예제 #1
0
    public ChunkRunner()
    {
        Singleton <PropertyManager> .Instance.AddRootContext(this);

        m_raycastMask = 1 << LayerMask.NameToLayer("Blocks");
        SceneLoader    instance = SceneLoader.Instance;
        BindingManager bind     = BindingManager.Instance;

        ShowNotification = (from _ in BlocksClearTriggered
                            select true).TakeUntilDestroy(instance).ToSequentialReadOnlyReactiveProperty();
        BlocksAmount = (from amount in AllBlockAmount
                        select(!(BossBlock.Value == null)) ? Mathf.Max(0, amount - 1) : amount).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        (from custom in CustomLevel
         where custom
         select custom).Subscribe(delegate
        {
            bind.CustomLevelNode.SetActive(value: true);
        }).AddTo(instance);
        (from custom in CustomLevel.Pairwise()
         where !custom.Current && custom.Previous
         select custom).Subscribe(delegate
        {
            bind.CustomLevelNode.SetActive(value: false);
            bind.CustomLevelFinishedNode.SetActive(value: true);
        }).AddTo(instance);
        (from custom in CustomLevel.Pairwise()
         where !custom.Current && !custom.Previous
         select custom).Subscribe(delegate
        {
            bind.CustomLevelNode.SetActive(value: false);
            bind.CustomLevelFinishedNode.SetActive(value: false);
        }).AddTo(instance);
        ChunkProgress   = CurrentChunkHealth.CombineLatest(ChunkMaxHealth, (BigDouble curr, BigDouble max) => (curr / max).ToFloat()).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        ChunkHealthText = CurrentChunkHealth.CombineLatest(ChunkMaxHealth, (BigDouble curr, BigDouble max) => BigString.ToString(curr) + " / " + BigString.ToString(max)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
    }
예제 #2
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        public StopWatchModel()
        {
            Debug.WriteLine("StopWatchModel ctor");

            IsRunning       = _isRunning.ToReadOnlyReactiveProperty(eventScheduler: Scheduler.Default);
            IsVisibleMillis = _isVisibleMillis;

            _timeFormat = IsVisibleMillis
                          .Select(v => v ? @"mm\:ss\.fff" : @"mm\:ss")
                          .ToReactiveProperty(raiseEventScheduler: Scheduler.Default);

            FormattedTime = _time.CombineLatest(_timeFormat, (time, format) =>
                                                TimeSpan.FromMilliseconds(time).ToString(format))
                            .ToReadOnlyReactiveProperty(eventScheduler: Scheduler.Default);

            FormattedLaps = _laps.CombineLatest(_timeFormat,
                                                (laps, f) => laps.Select((x, i) => TimeSpan.FromMilliseconds(x).ToString(f)))
                            .ToReadOnlyReactiveProperty(eventScheduler: Scheduler.Default);

            FormattedFastestLap = _laps.CombineLatest(_timeFormat, (laps, format) =>
            {
                var fastest = laps.Count > 0 ? laps.Min() : 0;
                return(TimeSpan.FromMilliseconds(fastest).ToString(format));
            })
                                  .ToReadOnlyReactiveProperty(eventScheduler: Scheduler.Default);

            FormattedWorstLap = _laps.CombineLatest(_timeFormat, (laps, format) =>
            {
                var worst = laps.Count > 0 ? laps.Max() : 0;
                return(TimeSpan.FromMilliseconds(worst).ToString(format));
            })
                                .ToReadOnlyReactiveProperty(eventScheduler: Scheduler.Default);
        }
예제 #3
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        /// <summary>
        /// プロパティ初期化
        /// </summary>
        private void InitializeProperty()
        {
            Cell_1_1 = _board.Cells[0, 0].ObserveProperty(n => n.TypeString).ToReactiveProperty();
            Cell_1_2 = _board.Cells[0, 1].ObserveProperty(n => n.TypeString).ToReactiveProperty();
            Cell_1_3 = _board.Cells[0, 2].ObserveProperty(n => n.TypeString).ToReactiveProperty();
            Cell_2_1 = _board.Cells[1, 0].ObserveProperty(n => n.TypeString).ToReactiveProperty();
            Cell_2_2 = _board.Cells[1, 1].ObserveProperty(n => n.TypeString).ToReactiveProperty();
            Cell_2_3 = _board.Cells[1, 2].ObserveProperty(n => n.TypeString).ToReactiveProperty();
            Cell_3_1 = _board.Cells[2, 0].ObserveProperty(n => n.TypeString).ToReactiveProperty();
            Cell_3_2 = _board.Cells[2, 1].ObserveProperty(n => n.TypeString).ToReactiveProperty();
            Cell_3_3 = _board.Cells[2, 2].ObserveProperty(n => n.TypeString).ToReactiveProperty();

            Cell_1_1_Background = _board.Cells[0, 0].ObserveProperty(n => n.Background).ToReactiveProperty();
            Cell_1_1_Foreground = _board.Cells[0, 0].ObserveProperty(n => n.Foreground).ToReactiveProperty();
            Cell_1_2_Background = _board.Cells[0, 1].ObserveProperty(n => n.Background).ToReactiveProperty();
            Cell_1_2_Foreground = _board.Cells[0, 1].ObserveProperty(n => n.Foreground).ToReactiveProperty();
            Cell_1_3_Background = _board.Cells[0, 2].ObserveProperty(n => n.Background).ToReactiveProperty();
            Cell_1_3_Foreground = _board.Cells[0, 2].ObserveProperty(n => n.Foreground).ToReactiveProperty();
            Cell_2_1_Background = _board.Cells[1, 0].ObserveProperty(n => n.Background).ToReactiveProperty();
            Cell_2_1_Foreground = _board.Cells[1, 0].ObserveProperty(n => n.Foreground).ToReactiveProperty();
            Cell_2_2_Background = _board.Cells[1, 1].ObserveProperty(n => n.Background).ToReactiveProperty();
            Cell_2_2_Foreground = _board.Cells[1, 1].ObserveProperty(n => n.Foreground).ToReactiveProperty();
            Cell_2_3_Background = _board.Cells[1, 2].ObserveProperty(n => n.Background).ToReactiveProperty();
            Cell_2_3_Foreground = _board.Cells[1, 2].ObserveProperty(n => n.Foreground).ToReactiveProperty();
            Cell_3_1_Background = _board.Cells[2, 0].ObserveProperty(n => n.Background).ToReactiveProperty();
            Cell_3_1_Foreground = _board.Cells[2, 0].ObserveProperty(n => n.Foreground).ToReactiveProperty();
            Cell_3_2_Background = _board.Cells[2, 1].ObserveProperty(n => n.Background).ToReactiveProperty();
            Cell_3_2_Foreground = _board.Cells[2, 1].ObserveProperty(n => n.Foreground).ToReactiveProperty();
            Cell_3_3_Background = _board.Cells[2, 2].ObserveProperty(n => n.Background).ToReactiveProperty();
            Cell_3_3_Foreground = _board.Cells[2, 2].ObserveProperty(n => n.Foreground).ToReactiveProperty();

