private static void TestSerializerPacketA() { Serializer sender = new WriterSerialize(); PacketA sendedPacket = new PacketA() { Position = new Vector3(-29.158f, 50.735f, 150.2875f), f = 100.191f, comment = "Je suis CON !!" }; bool sendingAuthorized = sendedPacket.Serialize(sender); sendedPacket = new PacketA() { Position = new Vector3(50, 100, 40), f = 45.02f, comment = "Je suis un test." }; sendingAuthorized |= sendedPacket.Serialize(sender); sender.BitPacking.PushTempInBuffer(); byte[] data = sender.BitPacking.GetByteBuffer(); if (sendingAuthorized) { Serializer receiver = new ReaderSerialize(); receiver.BitPacking = BitPacker.FromArray(data); PacketA receivedPacket = new PacketA(); PacketA receivedPacket2 = new PacketA(); bool isValid = receivedPacket.Serialize(receiver); isValid = receivedPacket2.Serialize(receiver); } }
private static void TestSerializerPacketB() { Serializer sender = new WriterSerialize(); List <IActor> senderList = new List <IActor>(); Tank t = new Tank() { Name = "Toto", Life = 100, Position = new Vector2(150), ShouldBeSend = true }; t.Shoot(); senderList.Add(t); senderList.Add(new Loot() { NbOfAmmo = 1, AmmoType = eAmmoType.Grenada, Position = new Vector2(150), IsActive = true, ShouldBeSend = true }); senderList.Add(new Tank() { Name = "Tata", Life = 80, Position = new Vector2(100), ShouldBeSend = true }); senderList.Add(new Loot() { AmmoType = eAmmoType.Bullet, Position = new Vector2(360), IsActive = true, ShouldBeSend = true }); senderList.Add(new Tank() { Life = 50, Position = new Vector2(50), ShouldBeSend = true }); PacketB sendedPacket = new PacketB() { Actors = senderList }; bool sendingAuthorized = sendedPacket.Serialize(sender); sender.BitPacking.PushTempInBuffer(); byte[] dataSending = sender.BitPacking.GetByteBuffer(); if (sendingAuthorized) { Serializer receiver = new ReaderSerialize(); receiver.BitPacking = BitPacker.FromArray(dataSending); List <IActor> receiverList = new List <IActor>(); PacketB receivedPacket = new PacketB() { Actors = receiverList }; bool isValid = receivedPacket.Serialize(receiver); } }
public FrameReceiver() : base() { FrameSerializer = new ReaderSerialize(); }