protected void PrepareSend(NetDataWriter writer) { ReaderGameHelper.AddWorldUpdate(writer, TypeWorldUpdate.Player); ReaderGameHelper.AddClientState(writer, State); writer.Put(ID); writer.Put(PlayerName); writer.Put((byte)TypeUnit); int index = m_DataSend.Last + 1; writer.Put(index); m_DataSend.Add(index); }
bool GetHitsData() { if (!NetworkHitsController.Can) { return(false); } m_Writer.Reset(); ReaderGameHelper.AddCommand(m_Writer, ServerCommands.UpdateWorld); ReaderGameHelper.AddWorldUpdate(m_Writer, TypeWorldUpdate.Hits); bool res = NetworkHitsController.I.GetData(m_Writer); return(res); }
void SendSyncPlayers() { //Log("SendSyncPlayers"); m_Writer.Reset(); ReaderGameHelper.AddCommand(m_Writer, ServerCommands.UpdateWorld); ReaderGameHelper.AddWorldUpdate(m_Writer, TypeWorldUpdate.SyncPlayersInfo); int count = m_Players.Count; m_Writer.Put(count); for (int i = 0; i < count; i++) { //Log("Sync " + m_Players[i]); m_Writer.Put(m_Players[i].ID); } SendToAllWithState(m_Writer, DeliveryMethod.Unreliable, MiscHelper.MASK_REGISTRY_OR_CONNECTED); }