            IsFirstPlayer    = new ReactiveProperty <bool>(true);
            IsDispWaitingImg = new ReactiveProperty <bool>(false);

            IsWinPlayer1 = _player1.ObserveProperty(p => p.IsWin).ToReactiveProperty();
            IsWinPlayer2 = _player2.ObserveProperty(p => p.IsWin).ToReactiveProperty();
            IsSettled    = IsWinPlayer1.CombineLatest(IsWinPlayer2, (x, y) => x || y).ToReadOnlyReactiveProperty();
            IsSettledCL  = _board.ObserveProperty(n => n.SettledPattern).Select(n => n == SettledPattern.CrossLeft).ToReactiveProperty();
            IsSettledCR  = _board.ObserveProperty(n => n.SettledPattern).Select(n => n == SettledPattern.CrossRight).ToReactiveProperty();
            IsSettledVL  = _board.ObserveProperty(n => n.SettledPattern).Select(n => n == SettledPattern.VerticalLeft).ToReactiveProperty();
            IsSettledVC  = _board.ObserveProperty(n => n.SettledPattern).Select(n => n == SettledPattern.VerticalCenter).ToReactiveProperty();
            IsSettledVR  = _board.ObserveProperty(n => n.SettledPattern).Select(n => n == SettledPattern.VerticalRight).ToReactiveProperty();
            IsSettledHT  = _board.ObserveProperty(n => n.SettledPattern).Select(n => n == SettledPattern.HorizontalTop).ToReactiveProperty();
            IsSettledHM  = _board.ObserveProperty(n => n.SettledPattern).Select(n => n == SettledPattern.HorizontalMiddle).ToReactiveProperty();
            IsSettledHB  = _board.ObserveProperty(n => n.SettledPattern).Select(n => n == SettledPattern.HorizontalBottom).ToReactiveProperty();

            IsYouWin  = IsFirstPlayer.CombineLatest(IsWinPlayer1, (x, y) => x ? y : !y).CombineLatest(IsSettled, (x, y) => x && y).Delay(TimeSpan.FromSeconds(1)).ToReactiveProperty();
            IsYouLose = IsFirstPlayer.CombineLatest(IsWinPlayer2, (x, y) => x ? y : !y).CombineLatest(IsSettled, (x, y) => x && y).Delay(TimeSpan.FromSeconds(1)).ToReactiveProperty();
            IsDraw    = new ReactiveProperty <bool>(false);
        }
예제 #4
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        public DownloadStatus()
        {
            Bytes      = new ReactiveProperty <long>();
            TotalBytes = new ReactiveProperty <long>();
            Progress   = Bytes.CombineLatest(TotalBytes, (b, t) => t > 0 ? (double)b / (double)t : 0.0)
                         .ToReadOnlyReactiveProperty();
            Weight      = new ReactiveProperty <double>();
            IsActive    = new ReactiveProperty <bool>();
            Description = new ReactiveProperty <string>();
            IsIdle      = new ReactiveProperty <bool>();

            IsActive.Subscribe(_ =>
            {
                _downloadSpeedCalculator.Restart(DateTime.Now);
            });

            var timedBytes = Bytes.Select(b => new ByteSample {
                Bytes     = b,
                Timestamp = DateTime.Now
            });

            var interval = Observable
                           .Interval(TimeSpan.FromSeconds(1))
                           .Select(_ => new ByteSample {
                Bytes     = Bytes.Value,
                Timestamp = DateTime.Now
            });

            var updateStream = timedBytes.Merge(interval);

            BytesPerSecond = updateStream
                             .Select(b => _downloadSpeedCalculator.Calculate(b.Bytes, b.Timestamp))
                             .ToReadOnlyReactiveProperty();
        }
예제 #5
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    public void PostInit()
    {
        SceneLoader instance = SceneLoader.Instance;

        DrillAdCooldown = (from _ in TickerService.MasterTicksSlow
                           select(float) Singleton <AdRunner> .Instance.GetNextTimeToShowAd(AdPlacement.Drill).TotalSeconds into secsLeft
                           select(int) Mathf.Max(0f, secsLeft)).DistinctUntilChanged().TakeUntilDestroy(instance).ToReactiveProperty();
        DrillAdAvailable = (from avail in DrillAdCooldown.CombineLatest(PlayerData.Instance.DrillLevel, (int cd, int lvl) => cd <= 0 && lvl < m_maxDrillAds)
                            select(avail)).CombineLatest(Singleton <AdRunner> .Instance.AdReady, (bool time, bool ad) => time && ad).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        DrillAdCooldownLeft = DrillAdCooldown.Select(delegate(int seconds)
        {
            string empty = string.Empty;
            return((seconds > 0) ? TextUtils.FormatSecondsShort(seconds) : PersistentSingleton <LocalizationService> .Instance.Text("AD.Placement.NotAvailable"));
        }).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        (from ad in Singleton <AdRunner> .Instance.AdPlacementFinished
         where ad == AdPlacement.Drill
         select ad).Subscribe(delegate
        {
            DrillAdFinished();
        }).AddTo(instance);
        (from ad in Singleton <AdRunner> .Instance.AdPlacementSkipped
         where ad == AdPlacement.Drill
         select ad).Subscribe(delegate
        {
            DrillAdSkipped();
        }).AddTo(instance);
        (from ad in Singleton <AdRunner> .Instance.AdPlacementFailed
         where ad == AdPlacement.Drill
         select ad).Subscribe(delegate
        {
            DrillAdSkipped();
        }).AddTo(instance);
    }
예제 #6
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        public LogicNode(ILogicNode parentNode, string name)
        {
            Parent = parentNode;
            Name   = name;

            _completeFactor = _ownFactor.CombineLatest(parentNode.CompleteFactor, (own, parent) => own * parent).ToReactiveProperty();
        }
예제 #7
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    public HammerTimeRunner()
    {
        Singleton <PropertyManager> .Instance.AddRootContext(this);

        SceneLoader            instance         = SceneLoader.Instance;
        ReactiveProperty <int> reactiveProperty = (from dur in PlayerData.Instance.BoostersEffect[5]
                                                   select(int) dur + PersistentSingleton <GameSettings> .Instance.GoldenHammerInitialDuration).TakeUntilDestroy(instance).ToReactiveProperty();
        ReactiveProperty <int> right = reactiveProperty.CombineLatest(PlayerData.Instance.HammerTimeBonusDuration, (int dura, int bonus) => dura + bonus).TakeUntilDestroy(instance).ToReactiveProperty();

