// Start is called before the first frame update void Start() { try { monitor = GetComponent <ReaderWriter>(); text = monitor.ReadString("Options.conf"); doc = new XmlDocument(); doc.LoadXml(text); AsignarValores(doc); } catch (Exception) { Debug.LogError("Archivo Options.conf corruto, asignando codigo predeterminado"); ValoresPredeterminados(); } }
private void _ClientHandlerStage3(RequestCode RQ, ReaderWriter RW, ref BooruUser User) { switch (RQ) { default: throw new NotSupportedException("Unknown request code"); case RequestCode.Get_Post: { ulong id = RW.ReadULong(); using (var post = _Booru.GetPost(User, id, false)) post.ToWriter(RW); } break; case RequestCode.Get_Thumb: { ulong id = RW.ReadULong(); using (var thumb = _Booru.GetThumbnail(User, id)) thumb.ToWriter(RW); } break; case RequestCode.Get_Image: { ulong id = RW.ReadULong(); using (var image = _Booru.GetImage(User, id)) image.ToWriter(RW); } break; case RequestCode.Get_Tag: { ulong id = RW.ReadULong(); _Booru.GetTag(User, id).ToWriter(RW); } break; case RequestCode.Get_Info: _Booru.BooruInfo.ToWriter(RW); break; case RequestCode.Get_AllTags: { List <string> tags = _Booru.GetAllTags(); RW.Write((uint)tags.Count); foreach (string tag in tags) { RW.Write(tag, true); } } break; case RequestCode.Get_PostTags: { ulong id = RW.ReadULong(); using (var post = _Booru.GetPost(User, id, false)) post.Tags.ToWriter(RW); } break; case RequestCode.Get_User: User.ToWriter(RW); break; case RequestCode.Get_PostCount: RW.Write(_Booru.GetPostCount()); break; case RequestCode.Search_String: //User limitations? { string pattern = RW.ReadString(); List <ulong> ids = _Booru.Search(User, pattern); RW.Write((uint)ids.Count); foreach (ulong id in ids) { RW.Write(id); } } break; case RequestCode.Search_Image: throw new NotImplementedException(); //TODO Implement case RequestCode.Login: { string username = RW.ReadString(); string password = RW.ReadString(); User = _Booru.Login(User, username, password); } break; case RequestCode.Logout: User = _Booru.DefaultUser; break; case RequestCode.Search_Tags: { string term = RW.ReadString(); byte limit = RW.ReadByte(); _Booru.SearchTags(term, limit).ToWriter(RW); } break; case RequestCode.Start_GC: if (!User.IsAdmin) { throw new BooruException(BooruException.ErrorCodes.NoPermission); } else { GC.Collect(); } break; case RequestCode.Add_Post: using (var post = BooruPost.FromReader(RW)) { post.Tags = BooruTagList.FromReader(RW); post.Image = BooruImage.FromReader(RW); ulong id = _Booru.AddPost(User, post); RW.Write(id); if (_MN != null) { using (var thumb = _Booru.GetThumbnail(null, id)) _MN.NotificatePostAdded(id, post, thumb); } } break; case RequestCode.Edit_Post: { using (var post = BooruPost.FromReader(RW)) { post.Tags = BooruTagList.FromReader(RW); _Booru.EditPost(User, post); } } break; case RequestCode.Edit_Image: { ulong id = RW.ReadULong(); using (var image = BooruImage.FromReader(RW)) _Booru.EditImage(User, id, image); } break; case RequestCode.Delete_Post: { ulong id = RW.ReadULong(); _Booru.DeletePost(User, id); } break; } }
// Start is called before the first frame update private void Awake() { rw = GetComponent <ReaderWriter>(); xml = rw.ReadString("simulation.conf"); File.Delete("simulation.conf"); xml = GameObject.FindWithTag("God").GetComponent <EncryptorScript>().DesEncriptar(xml); File.WriteAllText(@"prueba.text", xml); //salida de texto a un archivo prueba.text sin codificar, para comprobación de salida, borrar en un futuro ReadXML(xml); Debug.Log(xml); //Simulacion //Bebe switch (Tipo) { case ("1"): case ("2"): case ("3"): case ("4"): case ("5"): case ("6"): case ("7"): Debug.Log("Cabeza"); Cabeza.SetActive(true); //MeshCabeza.SetActive(true); //MeshFontanelas.SetActive(true); Nalgas.SetActive(false); Espalda.SetActive(false); break; case ("8"): Debug.Log("Nalgas"); Cabeza.SetActive(false); //MeshCabeza.SetActive(false); //MeshFontanelas.SetActive(false); Nalgas.SetActive(true); Espalda.SetActive(false); break; case ("9"): Debug.Log("Espalda"); Cabeza.SetActive(false); //MeshCabeza.SetActive(false); //MeshFontanelas.SetActive(false); Nalgas.SetActive(false); Espalda.SetActive(true); break; default: