public async Task <IActionResult> PutChessMatch([FromRoute] int id, [FromBody] ChessMatch chessMatch) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != chessMatch.ChessMatchId) { return(BadRequest()); } _context.Entry(chessMatch).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!ChessMatchExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutPlayerType([FromRoute] int id, [FromBody] PlayerType playerType) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != playerType.PlayerTypeId) { return(BadRequest()); } _context.Entry(playerType).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!PlayerTypeExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }