     _variableLengthString.Read(reader);
     _fiveEntryBlock.Read(reader);
 }
 public void Read(BinaryReader reader)
 {
     __unnamed.Read(reader);
     __unnamed2.Read(reader);
     _intensitySource.Read(reader);
     __unnamed3.Read(reader);
     _intensityExponent.Read(reader);
     _offsetSource.Read(reader);
     __unnamed4.Read(reader);
     _offsetAmount.Read(reader);
     _offsetExponent.Read(reader);
     __unnamed5.Read(reader);
     _perpendicularBrightness.Read(reader);
     _perpendicularTintColor.Read(reader);
     _parallelBrightness.Read(reader);
     _parallelTintColor.Read(reader);
     _tintColorSource.Read(reader);
     __unnamed6.Read(reader);
     __unnamed7.Read(reader);
     __unnamed8.Read(reader);
     __unnamed9.Read(reader);
     __unnamed10.Read(reader);
     __unnamed11.Read(reader);
     __unnamed12.Read(reader);
     _primaryAnimationPeriod.Read(reader);
     _primaryAnimationDirection.Read(reader);
     _primaryNoiseMapScale.Read(reader);
     _primaryNoiseMap.Read(reader);
     __unnamed13.Read(reader);
     __unnamed14.Read(reader);
     _secondaryAnimationPeriod.Read(reader);
     _secondaryAnimationDirection.Read(reader);
     _secondaryNoiseMapScale.Read(reader);
     _secondaryNoiseMap.Read(reader);
     __unnamed15.Read(reader);
 }
예제 #10
0
 public virtual void Read(BinaryReader reader)
 {
     _yy_Pluszz_Minusxy_Minuszx.Read(reader);
     @__MinusxyZz_Plusxx_Minusyz.Read(reader);
     @__Minuszx_MinusyzXx_Plusyy.Read(reader);
 }
예제 #11
0
 public void Read(BinaryReader reader)
 {
     _yy_Pluszz.Read(reader);
     __unnamed.Read(reader);
     __unnamed2.Read(reader);
 }
 public void Read(BinaryReader reader)
 {
     _flags.Read(reader);
     _actorDefinition.Read(reader);
     _unit.Read(reader);
     _majorVariant.Read(reader);
     __unnamed.Read(reader);
     _movementType.Read(reader);
     __unnamed2.Read(reader);
     _initialCrouchChance.Read(reader);
     _crouchTime.Read(reader);
     _runTime.Read(reader);
     _weapon.Read(reader);
     _maximumFiringDistance.Read(reader);
     _rateOfFire.Read(reader);
     _projectileError.Read(reader);
     _firstBurstDelayTime.Read(reader);
     _ne.Read(reader);
     _surpriseDelayTime.Read(reader);
     _surpriseFir.Read(reader);
     _deathFir.Read(reader);
     _deathFir2.Read(reader);
     _desiredCombatRange.Read(reader);
     _customStandGunOffset.Read(reader);
     _customCrouchGunOffset.Read(reader);
     _targetTracking.Read(reader);
     _targetLeading.Read(reader);
     _weaponDamageModifier.Read(reader);
     _damagePerSecond.Read(reader);
     _burstOriginRadius.Read(reader);
     _burstOriginAngle.Read(reader);
     _burstReturnLength.Read(reader);
     _burstReturnAngle.Read(reader);
     _burstDuration.Read(reader);
     _burstSeparation.Read(reader);
     _burstAngularVelocity.Read(reader);
     __unnamed3.Read(reader);
     _specialDamageModifier.Read(reader);
     _specialProjectileError.Read(reader);
     _ne2.Read(reader);
     _ne3.Read(reader);
     _ne4.Read(reader);
     _ne5.Read(reader);
     __unnamed4.Read(reader);
     _movingBurstDuration.Read(reader);
     _movingBurstSeparation.Read(reader);
     _movingRateOfFire.Read(reader);
     _movingProjectileError.Read(reader);
     __unnamed5.Read(reader);