Debug.LogError("No se ha generado la cabeza"); break; } switch (Tipo) { //seleccionar modelo bebe case ("1"): Debug.Log("cabeza 1"); x = 0; //Cabeza.transform.localRotation = Quaternion.Euler(-90f, Cabeza.transform.localRotation.y, Cabeza.transform.localRotation.z); break; case ("2"): x = 10f; //Cabeza.transform.rotation = Quaternion.Euler(-110f, Cabeza.transform.rotation.y, Cabeza.transform.rotation.z); Debug.Log("cabeza 2"); break; case ("3"): x = 20f; //Cabeza.transform.rotation = Quaternion.Euler(-120f, Cabeza.transform.rotation.y, Cabeza.transform.rotation.z); Debug.Log("cabeza 3"); break; case ("4"): x = 40f; //Cabeza.transform.rotation = Quaternion.Euler(-130f, Cabeza.transform.rotation.y, Cabeza.transform.rotation.z); Debug.Log("cabeza 4"); break; case ("5"): x = 50f; //Cabeza.transform.rotation = Quaternion.Euler(-140f, Cabeza.transform.rotation.y, Cabeza.transform.rotation.z); Debug.Log("cabeza 5"); break; case ("6"): x = 60f; //Cabeza.transform.rotation = Quaternion.Euler(-150f, Cabeza.transform.rotation.y, Cabeza.transform.rotation.z); Debug.Log("cabeza 6"); break; case ("7"): //oreja Cabeza.transform.rotation = Quaternion.Euler(Cabeza.transform.rotation.x, -90, Cabeza.transform.rotation.z); Debug.Log("oreja"); break; } //seleccionar modelo bebe switch (Orientacion) { case "DA": Debug.Log("DA"); z = 180f; //Cabeza.transform.localRotation = Quaternion.Euler(Cabeza.transform.localRotation.x, Cabeza.transform.localRotation.y, 180); break; case "DIA": Debug.Log("DIA"); z = 135f; //Cabeza.transform.localRotation = Quaternion.Euler(Cabeza.transform.localRotation.x, Cabeza.transform.localRotation.y, 135); break; case "DITDerecha": Debug.Log("DITDerecha"); z = 90f; //Cabeza.transform.localRotation = Quaternion.Euler(Cabeza.transform.localRotation.x, Cabeza.transform.localRotation.y, 90); break; case "DIP": z = 45f; Debug.Log("DIP"); //Cabeza.transform.localRotation = Quaternion.Euler(Cabeza.transform.localRotation.x, Cabeza.transform.localRotation.y, 45); break; case "DP": Debug.Log("DP"); z = 0f; //Cabeza.transform.localRotation = Quaternion.Euler(Cabeza.transform.localRotation.x, Cabeza.transform.localRotation.y, 0); break; case "DDP": Debug.Log("DDP"); z = -45f; //Cabeza.transform.localRotation = Quaternion.Euler(Cabeza.transform.localRotation.x, Cabeza.transform.localRotation.y, -45); break; case "DITIzquierda": Debug.Log("DITIzquierda"); z = -90f; //Cabeza.transform.localRotation = Quaternion.Euler(Cabeza.transform.localRotation.x, Cabeza.transform.localRotation.y, -90); break; case "DDA": Debug.Log("DDA"); z = -135f; //Cabeza.transform.localRotation = Quaternion.Euler(Cabeza.transform.localRotation.x, Cabeza.transform.localRotation.y, -135); break; default: Debug.Log("No he encontrado nada, tengo la orgientación: " + Orientacion); break; } Cabeza.transform.localRotation = Quaternion.Euler(Cabeza.transform.localRotation.x + x, Cabeza.transform.localRotation.y, Cabeza.transform.localRotation.z); Cabeza.transform.localRotation = Quaternion.Euler(Cabeza.transform.localRotation.x, Cabeza.transform.localRotation.y, Cabeza.transform.localRotation.z + z); //Madre switch (Dilatacion) { // if (dilatacion.value == 0) // monitor.Dilatacion = "0"; //else if (dilatacion.value == 1) // monitor.Dilatacion = "1-2"; //else if (dilatacion.value == 2) // monitor.Dilatacion = "3-4"; //else // monitor.Dilatacion = "+5"; case "0": Debug.Log("0"); Donut0.SetActive(true); Donut.SetActive(false); //Donut.transform.localScale = new Vector3(1f, Donut.transform.localScale.y, 1f); break; case "1-2": Debug.Log("1-2"); Donut0.SetActive(false); Donut.SetActive(true); Donut.transform.localScale = new Vector3(60f, Donut.transform.localScale.y, 60f); break; case "3-4": Donut0.SetActive(false); Donut.SetActive(true); Debug.Log("3-4"); Donut.transform.localScale = new Vector3(140f, Donut.transform.localScale.y, 140f); break; case "5": Donut0.SetActive(false); Donut.SetActive(true); Debug.Log("5"); Donut.transform.localScale = new Vector3(200f, Donut.transform.localScale.y, 200f); break; //Modificar tamaño donut //case "1": // Donut.transform.localScale = new Vector3(0.04f, transform.localScale.y, 0.04f); // break; //case "2": // Donut.transform.localScale = new Vector3(0.08f, transform.localScale.y, 0.08f); // break; //case "3": // Donut.transform.localScale = new Vector3(0.12f, transform.localScale.y, 0.12f); // break; //case "4": // Donut.transform.localScale = new Vector3(0.16f, transform.localScale.y, 0.16f); // break; //case "5": // Donut.transform.localScale = new Vector3(0.2f, transform.localScale.y, 0.2f); // break; //case "6": // Donut.transform.localScale = new Vector3(0.28f, transform.localScale.y, 0.28f); // break; //case "7": // Donut.transform.localScale = new Vector3(0.28f, transform.localScale.y, 0.28f); // break; //case "8": // Donut.transform.localScale = new Vector3(0.32f, transform.localScale.y, 0.32f); // break; //case "9": // Donut.transform.localScale = new Vector3(0.36f, transform.localScale.y, 0.36f); // break; //case "10": // Donut.transform.localScale = new Vector3(0.4f, transform.localScale.y, 0.4f); // break; } switch (Borramiento) { case "30": Debug.Log("Borramiento 30"); Donut.transform.localScale = new Vector3(Donut.transform.localScale.x, 60.8f, Donut.transform.localScale.z); break; case "40-50": Debug.Log("Borramiento 40-50"); Donut.transform.localScale = new Vector3(Donut.transform.localScale.x, 49.4f, Donut.transform.localScale.z); break; case "60-70": Debug.Log("Borramiento 60-70"); Donut.transform.localScale = new Vector3(Donut.transform.localScale.x, 41.8f, Donut.transform.localScale.z); break; case "80": Debug.Log("Borramiento 80"); Donut.transform.localScale = new Vector3(Donut.transform.localScale.x, 22.8f, Donut.transform.localScale.z); break; } switch (Consistencia) { //Modificar consistencia case "Firme": Debug.Log("Firme"); consistencia = 0.7; break; case "Media": Debug.Log("Consistencia Media"); consistencia = 0.2; break; case "Blanda": Debug.Log("Blanda"); consistencia = 0.05; break; } switch (Posicion) { //Seleccionar mesh utero case "Posterior": Debug.Log("Posterior"); //colocar donut 0.25 -0.65 8.8 //colocar cabeza .25 -.225 9.414 //MeshPosterior.SetActive(true); //MeshMedio.SetActive(false); //MeshAnterior.SetActive(false); Donut.transform.localPosition = new Vector3(0.2399997f, -1, 10); Donut.transform.rotation = Quaternion.Euler(-48, -180, 0); break; case "Media": Debug.Log("Posicion Media"); //Cabeza.transform.position = new Vector3(0.24f, -0.73f, 9.55f); //Cabeza.transform.rotation = Quaternion.Euler(-67.6f, -180, 70); //colocar donut 0.25 -1.04 8.65 //Donut.transform.position = new Vector3(0.23f, 1.9f, 12); //Donut.transform.rotation = Quaternion.Euler(-80, -180, 0); ////colocar cabeza //MeshPosterior.SetActive(false); //MeshMedio.SetActive(true); //MeshAnterior.SetActive(false); Donut.transform.localPosition = new Vector3(0.2399997f, -1, 9.5f); Donut.transform.rotation = Quaternion.Euler(-51.7f, 180, 0); break; case "Anterior": Debug.Log("Anterior"); //colocar donut 0.25,-0.9, 8.2 //colocar cabeza 0.24 0.015 9.6 //MeshPosterior.SetActive(false); //MeshMedio.SetActive(false); //MeshAnterior.SetActive(true); Donut.transform.localPosition = new Vector3(0.2399997f, -1, 92f); Donut.transform.rotation = Quaternion.Euler(-65, -180, 0); break; } switch (Plano) { //Medidas para plano Medio // SES 0.23, 3.32, 12.31 // I 0.24f, -0.73f, 9.55f // II 0.23 0.56 11.91 // III .23 -0.65 11.31 rotación -94 -180 0 //Seleccionar plano case "SES": Debug.Log("SES"); Cabeza.transform.position = new Vector3(0.019f, 0.1960816f, 1.193f); MeshUtero.SetActive(true); MeshUteroAmpliado.SetActive(false); break; case "I": Debug.Log("I"); Cabeza.transform.position = new Vector3(0.019f, 0.129f, 1.134f); MeshUtero.SetActive(true); MeshUteroAmpliado.SetActive(false); break; case "II": Debug.Log("II"); Cabeza.transform.position = new Vector3(0.019f, 0.064f, 1.132f); MeshUtero.SetActive(true); MeshUteroAmpliado.SetActive(false); break; case "III": Debug.Log("III"); Cabeza.transform.position = new Vector3(0.032f, 0.047f, 1.07f); MeshUtero.SetActive(false); MeshUteroAmpliado.SetActive(true); break; } //Reordeno parentesco CabezaVisual.transform.parent = HapticScaler.transform; MeshCabeza.transform.parent = HapticScaler.transform; MeshFontanelas.transform.parent = HapticScaler.transform; }