public virtual void Read(BinaryReader reader) { _createIn.Read(reader); _createIn2.Read(reader); _create.Read(reader); _unnamed.Read(reader); _location.Read(reader); _unnamed2.Read(reader); _relativeDirection.Read(reader); _relativeOffset.Read(reader); _unnamed3.Read(reader); _unnamed4.Read(reader); _particleType.Read(reader); _flags.Read(reader); _distributionFunction.Read(reader); _unnamed5.Read(reader); _count.Read(reader); _distributionRadius.Read(reader); _unnamed6.Read(reader); _velocity.Read(reader); _velocityConeAngle.Read(reader); _angularVelocity.Read(reader); _unnamed7.Read(reader); _radius.Read(reader); _unnamed8.Read(reader); _tintLowerBound.Read(reader); _tintUpperBound.Read(reader); _unnamed9.Read(reader); _aScalesValues.Read(reader); _bScalesValues.Read(reader); }
public virtual void Read(BinaryReader reader) { _name.Read(reader); _material.Read(reader); _flags.Read(reader); _relativeMassScale.Read(reader); _friction.Read(reader); _restitution.Read(reader); _volume.Read(reader); _mass.Read(reader); _unnamed0.Read(reader); _phantom.Read(reader); _unnamed1.Read(reader); _size.Read(reader); _count.Read(reader); _unnamed2.Read(reader); _radius.Read(reader); _unnamed3.Read(reader); _size2.Read(reader); _count2.Read(reader); _unnamed4.Read(reader); _unnamed5.Read(reader); _rotationI.Read(reader); _unnamed6.Read(reader); _rotationJ.Read(reader); _unnamed7.Read(reader); _rotationK.Read(reader); _unnamed8.Read(reader); _translation.Read(reader); _unnamed9.Read(reader); }
public virtual void Read(BinaryReader reader) { _position.Read(reader); _normal.Read(reader); _tangent.Read(reader); _binormal.Read(reader); _texcoord.Read(reader); }
public virtual void Read(BinaryReader reader) { _directionVector.Read(reader); _direction.Read(reader); _lensFlare.Read(reader); _fog.Read(reader); _fogOpposite.Read(reader); _radiosity.Read(reader); }
public void Read(BinaryReader reader) { _attachmentMarker.Read(reader); _flags.Read(reader); __unnamed.Read(reader); _octavesToNextMarker.Read(reader); __unnamed2.Read(reader); __unnamed3.Read(reader); _randomPositionBounds.Read(reader); _randomJitter.Read(reader); _thickness.Read(reader); _tint.Read(reader); __unnamed4.Read(reader); }
public virtual void Read(BinaryReader reader) { _name.Read(reader); _poweredMassPoint.Read(reader); _modelNode.Read(reader); _flags.Read(reader); _relativeMass.Read(reader); _mass.Read(reader); _relativeDensity.Read(reader); _density.Read(reader); _position.Read(reader); _forward.Read(reader); _up.Read(reader); _frictionType.Read(reader); _unnamed0.Read(reader); _frictionParallelScale.Read(reader); _frictionPerpendicularScale.Read(reader); _radius.Read(reader); _unnamed1.Read(reader); }
public virtual void Read(BinaryReader reader) { _name.Read(reader); _material.Read(reader); _flags.Read(reader); _relativeMassScale.Read(reader); _friction.Read(reader); _restitution.Read(reader); _volume.Read(reader); _mass.Read(reader); _unnamed0.Read(reader); _phantom.Read(reader); _unnamed1.Read(reader); _size.Read(reader); _count.Read(reader); _unnamed2.Read(reader); _radius.Read(reader); _bottom.Read(reader); _unnamed3.Read(reader); _top.Read(reader); _unnamed4.Read(reader); }
public virtual void Read(BinaryReader reader) { _angle.Read(reader); _angleBounds.Read(reader); _argbColor.Read(reader); _block.Read(reader); _charInteger.Read(reader); _data.Read(reader); _enum.Read(reader); _fixedLengthString.Read(reader); _flags.Read(reader); _longBlockIndex.Read(reader); _longInteger.Read(reader); _point2D.Read(reader); _real.Read(reader); _realArgbColor.Read(reader); _realBounds.Read(reader); _realEulerAngles2D.Read(reader); _realEulerAngles3D.Read(reader); _realFraction.Read(reader); _realFractionBounds.Read(reader); _realPlane2D.Read(reader); _realPlane3D.Read(reader); _realPoint2D.Read(reader); _realPoint3D.Read(reader); _realQuaternion.Read(reader); _realRgbColor.Read(reader); _realVector2D.Read(reader); _realVector3D.Read(reader); _rectangle2D.Read(reader); _rgbColor.Read(reader); _shortBlockIndex.Read(reader); _shortBounds.Read(reader); _shortInteger.Read(reader); _tagReference.Read(reader); _tagSignature.Read(reader); _variableLengthString.Read(reader); _fiveEntryBlock.Read(reader); }