     _berserkBurstDuration.Read(reader);
     _berserkBurstSeparation.Read(reader);
     _berserkRateOfFire.Read(reader);
     _berserkProjectileError.Read(reader);
     __unnamed6.Read(reader);
     _supe.Read(reader);
     _bombardmentRange.Read(reader);
     _modifiedVisionRange.Read(reader);
     _specia.Read(reader);
     _specia2.Read(reader);
     _specia3.Read(reader);
     _specia4.Read(reader);
     _meleeRange.Read(reader);
     _meleeAbortRange.Read(reader);
     _berserkFiringRanges.Read(reader);
     _berserkMeleeRange.Read(reader);
     _berserkMeleeAbortRange.Read(reader);
     __unnamed7.Read(reader);
     _grenadeType.Read(reader);
     _trajectoryType.Read(reader);
     _grenadeStimulus.Read(reader);
     _minimumEnemyCount.Read(reader);
     _enemyRadius.Read(reader);
     __unnamed8.Read(reader);
     _grenadeVelocity.Read(reader);
     _grenadeRanges.Read(reader);
     _collateralDamageRadius.Read(reader);
     _grenadeChance.Read(reader);
     _grenadeCheckTime.Read(reader);
     _encounterGrenadeTimeout.Read(reader);
     __unnamed9.Read(reader);
     _equipment.Read(reader);
     _grenadeCount.Read(reader);
     _dontDropGrenadesChance.Read(reader);
     _dropWeaponLoaded.Read(reader);
     _dropWeaponAmmo.Read(reader);
     __unnamed10.Read(reader);
     __unnamed11.Read(reader);
     _bodyVitality.Read(reader);
     _shieldVitality.Read(reader);
     _shieldSappingRadius.Read(reader);
     _forcedShaderPermutation.Read(reader);
     __unnamed12.Read(reader);
     __unnamed13.Read(reader);
     __unnamed14.Read(reader);
     _changeColors.Read(reader);
 }
예제 #13
0
 public virtual void Read(BinaryReader reader)
 {
     _position.Read(reader);
     _orientation.Read(reader);
 }
예제 #14
0
 public void Read(BinaryReader reader)
 {
     _position.Read(reader);
     _orientation.Read(reader);
     __unnamed.Read(reader);
 }
예제 #15
0
 public void Read(BinaryReader reader)
 {
     _flags.Read(reader);
     _moreFlags.Read(reader);
     __unnamed.Read(reader);
     _type.Read(reader);
     __unnamed2.Read(reader);
     _maxVisionDistance.Read(reader);
     _centralVisionAngle.Read(reader);
     _maxVisionAngle.Read(reader);
     __unnamed3.Read(reader);
     _peripheralVisionAngle.Read(reader);
     _peripheralDistance.Read(reader);
     __unnamed4.Read(reader);
     _standingGunOffset.Read(reader);
     _crouchingGunOffset.Read(reader);
     _hearingDistance.Read(reader);
     _noticeProjectileChance.Read(reader);
     _noticeVehicleChance.Read(reader);
     __unnamed5.Read(reader);
     _combatPerceptionTime.Read(reader);
     _guardPerceptionTime.Read(reader);
     _no.Read(reader);
     __unnamed6.Read(reader);
     __unnamed7.Read(reader);
     _diveIntoCoverChance.Read(reader);
     _emergeFromCoverChance.Read(reader);
     _diveFromGrenadeChance.Read(reader);
     _pathfindingRadius.Read(reader);
     _glassIgnoranceChance.Read(reader);
     _stationaryMovementDist.Read(reader);
     _fre.Read(reader);
     _beginMovingAngle.Read(reader);
     __unnamed8.Read(reader);
     _maximumAimingDeviation.Read(reader);
     _maximumLookingDeviation.Read(reader);
     _noncombatLookDeltaL.Read(reader);
     _noncombatLookDeltaR.Read(reader);
     _combatLookDeltaL.Read(reader);
     _combatLookDeltaR.Read(reader);
