public void Update(GameTime gameTime, ReadManager rm) { if (enums.gState == GameState.Game) { light.Position = new Vector2(870f, 345f); light.Scale = new Vector2(700f); } else if (enums.gState == GameState.Combat) { light.Position = new Vector2(950f, 345f); light.Scale = new Vector2(2300f); } else if (enums.gState == GameState.Menu) { light.Position = new Vector2(900f, 345f); light.Scale = new Vector2(700f); } penumbra.AmbientColor = Color.Black; foreach (Tile t in rm.tileList) { hull.Position = t.position; } hull.Rotation = MathHelper.WrapAngle(-(float)gameTime.TotalGameTime.TotalSeconds); }
public void test_AlphabeticalDictionary() { //arrange Stream stream = new FileStream("TestFile2.txt", FileMode.Open); CharacterReader cr = new CharacterReader(stream); Dictionary <string, int> myDictionary = new Dictionary <string, int>(); myDictionary.Add("a", 1); myDictionary.Add("is", 1); myDictionary.Add("test", 2); myDictionary.Add("This", 1); //act ReadManager rm = new ReadManager(cr); Dictionary <string, int> myActualDictionary = new Dictionary <string, int>(); foreach (KeyValuePair <string, int> word in myDictionary.OrderBy(key => key.Key)) { myActualDictionary.Add(word.Key, word.Value); } //assert CollectionAssert.AreEqual(myDictionary, myActualDictionary); }
private void Update() { if (Input.GetKeyDown(KeyCode.A)) { string table = "PlayerInfo"; string[] cols = new string[] { "password", "number" }; string[] typ = new string[] { "TEXT", "INTEGER" }; //SqlManager.instance.CreateTable("student", cols, typ); //string[] op = new string[] { "=","<" }; //string[] values = new string[] { "123456","10" }; //SqlManager.instance.UpdateData(table, cols, values, "username", "=", "sdsd"); //string[] field = new string[] {"username"}; //SqliteDataReader reader = SqlManager.instance.SelectWhere(table, cols, op, values,field); //SqliteDataReader reader = SqlManager.instance.SelectFromTable(table,field); SqliteDataReader reader = SqlManager.instance.SelectFromTable(table); List <string> list = new List <string>(); list = SqlManager.instance.GetTableFieldInfo(table); foreach (var item in list) { print(item); } //string[] val = new string[] { "gpppp"}; //string[] col = new string[] { "asda" }; //SqlManager.instance.InsertInto(table, val,col); //string t1 = "Test"; //string[] v1 = new string[] { "1" }; //string[] c1 = new string[] { "sss" }; //string[] o1 = new string[] { "="}; //SqlManager.instance.Delete(t1, c1, o1, v1); //SqlManager.instance.DeleteAllTable(t1); Dictionary <string, string> dic = new Dictionary <string, string>(); while (reader.Read()) { for (int i = 0; i < reader.FieldCount; i++) { dic.Add(list[i], reader.GetValue(i).ToString()); } } SqlManager.instance.CloseDB(); ReadManager.TypeChange <PlayerInfo>(PlayerInfo.Instance, dic); Debug.Log(PlayerInfo.Instance.level); Debug.Log(PlayerInfo.Instance.Crit); //string p = "csvRoleInfo.csv"; //List<csvRoleInitInfo> l = new List<csvRoleInitInfo>(); //l = ReadManager.ReaderCSV<csvRoleInitInfo>(p); //for (int i = 0; i < l.Count; i++) //{ // print(l[i].name + " " + l[i].description); //} } }