        TickerService.MasterTicks.Subscribe(delegate(long ticks)
        {
            if (PlayerData.Instance.HammerTimeElapsedTime.Value < 1728000000000L)
            {
                PlayerData.Instance.HammerTimeElapsedTime.Value += ticks;
            }
        }).AddTo(instance);
        UniRx.IObservable <int> source = PlayerData.Instance.HammerTimeElapsedTime.CombineLatest(right, (long ticks, int dur) => dur - (int)(ticks / 10000000));
        Active = (from secs in source
                  select secs > 0).TakeUntilDestroy(instance).ToReactiveProperty();
        DurationLeft = (from seconds in source
                        select TextUtils.FormatSecondsShort(seconds)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        DurationString = (from dur in reactiveProperty
                          select PersistentSingleton <LocalizationService> .Instance.Text("Attribute.Duration") + ": " + BoosterCollectionRunner.FormatSecondsForBoosters(dur)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        HammerTimeEnded = (from act in Active
                           select act && (HammerTimeActive = true) into sit
                           select(!sit && HammerTimeActive) ? true : false).TakeUntilDestroy(instance).ToReactiveProperty();
        (from elapsed in PlayerData.Instance.HammerTimeElapsedTime
         where elapsed < 0
         select elapsed).CombineLatest(right, (long cheat, int dur) => dur).Subscribe(delegate(int dur)
        {
            PlayerData.Instance.HammerTimeElapsedTime.Value = dur;
        }).AddTo(instance);
    }
예제 #8
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 public Person(string givenName, string familyName)
 {
     GivenName  = new ReactiveProperty <string>(givenName);
     FamilyName = new ReactiveProperty <string>(familyName);
     // If change the givenName or familyName, notify with fullName!
     FullName = GivenName.CombineLatest(FamilyName, (x, y) => x + " " + y).ToReadOnlyReactiveProperty();
 }
예제 #9
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        /// <summary>
        ///
        /// </summary>
        /// <param name="manager"></param>
        public MainWindowViewModel(ApplicationManager manager)
        {
            _manager        = manager;
            _manager.Error += manager_Error;
            _applications   = _manager.Applications.ToSyncedSynchronizationContextCollection(x => new ApplicationViewModel(_manager, x), SynchronizationContext.Current);

            IsSettingsOpen   = new ReactiveProperty <bool>(false);
            IsDetailsOpen    = new ReactiveProperty <bool>(false);
            IsProgressActive = new ReactiveProperty <bool>(false);

            ShowWindowRightCommands = IsSettingsOpen.CombineLatest(IsDetailsOpen, (a, b) => !a && !b)
                                      .ToReactiveProperty();

            InitialDirectory = _manager.Settings.ToReactivePropertyAsSynchronized(x => x.ApplicationRootDirectoryPath);

            ShowHelpCommand = new ReactiveCommand();
            ShowHelpCommand.Subscribe(_ => ShowHelp());

            RegisterApplicationCommand = IsProgressActive.Select(x => !x).ToReactiveCommand();
            RegisterApplicationCommand.Subscribe(_ => RegisterApplication());

            InstallApplicationCommand = IsProgressActive.Select(x => !x).ToReactiveCommand();
            InstallApplicationCommand.Subscribe(_ => InstallApplication());

            OpenSettingCommand = new ReactiveCommand();
            OpenSettingCommand.Subscribe(_ => ShowSettings());

            ShowDetailsCommand = new ReactiveCommand <ApplicationViewModel>();
            ShowDetailsCommand.Subscribe(ShowDetails);

            CurrentItem = new ReactiveProperty <ApplicationViewModel>();

            SettingsViewModel = new ReactiveProperty <SettingsViewModel>();
        }
예제 #10
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 public CommandLocker()
 {
     CanExecute            = new ReactiveProperty <bool>(true);
     canExcuteWithTrigger  = new ReactiveProperty <bool>(true);
     CanExecuteWithTrigger = CanExecute
                             .CombineLatest(canExcuteWithTrigger, (a, b) => a && b)
                             .ToReactiveProperty();
 }
예제 #11
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        public Program(ProgramTemplate template)
        {
            Template         = template;
            CurrentVersion   = new ReactiveProperty <ProgramVersion>(template.Versions[0]);
            InstalledPatches = new ReactiveCollection <PatchTemplate>();

            MemorySize = CurrentVersion.CombineLatest(InstalledPatches.ObserveCountChanged(true),
                                                      (version, _) => version.MemorySize + InstalledPatches.Sum(patch => patch.SizeDelta)).ToReactiveProperty();

            Name = CurrentVersion.CombineLatest(InstalledPatches.ObserveCountChanged(true),
                                                (_, patchesCount) => GetName(GetCurrentVersionIndex(), patchesCount)).ToReactiveProperty();

            LeakBytesPerSecond = CurrentVersion.CombineLatest(InstalledPatches.ObserveCountChanged(true),
                                                              (version, _) => version.LeakBytesPerSecond + InstalledPatches.Sum(patch => patch.LeakDelta)).ToReactiveProperty();

            ProduceBytesPerSecond = CurrentVersion.Select(x => x.ProduceBytesPerSecond).ToReactiveProperty();
        }
예제 #12
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        public ShoppingCartItemViewModel(ShoppingItemModel source, int count, IShoppingCartService shoppingCartService, INavigationService navigationService) : base(source, navigationService)
        {
            _shoppingCartService = shoppingCartService;
            Count = new ReactiveProperty <int>(count);
            CountAndPriceLabel = Count.CombineLatest(PriceLabel, (cnt, pce) => $"{cnt}x @ {pce} ea.").ToReadOnlyReactiveProperty();

            RemoveCommand       = new ReactiveCommand();
            _removeSubscription = RemoveCommand.Subscribe(RemoveItem);
        }
예제 #13
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    public GearViewRunner(int gearIndex)
    {
        SceneLoader instance = SceneLoader.Instance;
        GearConfig  config   = PersistentSingleton <Economies> .Instance.Gears[gearIndex];

        LocalizedName = new ReactiveProperty <string>(PersistentSingleton <LocalizationService> .Instance.Text("Gear.Name." + gearIndex));
        LocalizedDesc = new ReactiveProperty <string>(PersistentSingleton <LocalizationService> .Instance.Text("Gear.Name.Desc." + gearIndex));
        GearRunner gearRunner = Singleton <GearCollectionRunner> .Instance.GetOrCreateGearRunner(gearIndex);

        int chunkUnlockLevel = PersistentSingleton <Economies> .Instance.GearSets[gearRunner.SetIndex].ChunkUnlockLevel;