     _idleAimingRange.Read(reader);
     _idleLookingRange.Read(reader);
     _eventLookTimeModifier.Read(reader);
     _noncombatIdleFacing.Read(reader);
     _noncombatIdleAiming.Read(reader);
     _noncombatIdleLooking.Read(reader);
     _guardIdleFacing.Read(reader);
     _guardIdleAiming.Read(reader);
     _guardIdleLooking.Read(reader);
     _combatIdleFacing.Read(reader);
     _combatIdleAiming.Read(reader);
     _combatIdleLooking.Read(reader);
     __unnamed9.Read(reader);
     __unnamed10.Read(reader);
     _dONOTUSE.Read(reader);
     __unnamed11.Read(reader);
     _dONOTUSE2.Read(reader);
     _unreachableDangerTrigger.Read(reader);
     _vehicleDangerTrigger.Read(reader);
     _playerDangerTrigger.Read(reader);
     __unnamed12.Read(reader);
     _dangerTriggerTime.Read(reader);
     _friendsKilledTrigger.Read(reader);
     _friendsRetreatingTrigger.Read(reader);
     __unnamed13.Read(reader);
     _retreatTime.Read(reader);
     __unnamed14.Read(reader);
     _coweringTime.Read(reader);
     _friendKilledPanicChance.Read(reader);
     _leaderType.Read(reader);
     __unnamed15.Read(reader);
     _leaderKilledPanicChance.Read(reader);
     _panicDamageThreshold.Read(reader);
     _surpriseDistance.Read(reader);
     __unnamed16.Read(reader);
     _hideBehindCoverTime.Read(reader);
     _hideTarge.Read(reader);
     _hideShieldFraction.Read(reader);
     _attackShieldFraction.Read(reader);
     _pursueShieldFraction.Read(reader);
     __unnamed17.Read(reader);
     _defensiveCrouchType.Read(reader);
     __unnamed18.Read(reader);
     _attackingCrouchThreshold.Read(reader);
     _defendingCrouchThreshold.Read(reader);
     _minStandTime.Read(reader);
     _minCrouchTime.Read(reader);
     _defendingHideTimeModifier.Read(reader);
     _attackingEvasionThreshold.Read(reader);
     _defendingEvasionThreshold.Read(reader);
     _evasionSee.Read(reader);
     _evasionDelayTime.Read(reader);
     _maxSee.Read(reader);
     _coverDamageThreshold.Read(reader);
     _stalkingDiscoveryTime.Read(reader);
     _stalkingMaxDistance.Read(reader);
     _stationaryFacingAngle.Read(reader);
     _chang.Read(reader);
     __unnamed19.Read(reader);
     _uncoverDelayTime.Read(reader);
     _targetSearchTime.Read(reader);
     _pursui.Read(reader);
     _numPositionsCoord.Read(reader);
     _numPositionsNormal.Read(reader);
     __unnamed20.Read(reader);
     _meleeAttackDelay.Read(reader);
     _meleeFudgeFactor.Read(reader);
     _meleeChargeTime.Read(reader);
     _meleeLeapRange.Read(reader);
     _meleeLeapVelocity.Read(reader);
     _meleeLeapChance.Read(reader);
     _meleeLeapBallistic.Read(reader);
     _berserkDamageAmount.Read(reader);
     _berserkDamageThreshold.Read(reader);
     _berserkProximity.Read(reader);
     _suicideSensingDist.Read(reader);
     _berserkGrenadeChance.Read(reader);
     __unnamed21.Read(reader);
     _guardPositionTime.Read(reader);
     _combatPositionTime.Read(reader);
     _oldPositionAvoidDist.Read(reader);
     _friendAvoidDist.Read(reader);
     __unnamed22.Read(reader);
     _noncombatIdleSpeechTime.Read(reader);
     _combatIdleSpeechTime.Read(reader);
     __unnamed23.Read(reader);
     __unnamed24.Read(reader);
     _dONOTUSE3.Read(reader);
     __unnamed25.Read(reader);
 }