public static byte[] ReadByteForLua(string fileName) { #if UNITY_EDITOR return(System.IO.File.ReadAllBytes(PathTools.Combine(Application.dataPath + "/Resources", fileName))); #else return(ReadRes.ReadByte(fileName)); #endif }
public virtual void Init() { if (scriptEnv != null) { return; } if (string.IsNullOrEmpty(luaPath)) { luaFilePathDic.TryGetValue(gameObject, out luaPath); luaFilePathDic.Remove(gameObject); } if (string.IsNullOrEmpty(luaPath)) { Debug.LogError(" luaPath = null !"); return; } if (!luaPath.Trim().EndsWith(".lua")) { luaPath = luaPath + ".lua"; } string luaCode; string filePath; byte[] code = null; #if UNITY_EDITOR /* 在编辑器下从 Resources 下加载 */ filePath = Application.dataPath + "/Resources/" + luaPath; code = System.IO.File.ReadAllBytes(filePath); Debug.LogWarningFormat("LuaBaseBehaviour load file {0}", filePath); #else //filePath = Application.persistentDataPath + "/" + luaPath; code = ReadRes.ReadByte(luaPath); #endif if (code == null) { Debug.LogError("lua code is null " + luaPath); return; } luaEnv = LuaManager.GetInstance().LuaEnvGetOrNew(); scriptEnv = luaEnv.NewTable(); LuaTable meta = luaEnv.NewTable(); meta.Set("__index", luaEnv.Global); scriptEnv.SetMetaTable(meta); meta.Dispose(); scriptEnv.Set("self", this); scriptEnv.Set("scriptEnv", scriptEnv); if (injections != null) { foreach (var injection in injections) { scriptEnv.Set(injection.name, injection.value); } } scriptEnv.Set("luaPath", luaPath); luaEnv.DoString(code, "LuaBaseBehaviour", scriptEnv); //luaEnv.DoString(string.Format("require '{0}'",luaPath), "LuaBaseBehaviour_"+gameObject.GetInstanceID(), scriptEnv); //luaEnv.DoString("function awake()\n\nend\t\n\nfunction start()\n\tprint(\"LuaBaseBehaviour start...\"..self.luaPath)\nend\n\nfunction update()\n\tlocal r = CS.UnityEngine.Vector3.up * CS.UnityEngine.Time.deltaTime\n\tself.transform:Rotate(r)\nend\n\nfunction ondestroy()\n print(\"LuaBaseBehaviour destroy...\"..self.luaPath)\nend", "LuaBaseBehaviour", scriptEnv); scriptEnv.Get("awake", out luaAwake); /* * if (luaAwake == null) { * Debug.LogError ("awake null"); * } else { * Debug.LogError ("awake "); * } */ //#if UNITY_EDITOR if (luaAwake != null && !luaAwakeInited) { luaAwake(); luaAwakeInited = true; } //#endif scriptEnv.Get("start", out luaStart); //scriptEnv.Get("update", out luaUpdate); scriptEnv.Get("ondestroy", out luaOnDestroy); }
public static byte[] ReadByte(string fileName) { return(ReadRes.ReadByte(fileName)); }