        LocalizedChunkLevelRequirement = new ReactiveProperty <string>(PersistentSingleton <LocalizationService> .Instance.Text("Prestige.ChunkLevelRequirement", chunkUnlockLevel));
        Boost1Text = (from amount in gearRunner.Boost1Amount
                      select(gearRunner.Level.Value <= 0) ? config.Boost1.Mult.Amount : amount into amount
                      select BonusTypeHelper.GetAttributeText(config.Boost1.Mult.BonusType, amount)).TakeUntilDestroy(instance).ToReactiveProperty();
        Boost2Text = (from amount in gearRunner.Boost2Amount
                      select(gearRunner.Level.Value <= 0) ? config.Boost2.Mult.Amount : amount into amount
                      select BonusTypeHelper.GetAttributeText(config.Boost2.Mult.BonusType, amount)).TakeUntilDestroy(instance).ToReactiveProperty();
        Show = (from show in Singleton <GearSetCollectionRunner> .Instance.MaxSetsToShow
                select show > gearRunner.SetIndex).TakeUntilDestroy(instance).ToReactiveProperty();
        ShowPrestige = Show.CombineLatest(gearRunner.UpgradeAfterPrestigeAvailable, (bool show, bool avail) => show && avail).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        Boost1Step   = new ReactiveProperty <string>(BonusTypeHelper.GetStepText(config.Boost1.Mult.BonusType, config.Boost1.LevelUpAmount));
        Boost2Step   = new ReactiveProperty <string>(BonusTypeHelper.GetStepText(config.Boost2.Mult.BonusType, config.Boost2.LevelUpAmount));
        BundleBoost1 = (from comb in BundleBuyAmount.CombineLatest(gearRunner.Level, (int amount, int lvl) => new
        {
            amount,
            lvl
        })
                        select(comb.lvl != 0) ? GetBonusAmount(config.Boost1, comb.amount, initial: false) : GetBonusAmount(config.Boost1, comb.amount, initial: true) into amount
                        select BonusTypeHelper.GetAttributeText(config.Boost1.Mult.BonusType, amount)).TakeUntilDestroy(instance).ToReactiveProperty();
        BundleBoost2 = (from comb in BundleBuyAmount.CombineLatest(gearRunner.Level, (int amount, int lvl) => new
        {
            amount,
            lvl
        })
                        select(comb.lvl != 0) ? GetBonusAmount(config.Boost2, comb.amount, initial: false) : GetBonusAmount(config.Boost2, comb.amount, initial: true) into amount
                        select BonusTypeHelper.GetAttributeText(config.Boost2.Mult.BonusType, amount)).TakeUntilDestroy(instance).ToReactiveProperty();
    }
예제 #14
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    public GearRunner(int gearIndex)
    {
        SceneLoader instance = SceneLoader.Instance;

        GearIndex = gearIndex;
        Config    = PersistentSingleton <Economies> .Instance.Gears[gearIndex];
        GearState orCreateGearState = GearStateFactory.GetOrCreateGearState(gearIndex);

        Level = orCreateGearState.Level;
        Level.Skip(1).Subscribe(delegate
        {
            if (PersistentSingleton <GameAnalytics> .Instance != null)
            {
                PersistentSingleton <GameAnalytics> .Instance.GearUpgraded.Value = this;
            }
        }).AddTo(instance);
        SalvageRelicAmount = (from lvl in Level
                              select GetSalvageAmount(GearIndex, lvl)).TakeUntilDestroy(instance).ToReactiveProperty();
        SalvageGemCost = SalvageRelicAmount.Select(SalvageRelicsToGems.Evaluate).ToReactiveProperty();
        Unlocked       = (from lvl in Level
                          select lvl >= 1).TakeUntilDestroy(instance).ToReactiveProperty();
        (from pair in Unlocked.Pairwise()
         where pair.Current && !pair.Previous
         select pair).Subscribe(delegate
        {
            PlayerData.Instance.LifetimeGears.Value++;
        }).AddTo(instance);
        SalvageAvailable   = PlayerData.Instance.Gems.CombineLatest(SalvageGemCost, (int gems, int cost) => gems >= cost).TakeUntilDestroy(instance).ToReactiveProperty();
        UpgradeRequirement = (from lvl in Level
                              select Singleton <EconomyHelpers> .Instance.GetGearUpgradeCost(GearIndex, lvl)).TakeUntilDestroy(instance).ToReactiveProperty();
        MaxLevelReached = (from level in Level
                           select level >= Config.MaxLevel).TakeUntilDestroy(instance).ToReactiveProperty();
        UniRx.IObservable <CraftingRequirement> left = GearCollectionRunner.CreateBlocksObservable();
        UpgradeAvailable = left.CombineLatest(UpgradeRequirement, (CraftingRequirement have, CraftingRequirement req) => have.Satisfies(req)).CombineLatest(MaxLevelReached, (bool sat, bool max) => sat && !max).TakeUntilDestroy(instance)
                           .ToReactiveProperty();
        UpgradeGemCost           = left.CombineLatest(UpgradeRequirement, (CraftingRequirement have, CraftingRequirement req) => Singleton <EconomyHelpers> .Instance.GetCraftingGemCost(have, req)).TakeUntilDestroy(instance).ToReactiveProperty();
        UpgradeAvailableWithGems = (from comb in UpgradeGemCost.CombineLatest(PlayerData.Instance.Gems, (int cost, int gems) => new
        {
            cost,
            gems
        })
                                    select(comb.cost <= comb.gems) ? true : false).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        UniRx.IObservable <CraftingRequirement> left2 = GearCollectionRunner.CreateAfterPrestigeBlocksObservable();
        UpgradeAfterPrestigeAvailable = left2.CombineLatest(UpgradeRequirement, (CraftingRequirement have, CraftingRequirement req) => have.Satisfies(req)).CombineLatest(MaxLevelReached, (bool sat, bool max) => sat && !max).TakeUntilDestroy(instance)
                                        .ToReactiveProperty();
        Boost1Amount = Observable.Return(Config.Boost1.Mult.Amount).CombineLatest(CreateGearBonusObservable(Config.Boost1.Mult.BonusType, Config.Boost1.LevelUpAmount), (float sum, Func <float, float> f) => f(sum)).TakeUntilDestroy(instance)
                       .ToReactiveProperty();
        Boost2Amount = Observable.Return(Config.Boost2.Mult.Amount).CombineLatest(CreateGearBonusObservable(Config.Boost2.Mult.BonusType, Config.Boost2.LevelUpAmount), (float sum, Func <float, float> f) => f(sum)).TakeUntilDestroy(instance)
                       .ToReactiveProperty();
    }
예제 #15
0
    public HeroCostRunner(int heroIndex)
    {
        SceneLoader instance = SceneLoader.Instance;

        HeroIndex    = heroIndex;
        m_heroRunner = Singleton <HeroTeamRunner> .Instance.GetOrCreateHeroRunner(heroIndex);

        UniRx.IObservable <BigDouble> costOne = m_heroRunner.Level.CombineLatest(Singleton <CumulativeBonusRunner> .Instance.BonusMult[6], (int level, BigDouble mult) => Singleton <EconomyHelpers> .Instance.GetUpgradeCost(heroIndex, level));
        UniRx.IObservable <BigDouble> costTen = m_heroRunner.Level.CombineLatest(Singleton <CumulativeBonusRunner> .Instance.BonusMult[6], (int level, BigDouble mult) => Singleton <EconomyHelpers> .Instance.GetUpgradeCostRepeat(heroIndex, level, 10 - level % 10));
        UniRx.IObservable <BigDouble> costMax = m_heroRunner.Level.CombineLatest(PlayerData.Instance.Coins, Singleton <CumulativeBonusRunner> .Instance.BonusMult[6], (int lvl, BigDouble coins, BigDouble mult) => Singleton <EconomyHelpers> .Instance.GetUpgradeMaxCost(heroIndex, lvl, coins));
        Cost = (from cost in Singleton <UpgradeRunner> .Instance.UpgradeStep.Select(delegate(UpgradeEnum step)
        {
            switch (step)
            {
            case UpgradeEnum.One:
                return(costOne);

            case UpgradeEnum.Ten:
                return(costTen);

            case UpgradeEnum.Max:
                return(costMax);

            default:
                return(costOne);
            }
        }).Switch()
                select(!(cost >= new BigDouble(1.0))) ? new BigDouble(1.0) : cost).TakeUntilDestroy(instance).ToReactiveProperty();
        LevelsToUpgrade = Singleton <UpgradeRunner> .Instance.UpgradeStep.CombineLatest(PlayerData.Instance.Coins, m_heroRunner.Level, delegate(UpgradeEnum step, BigDouble coins, int lvl)
        {
            switch (step)
            {
            case UpgradeEnum.One:
                return(1);

            case UpgradeEnum.Ten:
                return(10 - lvl % 10);

            case UpgradeEnum.Max:
                return(Singleton <EconomyHelpers> .Instance.GetUpgradeMaxLevels(heroIndex, lvl, coins));

            default:
                return(1);
            }
        }).TakeUntilDestroy(instance).ToReactiveProperty();

