static void DataOn(byte[] data, SocketAsyncEventArgs e) { Console.WriteLine("ThreadId:" + System.Threading.Thread.CurrentThread.ManagedThreadId); try { //建立一个读取数据包的类 参数是数据包 //这个类的功能很强大,可以读取数据包的数据,并可以把你发送过来的对象数据,转换对象引用 ReadBytes read = new ReadBytes(data); int lengt; //数据包长度,用于验证数据包的完整性 int cmd; //数据包命令类型 //注意这里一定要这样子写,这样子可以保证所有你要度的数据是完整的,如果读不出来 Raed方法会返回FALSE,从而避免了错误的数据导致崩溃 if (read.ReadInt32(out lengt) && read.Length == lengt && read.ReadInt32(out cmd)) { //read.Read系列函数是不会产生异常的 //根据命令读取数据包 switch (cmd) { case 1000: { int version = read.ReadInt32(); long data1 = read.ReadInt64(); float data2 = read.ReadFloat(); double db1 = read.ReadDouble(); bool b1 = read.ReadBoolean(); bool b2 = read.ReadBoolean(); short s1 = read.ReadInt16(); byte sb1 = read.ReadByte(); string str1 = read.ReadString(); string str2 = read.ReadString(); byte[] datax = read.ReadByteArray(); TestData tm2 = read.ReadObject <TestData>(); Console.WriteLine("int:" + version); Console.WriteLine("long:" + data1); Console.WriteLine("float:" + data2); Console.WriteLine("double:" + db1); Console.WriteLine("bool TRUE:" + b1); Console.WriteLine("bool False:" + b2); Console.WriteLine("short:" + s1); Console.WriteLine("byte:" + sb1); Console.WriteLine("string:" + str1); Console.WriteLine("string:" + str2); Console.WriteLine("bytes lengt:" + datax.Length); BufferFormat buffer = new BufferFormat(1000); buffer.AddItem(version); buffer.AddItem(data1); buffer.AddItem(data2); buffer.AddItem(db1); buffer.AddItem(b1); buffer.AddItem(b2); buffer.AddItem(s1); buffer.AddItem(sb1); buffer.AddItem(str1); buffer.AddItem(str2); buffer.AddItem(datax); TestData tmx = new TestData() { Id = 1, Data = new List <string>() { "123123", "32123123" }, Data2 = new List <Test2>() { new Test2 { A = 1, B = 2 }, new Test2 { A = 3, B = 4 } } }; buffer.AddItem(tmx); server.SendData(e.AcceptSocket, buffer.Finish()); } break; } } } catch (Exception er) { Console.WriteLine(er.ToString()); } }