public override async Task <VTQ[]> ReadDataItems(string group, IList <ReadRequest> items, Duration?timeout) { bool connected = await TryConnect(); if (!connected || connection == null) { return(GetBadVTQs(items)); } var readHelper = new ReadManager <ReadValueId, Workstation.ServiceModel.Ua.DataValue>(items, request => { NodeId node = mapId2Info[request.ID].Node ?? NodeId.Null; return(new ReadValueId { AttributeId = AttributeIds.Value, NodeId = node }); }); ReadValueId[] dataItemsToRead = readHelper.GetRefs(); try { VTQ[] result; if (dataItemsToRead.Length > 0) { var readRequest = new Workstation.ServiceModel.Ua.ReadRequest { NodesToRead = dataItemsToRead, TimestampsToReturn = TimestampsToReturn.Source, }; ReadResponse readResponse = await connection.ReadAsync(readRequest); readHelper.SetAllResults(readResponse.Results, (vv, request) => MakeVTQ(vv, request.LastValue, request.ID)); result = readHelper.values; } else { result = readHelper.values; } if (readExceptionWarning) { readExceptionWarning = false; ReturnToNormal("UAReadExcept", "ReadDataItems successful again"); } return(result); } catch (Exception exp) { Exception e = exp.GetBaseException() ?? exp; readExceptionWarning = true; LogWarn("UAReadExcept", $"Read exception: {e.Message}", details: e.ToString()); Task ignored = CloseChannel(); return(GetBadVTQs(items)); } }
public DynamicSpikeTrap(Texture2D texture, Vector2 position, bool isWall, Rectangle hitbox, Texture2D fakeHitbox, ReadManager rm) : base(texture, position, isWall, hitbox, fakeHitbox) { textureData = new Color[fakeHitbox.Width * fakeHitbox.Height]; fakeHitbox.GetData(textureData); frameTimer = 500; frameInterval = 500; rotation = 0; frame = 6; Damage = 0; this.rm = rm; this. sourceRectangle = new Rectangle(0, 0, 32, 32); }
public override async Task <VTQ[]> ReadDataItems(string group, IList <ReadRequest> items, Duration?timeout) { if (!await TryConnect() || connection == null) { return(GetBadVTQs(items)); } var readHelper = new ReadManager <VariableRef, VariableValue>(items, readRequest => mapId2Info[readRequest.ID].VarRef); List <VariableRef> dataItemsToRead = readHelper.GetRefsList(); try { List <VariableValue> readResponse = await connection.ReadVariablesSyncIgnoreMissing(dataItemsToRead); if (readResponse.Count == dataItemsToRead.Count) { readHelper.SetAllResults(readResponse, (vv, request) => vv.Value); return(readHelper.values); } else { var badDataItems = new List <DataItem>(); for (int i = 0; i < dataItemsToRead.Count; ++i) { VariableRef v = dataItemsToRead[i]; try { VariableValue value = readResponse.First(rr => rr.Variable == v); readHelper.SetSingleResult(i, value.Value); } catch (Exception) { // not found ReadRequest req = readHelper.GetReadRequest(i); readHelper.SetSingleResult(i, VTQ.Make(req.LastValue.V, Timestamp.Now, Quality.Bad)); DataItem dataItem = mapId2Info[req.ID].Item; badDataItems.Add(dataItem); } } string[] dataItemNamesWithAddresss = badDataItems.Select(di => di.Name + ": " + di.Address).ToArray(); string details = string.Join("; ", dataItemNamesWithAddresss); string msg = badDataItems.Count == 1 ? $"Invalid address for data item '{badDataItems[0].Name}': {badDataItems[0].Address}" : $"Invalid address for {badDataItems.Count} data items"; LogError("Invalid_Addr", msg, badDataItems.Select(di => di.ID).ToArray(), details); return(readHelper.values); } } catch (Exception exp) { Exception e = exp.GetBaseException() ?? exp; LogWarn("ReadExcept", $"Read exception: {e.Message}", details: e.ToString()); Task ignored = CloseConnection(); return(GetBadVTQs(items)); } }
public Devil(Texture2D texture, Vector2 position, bool isWall, Rectangle hitbox, ReadManager rm) : base(texture, position, isWall, hitbox, rm) { textureData = new Color[texture.Width * texture.Height]; texture.GetData(textureData); this.rm = rm; CurrentPosition = position; // Stats Health = 200; Mana = 100; Damage = rnd.Next(15, 35); Defense = 10; ExpGiven = 400; }