        UpgradeAvailable = Cost.CombineLatest(PlayerData.Instance.Coins, (BigDouble cost, BigDouble coins) => cost <= coins).CombineLatest(m_heroRunner.Found, (bool cost, bool found) => cost && found).TakeUntilDestroy(instance)
                           .ToReactiveProperty();
    }
        public ValidationViewModel()
        {
            WithDataAnnotations = new ReactiveProperty <string>()
                                  .SetValidateAttribute(() => WithDataAnnotations)
                                  .AddTo(Disposables);
            WithDataAnnotationsErrorMessage = WithDataAnnotations
                                              .ObserveValidationErrorMessage()
                                              .ToReadOnlyReactivePropertySlim()
                                              .AddTo(Disposables);

            WithCustomValidationLogic = new ReactiveProperty <string>()
                                        .SetValidateNotifyError(x => !string.IsNullOrEmpty(x) && x.Contains("-") ? null : "Require '-'")
                                        .AddTo(Disposables);
            WithCustomValidationLogicErrorMessage = WithCustomValidationLogic
                                                    .ObserveValidationErrorMessage()
                                                    .ToReadOnlyReactivePropertySlim()
                                                    .AddTo(Disposables);

            HasValidationErrors = new[]
            {
                WithDataAnnotations.ObserveHasErrors,
                WithCustomValidationLogic.ObserveHasErrors,
            }.CombineLatest(x => x.Any(y => y))
            .ToReadOnlyReactivePropertySlim()
            .AddTo(Disposables);

            SubmitCommand = new[]
            {
                WithDataAnnotations.ObserveHasErrors.Inverse(),
                    WithCustomValidationLogic.ObserveHasErrors.Inverse(),
            }.CombineLatestValuesAreAllTrue()
            .ToReactiveCommand()
            .AddTo(Disposables);
            Message = WithDataAnnotations.CombineLatest(WithCustomValidationLogic, (x, y) => $"You submitted \'{x} & {y}\'")
                      .Throttle(_ => SubmitCommand)
                      .ToReadOnlyReactivePropertySlim();

            IgnoreInitialValidationError = new ReactiveProperty <string>(mode: ReactivePropertyMode.Default | ReactivePropertyMode.IgnoreInitialValidationError)
                                           .SetValidateAttribute(() => IgnoreInitialValidationError)
                                           .AddTo(Disposables);


            FirstName = Poco.ToReactivePropertyAsSynchronized(x => x.FirstName, ignoreValidationErrorValue: true)
                        .SetValidateAttribute(() => FirstName)
                        .AddTo(Disposables);
        }
예제 #17
0
    public GamblingAvailableRunner()
    {
        Singleton <PropertyManager> .Instance.AddRootContext(this);

        SceneLoader instance = SceneLoader.Instance;

        GamblingTime = (from _ in (UniRx.IObservable <long>)TickerService.MasterTicksSlow
                        select Mathf.Max((float)PersistentSingleton <GameSettings> .Instance.GamblingCooldown - (float)new TimeSpan(ServerTimeService.NowTicks() - PlayerData.Instance.GamblingTimeStamp.Value).TotalSeconds, 0f)).DistinctUntilChanged().TakeUntilDestroy(instance).ToReactiveProperty();
        GamblingAvailable = (from avail in GamblingTime.CombineLatest(PlayerData.Instance.Gambling, (float time, GamblingState state) => time <= 0.0 || state.CurrentGamblingLevel.Value >= 0)
                             select(avail)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        GamblingTimerAvailable = (from synced in ServerTimeService.IsSynced
                                  select(synced)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        GamblingTimeLeft = (from seconds in GamblingTime
                            select TextUtils.FormatSecondsShort((long)seconds)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        SyncedOrNotFinished = (from synced in ServerTimeService.IsSynced.CombineLatest(PlayerData.Instance.Gambling, (bool synced, GamblingState state) => synced || state.CurrentGamblingLevel.Value >= 0)
                               select(synced)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
    }
예제 #18
0
    public GamblingRunner()
    {
        Singleton <PropertyManager> .Instance.AddRootContext(this);

        SceneLoader            root = SceneLoader.Instance;
        GamblingBindingManager bind = GamblingBindingManager.Instance;

        LoadGamblingState();
        SetButtonStatesAndAnimatorsToArrays();
        MaxGamblingLevel.Value = Singleton <EconomyHelpers> .Instance.GetMaxGamblingLevel();

        CurrentGamblingLevel.Subscribe(delegate(int lvl)
        {
            m_gambConf = Singleton <EconomyHelpers> .Instance.GetGamblingConfig(lvl);
        }).AddTo(root);
        FailPaid.Subscribe(delegate(bool paid)
        {
            bind.DrJellyStealPopup.SetActive(!paid);
        }).AddTo(root);
        (from states in m_buttonStates[0].CombineLatest(m_buttonStates[1], m_buttonStates[2], m_buttonStates[3], (int one, int two, int three, int four) => new int[4]
        {
            one,
            two,
            three,
            four
        }).Skip(1)
         where states[0] > 0 || states[1] > 0 || states[2] > 0 || states[3] > 0
         select states).Subscribe(delegate
        {
            root.StartCoroutine(OpenRestCards());
        }).AddTo(root);
        (from curr in CurrentGamblingLevel
         where curr > NextJackpotLevel.Value
         select curr).Subscribe(delegate(int lvl)
        {
            NextJackpotLevel.SetValueAndForceNotify(Singleton <EconomyHelpers> .Instance.GetNextGamblingJackpotLevel(lvl));
        }).AddTo(root);
        CurrentGamblingLevel.Subscribe(delegate
        {
            root.StartCoroutine(CardSpawnAnimations());
        }).AddTo(root);
        IsJackpotLevel = (from isJP in CurrentGamblingLevel.CombineLatest(NextJackpotLevel, (int lvl, int jp) => lvl == jp)
                          select(isJP)).TakeUntilDestroy(root).ToReadOnlyReactiveProperty();
        m_initialOpening = bind.StartCoroutine(OpenInitialCards());
    }
예제 #19
0
        public StopWatchModel()
        {
            Debug.WriteLine("StopWatchModel ctor");

