void HandleTargetReticle() { if (GameplayController.GameIsStopped) { TargetingReticleInstance.Hide(); return; } Ray pointerRay = PointerCamera.ScreenPointToRay(Input.mousePosition); RaycastHit2D hit = Physics2D.Raycast(pointerRay.origin, pointerRay.direction, float.MaxValue, ReactorLayerMask); if (hit.collider != null) { Reactor hitReactor = hit.collider.GetComponentInParent <Reactor>(); TargetingReticleInstance.MoveToReactor(hitReactor); HoveredReactor = hitReactor; hitReactor.BeingHovered(SelectedResource); return; } if (HoveredReactor != null) { HoveredReactor.EndHovered(); TargetingReticleInstance.Hide(); HoveredReactor = null; } else { TargetingReticleInstance.Hide(); } }