private void RefreshDisplayData() { if (refeshOnce || (BuildingData.lastBuildingID != WorldInfoPanel.GetCurrentInstanceID().Building)) { if (isVisible) { BuildingData.lastBuildingID = WorldInfoPanel.GetCurrentInstanceID().Building; Building buildingData = Singleton <BuildingManager> .instance.m_buildings.m_buffer[BuildingData.lastBuildingID]; int aliveWorkCount = 0; int totalWorkCount = 0; Citizen.BehaviourData behaviour = default; RealCityCommonBuildingAI.InitDelegate(); RealCityCommonBuildingAI.GetWorkBehaviour((PlayerBuildingAI)buildingData.Info.m_buildingAI, BuildingData.lastBuildingID, ref buildingData, ref behaviour, ref aliveWorkCount, ref totalWorkCount); int allWorkCount = RealCityResidentAI.TotalWorkCount(BuildingData.lastBuildingID, buildingData, true, false); maintainFeeTips.text = Localization.Get("MAINTAIN_FEE_TIPS"); workerStatus.text = Localization.Get("LOCAL_WORKERS_DIV_TOTAL_WORKERS") + totalWorkCount.ToString() + "/" + allWorkCount.ToString(); if (buildingData.Info.m_buildingAI is MarketAI) { fishAmount.text = Localization.Get("MATERIAL_BUFFER") + "/" + Localization.Get("PRODUCTION_BUFFER") + ":" + buildingData.m_customBuffer1.ToString() + "/" + buildingData.m_customBuffer2.ToString(); int aliveVisitCount = 0; int totalVisitCount = 0; RealCityMarketAI.InitDelegate(); RealCityMarketAI.GetVisitBehaviour((MarketAI)(buildingData.Info.m_buildingAI), BuildingData.lastBuildingID, ref buildingData, ref behaviour, ref aliveVisitCount, ref totalVisitCount); var amount = buildingData.m_customBuffer2 / MainDataStore.maxGoodPurchase - totalVisitCount + aliveVisitCount; fishVisitor.text = string.Format("FORDEBUG" + " [{0}/{1}/{2}]", aliveVisitCount, totalVisitCount, amount); } refeshOnce = false; } else { Hide(); } } }
public static void ProcessZeroWorker(ushort buildingID, ref Building data) { if (data.m_flags.IsFlagSet(Building.Flags.Completed)) { int aliveWorkCount = 0; int totalWorkCount = 0; Citizen.BehaviourData behaviour = default; RealCityCommonBuildingAI.InitDelegate(); RealCityCommonBuildingAI.GetWorkBehaviour((PlayerBuildingAI)data.Info.m_buildingAI, buildingID, ref data, ref behaviour, ref aliveWorkCount, ref totalWorkCount); int allWorkCount; if (RealCityEconomyExtension.Can16timesUpdate(buildingID)) { allWorkCount = RealCityResidentAI.TotalWorkCount(buildingID, data, true, true); } else { allWorkCount = RealCityResidentAI.TotalWorkCount(buildingID, data, true, false); } if (RealCityEconomyExtension.Can16timesUpdate(buildingID)) { if (totalWorkCount == 0 && allWorkCount != 0) { int budget = Singleton <EconomyManager> .instance.GetBudget(data.Info.m_class); int education3Salary = Math.Max((int)((budget * MainDataStore.govermentEducation3SalaryFixed) / 100), (int)(MainDataStore.govermentSalary * 0.8f)); float num1 = education3Salary * allWorkCount; Singleton <EconomyManager> .instance.FetchResource((EconomyManager.Resource) 16, (int)num1, data.Info.m_class); MainDataStore.outsideTouristMoney += (num1 * MainDataStore.outsideTouristSalaryProfitRatio); } } } }