            IsRunning       = _isRunning.ToReadOnlyReactiveProperty();
            IsVisibleMillis = _isVisibleMillis.ToReadOnlyReactiveProperty();

            _timeFormat = IsVisibleMillis
                          .Select(v => v ? @"mm\:ss\.fff" : @"mm\:ss")
                          .ToReactiveProperty();

            FormattedTime = _time.CombineLatest(_timeFormat, (time, format) =>
                                                TimeSpan.FromMilliseconds(time).ToString(format))
                            .ToReadOnlyReactiveProperty();

            FormattedLaps = _laps.CombineLatest(_timeFormat,
                                                (laps, f) => laps.Select((x, i) => TimeSpan.FromMilliseconds(x).ToString(f)))
                            .ToReadOnlyReactiveProperty();
        }
예제 #20
0
    public GoldBoosterRunner(int booster)
    {
        SceneLoader instance = SceneLoader.Instance;

        GoldBoosterIndex  = booster;
        BoosterCost.Value = PersistentSingleton <GameSettings> .Instance.GoldBoosterPrices[GoldBoosterIndex];
        BoosterName.Value = PersistentSingleton <LocalizationService> .Instance.Text("GemBooster.Title." + (GoldBoosterEnum)GoldBoosterIndex);

        BoosterDescription.Value = PersistentSingleton <LocalizationService> .Instance.Text("GemBooster.Desc." + (GoldBoosterEnum)GoldBoosterIndex);

        ReadOnlyReactiveProperty <BiomeConfig> source = (from chunk in PlayerData.Instance.LifetimeChunk
                                                         select Singleton <EconomyHelpers> .Instance.GetBiomeConfig(chunk)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();

        BoosterReward = (from biome in source
                         select biome.BlockReward * PersistentSingleton <GameSettings> .Instance.GoldBoosterMultipliers[GoldBoosterIndex] into reward
                         select BigDouble.Max(reward, PersistentSingleton <GameSettings> .Instance.GoldBoosterMinRewards[GoldBoosterIndex])).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        BoosterAvailable = BoosterCost.CombineLatest(PlayerData.Instance.Gems, (int cost, int gems) => cost <= gems).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        ActiveBooster    = (from active in Singleton <GoldBoosterCollectionRunner> .Instance.ActiveBooster
                            select active == GoldBoosterIndex).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
    }
예제 #21
0
        public Report()
        {
            OutputPath = new ReactiveProperty <string>(_settings.OutputPath)
                         .SetValidateAttribute(() => OutputPath);

            FileName = new ReactiveProperty <string>(_settings.Name)
                       .SetValidateAttribute(() => FileName);

            OutputFilePath = OutputPath
                             .CombineLatest(FileName, (x, y) => GetReportSaveFilePath())
                             .ToReadOnlyReactiveProperty();

            Title = new ReactiveProperty <string>(_settings.Title)
                    .SetValidateAttribute(() => Title);

            Body = new ReactiveProperty <string>(_settings.Body)
                   .SetValidateAttribute(() => Body);

            Message = new ReactiveProperty <string>();
        }
예제 #22
0
        public SettingsViewModel(TabsModel tabsModel)
        {
            Tabs        = tabsModel;
            Instance    = new ReactiveProperty <string>(Properties.Settings.Default.AppRegistration?.Instance);
            AccessToken = new ReactiveProperty <string>(Properties.Settings.Default.Auth?.AccessToken ?? "");

            ShowHomeTimelineTab      = new ReactiveProperty <bool>(tabsModel.OfType <TimelineTabParameters>()?.Any(x => x.Type == TimelineType.Home) ?? false);
            ShowLocalTimelineTab     = new ReactiveProperty <bool>(tabsModel.OfType <TimelineTabParameters>()?.Any(x => x.Type == TimelineType.Local) ?? false);
            ShowFederatedTimelineTab = new ReactiveProperty <bool>(tabsModel.OfType <TimelineTabParameters>()?.Any(x => x.Type == TimelineType.Federated) ?? false);
            ShowNotificationsTab     = new ReactiveProperty <bool>(tabsModel.OfType <NotificationTabParameters>()?.Any() ?? false);

            RequestTokenCommand = Instance
                                  .Select(x => !string.IsNullOrEmpty(x))
                                  .ToAsyncReactiveCommand()
                                  .WithSubscribe(executeRequestTokenCommand);

            AuthorizeCommand = AccessToken
                               .CombineLatest(WaitingForAuthCode, (token, waiting) => waiting && token.Length > 0)
                               .ToAsyncReactiveCommand()
                               .WithSubscribe(executeAuthorizeCommand);

            OkCommand     = new ReactiveCommand().WithSubscribe(executeOkCommand);
            CancelCommand = new ReactiveCommand().WithSubscribe(executeCancelCommand);
        }
예제 #23
0
    void Start()
    {
        var gm           = GameManager.Instance;
        var drag         = staffPanelUI.GetComponent <DragTrigger> ();
        var drop         = dropAreaUI.GetComponent <DropTrigger> ();
        var panelOutLine = panelContentUI.GetComponent <Outline> ();

        var panelCG      = panelContentUI.GetComponent <CanvasGroup>();
        var staffPanelCG = staffPanelUI.GetComponent <CanvasGroup> ();
        var dropCG       = dropAreaUI.GetComponent <CanvasGroup> ();

        var isDragged = gm.draggingNode
                        .Select(n => n == this)
                        .ToReactiveProperty();


        isEmpty = isAssigned
                  .CombineLatest(isDragged, (l, r) => !l || r)
                  .ToReadOnlyReactiveProperty();


        //show or hide staffpanel
        isEmpty
        .Subscribe(e => {
            staffPanelCG.alpha          = e ? 0 : 1;
            staffPanelCG.blocksRaycasts = !e;
            emptyPanelUI.SetActive(e);
        })
        .AddTo(this);

        //enable drop if other node is dragging
        gm.draggingNode
        .Select(n => n && n != this)
        .Subscribe(d => {
            panelCG.blocksRaycasts = !d;
            dropCG.blocksRaycasts  = d;
        })
        .AddTo(this);

        //destory if no content
        isDragged
        .CombineLatest(isAssigned, (l, r) => l || r)
        .CombineLatest(hasChild, (l, r) => l || r)
        .CombineLatest(isRoot, (l, r) => l || r)
        .Where(exist => !exist)
        .Subscribe(_ => Destroy(gameObject))
        .AddTo(this);


        //drag trigger
        drag.OnBeginDragAsObservable()
        .Subscribe(_ => {
            //create cursor for drag
            var cursor              = gm.createNode(staffModel.Value);
            var cursorCG            = cursor.GetComponent <CanvasGroup>();
            cursorCG.blocksRaycasts = false;
            cursorCG.alpha          = .7f;
            cursor.tier.Value       = tier.Value;

            //set drag node
            gm.draggingNode.Value = this;

            drag.OnDragAsObservable()
            .Subscribe(d => {
                (cursor.transform as RectTransform).position = Input.mousePosition;
            })
            .AddTo(cursor);

            drag.OnEndDragAsObservable()
            .Subscribe(e => {
                //remove cursor
                Destroy(cursor.gameObject);

