public void PlayVideo() { //生成视频对象 GameObject videoWindowPrefab = Resources.Load <GameObject>("Prefabs/VideoWindow"); GameObject videoWindowGo = Instantiate(videoWindowPrefab, toPanel.transform); RectTransform rectTransform = videoWindowGo.transform.GetChild(0).GetComponent <RectTransform>(); rectTransform.anchoredPosition = new Vector2(0, 0); RectTransform rectbutton = videoWindowGo.transform.GetChild(0).GetChild(1).GetComponent <RectTransform>(); rectbutton.anchoredPosition = new Vector2(290, 0); rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 200); rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 400); //播放视频 videoWindowGo.transform.GetChild(0).GetChild(0).GetComponent <PlayVideo>().PrepareVideo( ReadDataUtil.ReadMovePath("企业视频/1")); videoWindowGo.transform.GetChild(0).GetChild(0).GetComponent <PlayVideo>().SetVideoLoop(true); }
public string FindVideoPath() { //Debug.Log(ReadDataUtil.ReadMovePath(videoName)); return(ReadDataUtil.ReadMovePath(videoName)); }