예제 #1
0
 protected override bool OnPrepare()
 {
     //墙体必须建在地基之上,且不能有其他建筑物
     for (var i = 0; i < SelectedItems.Count; i++)
     {
         if (CheckAvailable(SelectedItems[i]))
         {
             RealSelectTileItems.Add(SelectedItems[i]);
         }
     }
     if (RealSelectTileItems.Count <= 0)
     {
         TipsManager.ShowTextTips("墙体必须建在地基之上,且不能有其他建筑物");
         return(false);
     }
     return(true);
 }
 protected override bool OnPrepare()
 {
     //选择可拆除的格子
     for (var i = 0; i < SelectedItems.Count; i++)
     {
         if (CheckAvailable(SelectedItems[i]))
         {
             RealSelectTileItems.Add(SelectedItems[i]);
         }
     }
     if (RealSelectTileItems.Count <= 0)
     {
         TipsManager.ShowTextTips("没有可供拆除的墙体");
         return(false);
     }
     return(true);
 }
예제 #3
0
 protected override bool OnPrepare()
 {
     //门必须建在不带转角的墙壁上
     //todo:建门只能单选
     for (var i = 0; i < SelectedItems.Count; i++)
     {
         if (CheckAvailable(SelectedItems[i]))
         {
             RealSelectTileItems.Add(SelectedItems[i]);
             break;
         }
     }
     if (RealSelectTileItems.Count <= 0)
     {
         TipsManager.ShowTextTips("门必须建在不带转角的墙壁上");
         return(false);
     }
     return(true);
 }