                //clear drag node
                gm.draggingNode.Value = null;
            })
            .AddTo(cursor);
        })
        .AddTo(this);

        //drop trigger
        drop.OnDropAsObservable()
        .Subscribe(e => {
            var dragNode = e.pointerDrag.GetComponentInParent <NodePresenter>();

            //create child or copy value
            if (isAssigned.Value)
            {
                var child = gm.createNode(dragNode.staffModel.Value, childNodes);
                child.parentNode.Value = this;
                child.tier.Value       = tier.Value + 1;
            }
            else
            {
                staffModel.Value = dragNode.staffModel.Value;
            }

            //clear pointer value
            dragNode.staffModel.Value = null;
            gm.draggingNode.Value     = null;

            //highlight
            panelContentUI.transform.localScale = Vector3.one;
            panelOutLine.effectColor            = Color.black;
        })
        .AddTo(this);

        drop.OnPointerEnterAsObservable()
        .Subscribe(_ => {
            panelContentUI.transform.localScale = new Vector3(1.2f, 1.2f, 1f);
            panelOutLine.effectColor            = Color.red;
        })
        .AddTo(this);

        drop.OnPointerExitAsObservable()
        .Subscribe(_ => {
            panelContentUI.transform.localScale = Vector3.one;
            panelOutLine.effectColor            = Color.black;
        })
        .AddTo(this);
    }
예제 #24
0
    public BossBattleRunner()
    {
        Singleton <PropertyManager> .Instance.AddRootContext(this);

        SceneLoader instance = SceneLoader.Instance;

        BossMaxDuration = (from duration in Singleton <CumulativeBonusRunner> .Instance.BonusMult[7]
                           select PersistentSingleton <GameSettings> .Instance.BossDurationSeconds + duration.ToInt()).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        UniRx.IObservable <long> left2 = (from dead in (from health in BossCurrentHP
                                                        select health <= BigDouble.ZERO).DistinctUntilChanged()
                                          select(!dead) ? TickerService.MasterTicks : Observable.Never <long>()).Switch();
        (from tuple in left2.CombineLatest(BossBattlePaused, (long ticks, bool paused) => new
        {
            ticks,
            paused
        })
         where !tuple.paused
         select tuple).Subscribe(tuple =>
        {
            if (ElapsedTime.Value < 864000000000L)
            {
                ElapsedTime.Value += tuple.ticks;
            }
        }).AddTo(instance);
        BattleSecondsLeft = (from left in ElapsedTime.CombineLatest(BossMaxDuration, (long elapsed, int dur) => dur - (int)(elapsed / 10000000))
                             select Mathf.Max(0, left)).TakeUntilDestroy(instance).ToReactiveProperty();
        BattleSecondsLeftNormalized = (from secs in BattleSecondsLeft
                                       select(float) secs / (float)BossMaxDuration.Value).ToReadOnlyReactiveProperty();
        UniRx.IObservable <bool> source = from secs in BattleSecondsLeft.Skip(1)
                                          select secs <= 0 into ranOut
                                          where ranOut
                                          select ranOut;

        UniRx.IObservable <bool> observable = from killed in (from health in BossCurrentHP
                                                              select health <= BigDouble.ZERO).DistinctUntilChanged()
                                              where killed
                                              select killed;

        observable.Subscribe(delegate
        {
            PlayerData.Instance.BossFailedLastTime.Value = false;
            PersistentSingleton <MainSaver> .Instance.PleaseSave("boss_killed_chunk_" + Singleton <WorldRunner> .Instance.CurrentChunk.Value.Index + "_prestige_" + PlayerData.Instance.LifetimePrestiges.Value);
        }).AddTo(instance);
        (from order in Singleton <PrestigeRunner> .Instance.PrestigeTriggered
         select order == PrestigeOrder.PrestigeStart).Subscribe(delegate
        {
            if (BossBattleActive.Value)
            {
                ElapsedTime.Value = 85536000000000L;
            }
            PlayerData.Instance.BossFailedLastTime.Value = false;
        }).AddTo(instance);
        (from seq in Singleton <WorldRunner> .Instance.MapSequence
         where seq
         select seq).Subscribe(delegate
        {
            PlayerData.Instance.BossFailedLastTime.Value = false;
        }).AddTo(instance);
        UniRx.IObservable <bool> observable2 = (from pair in Singleton <ChunkRunner> .Instance.AllBlockAmount.Pairwise()
                                                select pair.Current == 1 && pair.Previous > 1).CombineLatest(Singleton <ChunkRunner> .Instance.BossBlock, (bool cleared, BossBlockController boss) => cleared && boss != null).StartWith(value: false);
        (from activated in observable2
         where activated
         select activated).Subscribe(delegate
        {
            StartCountdown();
        }).AddTo(instance);
        BossBattleActive = (from secs in BattleSecondsLeft
                            select secs > 0).CombineLatest(observable2, (bool time, bool block) => time && block).DistinctUntilChanged().TakeUntilDestroy(instance)
                           .ToReadOnlyReactiveProperty();
        BossLevelActive = (from boss in Singleton <ChunkRunner> .Instance.BossBlock
                           select boss != null).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        (from pair in BossLevelActive.Pairwise()
         select pair.Current&& !pair.Previous into start
         where start
         select start).Subscribe(delegate
        {
            StartBossLevel();
        }).AddTo(instance);
        BossPreludeActive       = BossLevelActive.CombineLatest(Singleton <ChunkRunner> .Instance.AllBlockAmount, (bool level, int blocks) => level && blocks > 1).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        BossFailedActive        = BossLevelActive.CombineLatest(BossPreludeActive, BossBattleActive, (bool level, bool prelude, bool battle) => level && !prelude && !battle).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        TryBossAvailable        = PlayerData.Instance.BossFailedLastTime.CombineLatest(BossLevelActive, (bool failed, bool active) => failed && !active).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        BossBattlePending       = TryBossAvailable.CombineLatest(BossLevelActive, (bool avail, bool level) => avail || level).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        BossSuccessNotification = (from _ in observable
                                   select Observable.Merge(new UniRx.IObservable <bool>[2]
        {
            Observable.Return <bool>(value: true),
            Observable.Return <bool>(value: false).Delay(TimeSpan.FromSeconds(10.0))
        })).Switch().TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        BossFailedNotification = (from _ in source
                                  select Observable.Merge(new UniRx.IObservable <bool>[2]
        {
            Observable.Return <bool>(value: true),
            Observable.Return <bool>(value: false).Delay(TimeSpan.FromSeconds(10.0))
        })).Switch().TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        BossBattleResult = (from _ in source
                            select false).Merge(observable).StartWith(value: false).ToSequentialReadOnlyReactiveProperty();
        BossFullHP = (from chunk in Singleton <WorldRunner> .Instance.CurrentChunk
                      select ChunkRunner.IsLastChunkForNode(chunk.Index)).Select(delegate(bool last)
        {
            BiomeConfig value = Singleton <WorldRunner> .Instance.CurrentBiomeConfig.Value;
            return((!last) ? value.MiniBossHP : value.BossHP);
        }).CombineLatest(Singleton <DrJellyRunner> .Instance.DrJellyBattle, (BigDouble hp, bool dr) => (!dr) ? hp : (hp * PersistentSingleton <GameSettings> .Instance.DrJellyHpMult)).TakeUntilDestroy(instance)
                     .ToReadOnlyReactiveProperty();
        BossHealthNormalized = (from hp in BossFullHP
                                select(!(hp > new BigDouble(1.0))) ? new BigDouble(1.0) : hp).CombineLatest(BossCurrentHP, (BigDouble full, BigDouble current) => (current / full).ToFloat()).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        (from result in BossBattleResult.Skip(1)
         where !result
         select result).Subscribe(delegate
        {
            AudioController.Instance.QueueEvent(new AudioEvent("BossSequenceFailed", AUDIOEVENTACTION.Play));
        }).AddTo(instance);
        (from result in BossBattleResult.Skip(1)
         where result
         select result).Subscribe(delegate
        {
            PlayerData.Instance.RetryLevelNumber.Value = 0;
        }).AddTo(instance);
        if (PersistentSingleton <GameAnalytics> .Instance != null)
        {
            BossBattleResult.Subscribe(delegate(bool result)
            {
                PersistentSingleton <GameAnalytics> .Instance.BossBattleResult.Value = result;
            }).AddTo(instance);
        }
    }
예제 #25
0
    public void LateInitialize()
    {
        if (ShouldLoginImmediately)
        {
            Login();
            ShouldLoginImmediately = false;
        }
        if (base.Inited)
        {
            Singleton <CloudSyncRunner> .Instance.CloudSync("init_pf");