public void Read(BinaryReader reader) { __unnamed.Read(reader); __unnamed2.Read(reader); _intensitySource.Read(reader); __unnamed3.Read(reader); _intensityExponent.Read(reader); _offsetSource.Read(reader); __unnamed4.Read(reader); _offsetAmount.Read(reader); _offsetExponent.Read(reader); __unnamed5.Read(reader); _perpendicularBrightness.Read(reader); _perpendicularTintColor.Read(reader); _parallelBrightness.Read(reader); _parallelTintColor.Read(reader); _tintColorSource.Read(reader); __unnamed6.Read(reader); __unnamed7.Read(reader); __unnamed8.Read(reader); __unnamed9.Read(reader); __unnamed10.Read(reader); __unnamed11.Read(reader); __unnamed12.Read(reader); _primaryAnimationPeriod.Read(reader); _primaryAnimationDirection.Read(reader); _primaryNoiseMapScale.Read(reader); _primaryNoiseMap.Read(reader); __unnamed13.Read(reader); __unnamed14.Read(reader); _secondaryAnimationPeriod.Read(reader); _secondaryAnimationDirection.Read(reader); _secondaryNoiseMapScale.Read(reader); _secondaryNoiseMap.Read(reader); __unnamed15.Read(reader); }
public virtual void Read(BinaryReader reader) { _yy_Pluszz_Minusxy_Minuszx.Read(reader); @__MinusxyZz_Plusxx_Minusyz.Read(reader); @__Minuszx_MinusyzXx_Plusyy.Read(reader); }
public void Read(BinaryReader reader) { _yy_Pluszz.Read(reader); __unnamed.Read(reader); __unnamed2.Read(reader); }
public void Read(BinaryReader reader) { _flags.Read(reader); _actorDefinition.Read(reader); _unit.Read(reader); _majorVariant.Read(reader); __unnamed.Read(reader); _movementType.Read(reader); __unnamed2.Read(reader); _initialCrouchChance.Read(reader); _crouchTime.Read(reader); _runTime.Read(reader); _weapon.Read(reader); _maximumFiringDistance.Read(reader); _rateOfFire.Read(reader); _projectileError.Read(reader); _firstBurstDelayTime.Read(reader); _ne.Read(reader); _surpriseDelayTime.Read(reader); _surpriseFir.Read(reader); _deathFir.Read(reader); _deathFir2.Read(reader); _desiredCombatRange.Read(reader); _customStandGunOffset.Read(reader); _customCrouchGunOffset.Read(reader); _targetTracking.Read(reader); _targetLeading.Read(reader); _weaponDamageModifier.Read(reader); _damagePerSecond.Read(reader); _burstOriginRadius.Read(reader); _burstOriginAngle.Read(reader); _burstReturnLength.Read(reader); _burstReturnAngle.Read(reader); _burstDuration.Read(reader); _burstSeparation.Read(reader); _burstAngularVelocity.Read(reader); __unnamed3.Read(reader); _specialDamageModifier.Read(reader); _specialProjectileError.Read(reader); _ne2.Read(reader); _ne3.Read(reader); _ne4.Read(reader); _ne5.Read(reader); __unnamed4.Read(reader); _movingBurstDuration.Read(reader); _movingBurstSeparation.Read(reader); _movingRateOfFire.Read(reader); _movingProjectileError.Read(reader); __unnamed5.Read(reader); _berserkBurstDuration.Read(reader); _berserkBurstSeparation.Read(reader); _berserkRateOfFire.Read(reader); _berserkProjectileError.Read(reader); __unnamed6.Read(reader); _supe.Read(reader); _bombardmentRange.Read(reader); _modifiedVisionRange.Read(reader); _specia.Read(reader); _specia2.Read(reader); _specia3.Read(reader); _specia4.Read(reader); _meleeRange.Read(reader); _meleeAbortRange.Read(reader); _berserkFiringRanges.Read(reader); _berserkMeleeRange.Read(reader); _berserkMeleeAbortRange.Read(reader); __unnamed7.Read(reader); _grenadeType.Read(reader); _trajectoryType.Read(reader); _grenadeStimulus.Read(reader); _minimumEnemyCount.Read(reader); _enemyRadius.Read(reader); __unnamed8.Read(reader); _grenadeVelocity.Read(reader); _grenadeRanges.Read(reader); _collateralDamageRadius.Read(reader); _grenadeChance.Read(reader); _grenadeCheckTime.Read(reader); _encounterGrenadeTimeout.Read(reader); __unnamed9.Read(reader); _equipment.Read(reader); _grenadeCount.Read(reader); _dontDropGrenadesChance.Read(reader); _dropWeaponLoaded.Read(reader); _dropWeaponAmmo.Read(reader); __unnamed10.Read(reader); __unnamed11.Read(reader); _bodyVitality.Read(reader); _shieldVitality.Read(reader); _shieldSappingRadius.Read(reader); _forcedShaderPermutation.Read(reader); __unnamed12.Read(reader); __unnamed13.Read(reader); __unnamed14.Read(reader); _changeColors.Read(reader); }
public virtual void Read(BinaryReader reader) { _position.Read(reader); _orientation.Read(reader); }
public void Read(BinaryReader reader) { _position.Read(reader); _orientation.Read(reader); __unnamed.Read(reader); }
public void Read(BinaryReader reader) { _flags.Read(reader); _moreFlags.Read(reader); __unnamed.Read(reader); _type.Read(reader); __unnamed2.Read(reader); _maxVisionDistance.Read(reader); _centralVisionAngle.Read(reader); _maxVisionAngle.Read(reader); __unnamed3.Read(reader); _peripheralVisionAngle.Read(reader); _peripheralDistance.Read(reader); __unnamed4.Read(reader); _standingGunOffset.Read(reader); _crouchingGunOffset.Read(reader); _hearingDistance.Read(reader); _noticeProjectileChance.Read(reader); _noticeVehicleChance.Read(reader); __unnamed5.Read(reader); _combatPerceptionTime.Read(reader); _guardPerceptionTime.Read(reader); _no.Read(reader); __unnamed6.Read(reader); __unnamed7.Read(reader); _diveIntoCoverChance.Read(reader); _emergeFromCoverChance.Read(reader); _diveFromGrenadeChance.Read(reader); _pathfindingRadius.Read(reader); _glassIgnoranceChance.Read(reader); _stationaryMovementDist.Read(reader); _fre.Read(reader); _beginMovingAngle.Read(reader); __unnamed8.Read(reader); _maximumAimingDeviation.Read(reader); _maximumLookingDeviation.Read(reader); _noncombatLookDeltaL.Read(reader); _noncombatLookDeltaR.Read(reader); _combatLookDeltaL.Read(reader); _combatLookDeltaR.Read(reader); _idleAimingRange.Read(reader); _idleLookingRange.Read(reader); _eventLookTimeModifier.Read(reader); _noncombatIdleFacing.Read(reader); _noncombatIdleAiming.Read(reader); _noncombatIdleLooking.Read(reader); _guardIdleFacing.Read(reader); _guardIdleAiming.Read(reader); _guardIdleLooking.Read(reader); _combatIdleFacing.Read(reader); _combatIdleAiming.Read(reader); _combatIdleLooking.Read(reader); __unnamed9.Read(reader); __unnamed10.Read(reader); _dONOTUSE.Read(reader); __unnamed11.Read(reader); _dONOTUSE2.Read(reader); _unreachableDangerTrigger.Read(reader); _vehicleDangerTrigger.Read(reader); _playerDangerTrigger.Read(reader); __unnamed12.Read(reader); _dangerTriggerTime.Read(reader); _friendsKilledTrigger.Read(reader); _friendsRetreatingTrigger.Read(reader); __unnamed13.Read(reader); _retreatTime.Read(reader); __unnamed14.Read(reader); _coweringTime.Read(reader); _friendKilledPanicChance.Read(reader); _leaderType.Read(reader); __unnamed15.Read(reader); _leaderKilledPanicChance.Read(reader); _panicDamageThreshold.Read(reader); _surpriseDistance.Read(reader); __unnamed16.Read(reader); _hideBehindCoverTime.Read(reader); _hideTarge.Read(reader); _hideShieldFraction.Read(reader); _attackShieldFraction.Read(reader); _pursueShieldFraction.Read(reader); __unnamed17.Read(reader); _defensiveCrouchType.Read(reader); __unnamed18.Read(reader); _attackingCrouchThreshold.Read(reader); _defendingCrouchThreshold.Read(reader); _minStandTime.Read(reader); _minCrouchTime.Read(reader); _defendingHideTimeModifier.Read(reader); _attackingEvasionThreshold.Read(reader); _defendingEvasionThreshold.Read(reader); _evasionSee.Read(reader); _evasionDelayTime.Read(reader); _maxSee.Read(reader); _coverDamageThreshold.Read(reader); _stalkingDiscoveryTime.Read(reader); _stalkingMaxDistance.Read(reader); _stationaryFacingAngle.Read(reader); _chang.Read(reader); __unnamed19.Read(reader); _uncoverDelayTime.Read(reader); _targetSearchTime.Read(reader); _pursui.Read(reader); _numPositionsCoord.Read(reader); _numPositionsNormal.Read(reader); __unnamed20.Read(reader); _meleeAttackDelay.Read(reader); _meleeFudgeFactor.Read(reader); _meleeChargeTime.Read(reader); _meleeLeapRange.Read(reader); _meleeLeapVelocity.Read(reader); _meleeLeapChance.Read(reader); _meleeLeapBallistic.Read(reader); _berserkDamageAmount.Read(reader); _berserkDamageThreshold.Read(reader); _berserkProximity.Read(reader); _suicideSensingDist.Read(reader); _berserkGrenadeChance.Read(reader); __unnamed21.Read(reader); _guardPositionTime.Read(reader); _combatPositionTime.Read(reader); _oldPositionAvoidDist.Read(reader); _friendAvoidDist.Read(reader); __unnamed22.Read(reader); _noncombatIdleSpeechTime.Read(reader); _combatIdleSpeechTime.Read(reader); __unnamed23.Read(reader); __unnamed24.Read(reader); _dONOTUSE3.Read(reader); __unnamed25.Read(reader); }