public InventoryManager(ReadManager rm) { this.rm = rm; equipmentFull = false; inventoryFull = false; // Items runeOfEarth = new Item("Rune of Earth", "A rune molded from the deepest part of the earth itself. Grants the user 10 strength", 0, 0, 0, 0, 10); runeOfFire = new Item("Rune of Fire", "A rune molded from the fire of an active volcano. Grants the user 10 intelligence", 0, 0, 10, 0, 0); runeOfWind = new Item("Rune of Wind", "A rune that drifts in the wind, with zero resistance. Grants the user 10 agility", 0, 0, 0, 10, 0); itemsInWorld.Add(runeOfEarth); itemsInWorld.Add(runeOfFire); itemsInWorld.Add(runeOfWind); }
/** * Read from the server and write to the console */ private void ThreadedReadRun() { while (IsAlive()) { try { ReadManager.Run(Stream); } catch (Exception) { return; } } }
/** * Initialize method which will create the socket */ private void Initialize(string ip, int port) { IsInitialized = false; try { ReadManager.Initialize(ReadHandlers); WriteManager.Initialize(WriteHandlers); InputManager.Initialize(InputInfos); Socket.Connect(ip, port); Stream = Socket.GetStream(); IsInitialized = true; } catch (Exception e) { Console.Out.WriteLineAsync(e.ToString()); } }
public void test_Dictionary() { //arrange Stream stream = new FileStream("TestFile.txt", FileMode.Open); CharacterReader cr = new CharacterReader(stream); Dictionary <string, int> myDictionary = new Dictionary <string, int>(); myDictionary.Add("This", 1); myDictionary.Add("is", 1); myDictionary.Add("a", 1); myDictionary.Add("test", 1); //act ReadManager rm = new ReadManager(cr); //assert CollectionAssert.AreEqual(myDictionary, rm.MyDictionary); }
/** * Initiliaze listener */ private bool Initialize(int port = DefaultServerPort) { IsInitialized = false; try { ReadManager.Initialize(ReadHandlers); WriteManager.Initialize(WriteHandlers); Listener = new TcpListener(IPAddress.Any, port); ClientList = new Dictionary <int, Client>(); LobbyList = new List <Lobby>(); Listener.Start(); IsInitialized = true; return(true); } catch (Exception e) { Console.Out.WriteLineAsync(e.ToString()); return(false); } }
public Mage(Texture2D texture, Vector2 position, bool isWall, Rectangle hitbox, ReadManager rm, ContentManager content) : base(texture, position, isWall, hitbox, rm, content) { // Booleans doThisOnce = true; ManaCostOnce = true; healingRecharged = true; drawParticles = false; loadParticles = false; // ints and floats roundDuration = 3; roundEffectEnd = 100; // Extra this.rm = rm; // Stats maxHealth = 80; health = 80; maxMana = 120; mana = 120; strength = 5; intelligence = 15; agility = 10; spellDamage = 0; // Spells spell1Name = "Wizard's blessing"; spell2Name = "Flame Rush"; spell3Name = "Fireball"; spell4Name = "Ice Block"; spell1Desc = "Pray to the God of Wisdom and Magic, Hecate. Allowing you to regenerate 20 mana."; spell2Desc = "Catch your opponent off guard with a quick attack, doing 15 + (20 * spell rank) damage."; spell3Desc = "hej"; spell4Desc = "Encase yourself in solid ice, blocking any and all enemy attacks for one turn"; manaCost1 = 15; manaCost2 = 30; manaCost3 = 20; manaCost4 = 80; }
public RestorationBlock(Texture2D texture, Vector2 position, bool isWall, Rectangle hitBox, ReadManager rm) : base(texture, position, isWall, hitBox) { this.rm = rm; Health = 10; coolDown = 0; }
/** * HandleRequest */ public void HandleRequest(NetworkStream networkStream, int clientId) { ReadManager.Run(networkStream, clientId); }
public InventoryManager(ReadManager rm) { this.rm = rm; }