            return;
        }
        UniRx.IObservable <bool> first = from should in ConnectivityService.InternetConnectionAvailable.CombineLatest(PlayerData.Instance.LifetimePrestiges, (bool net, int prestiges) => net && string.IsNullOrEmpty(LoggedOnPlayerId.Value) && prestiges > 0)
                                         where should
                                         select should;

        UniRx.IObservable <bool> observable = from should in ConnectivityService.InternetConnectionAvailable.CombineLatest(PersistentSingleton <FacebookAPIService> .Instance.IsLoggedToFB, (bool net, bool fb) => net && fb)
                                              where should
                                              select should;

        first.Merge(observable).Subscribe(delegate
        {
            Login();
        });
        MainThreadDispatcher.StartCoroutine(QueueRoutine());
        (from chunk in PlayerData.Instance.LifetimeChunk
         select(chunk != 0) ? Observable.Never <bool>() : m_hasCommandsInFlight.AsObservable()).Switch().Subscribe(delegate(bool inFlight)
        {
            if (BindingManager.Instance != null)
            {
                BindingManager.Instance.SystemPopup.SetActive(inFlight);
            }
        });
        LoggedOnPlayerId.Subscribe(delegate(string loggedID)
        {
            PlayerData.Instance.PFId.Value = loggedID;
        });
        LoggedOnPlayerId.CombineLatest(PlayerData.Instance.DisplayName, (string id, string dn) => dn).Subscribe(delegate(string name)
        {
            PlayFabService playFabService = this;
            GetAccountInfo(delegate(JSONObject json)
            {
                string a = json.asJSONObject("AccountInfo").asJSONObject("TitleInfo").asString("DisplayName", () => string.Empty);
                if (name != string.Empty && a != name)
                {
                    playFabService.UpdateUserDisplayName(name, null, null);
                }
                else if (name == string.Empty && a == string.Empty)
                {
                    (from fbname in Singleton <FacebookRunner> .Instance.PlayerName.AsObservable().Take(1)
                     where !string.IsNullOrEmpty(fbname)
                     select fbname).Subscribe(delegate(string fbname)
                    {
                        playFabService.UpdateUserDisplayName(fbname, null, null);
                    });
                }
            }, null);
        });
        base.Inited = true;
    }
예제 #26
0
        public ColumnSettingSettingsFlyoutViewModel()
        {
            _resourceLoader = new ResourceLoader();

            CanChangeSetting = new ReactiveProperty <bool>(true);

            Name   = new ReactiveProperty <string>();
            Filter = new ReactiveProperty <string>();
            DisableStartupRefresh    = new ReactiveProperty <bool>();
            AutoRefresh              = new ReactiveProperty <bool>();
            AutoRefreshTimerInterval = new ReactiveProperty <double>();
            FetchingNumberOfTweet    = new ReactiveProperty <int>();

            ErrorMessage        = new ReactiveProperty <string>();
            UpdateButtonEnabled = new ReactiveProperty <bool>(true);

            ColumnSetting = new ReactiveProperty <ColumnSetting>();
            ColumnSetting.Subscribe(x =>
            {
                if (x == null)
                {
                    return;
                }

                Filter.Value = x.Filter;
                Name.Value   = x.Name;
                DisableStartupRefresh.Value    = x.DisableStartupRefresh;
                AutoRefresh.Value              = x.AutoRefresh;
                AutoRefreshTimerInterval.Value = x.AutoRefreshTimerInterval;
                FetchingNumberOfTweet.Value    = x.FetchingNumberOfTweet;

                if (ColumnSetting.Value.Action == SettingSupport.ColumnTypeEnum.Home ||
                    ColumnSetting.Value.Action == SettingSupport.ColumnTypeEnum.Mentions ||
                    ColumnSetting.Value.Action == SettingSupport.ColumnTypeEnum.DirectMessages ||
                    ColumnSetting.Value.Action == SettingSupport.ColumnTypeEnum.Events || ColumnSetting.Value.Action ==
                    SettingSupport.ColumnTypeEnum.Favorites)
                {
                    CanChangeSetting.Value = false;
                }
                else
                {
                    CanChangeSetting.Value = true;
                }
            });


            Filter.CombineLatest(Name, (filter, name) => new { Filter = filter, Name = name })
            .Subscribe(x =>
            {
                if (string.IsNullOrEmpty(x.Name))
                {
                    ErrorMessage.Value =
                        _resourceLoader.GetString("SettingsFlyout_Settings_Column_Name_NameIsEmpty");
                    UpdateButtonEnabled.Value = false;
                    return;
                }

                if (string.IsNullOrWhiteSpace(x.Filter))
                {
                    ErrorMessage.Value =
                        _resourceLoader.GetString("SettingsFlyout_Settings_Column_Filter_FilterIsEmpty");
                    UpdateButtonEnabled.Value = false;
                    return;
                }

                try
                {
                    Compiler.Compile(x.Filter, false);
                }
                catch (FilterCompileException e)
                {
                    ErrorMessage.Value =
                        _resourceLoader.GetString(
                            "SettingsFlyout_Settings_Mute_MuteFilter_FilterCompileError") +
                        "\n" + _resourceLoader.GetString("Filter_CompileError_" + e.Error.ToString());
                    UpdateButtonEnabled.Value = false;
                    return;
                }
                catch (Exception e)
                {
                    ErrorMessage.Value =
                        _resourceLoader.GetString(
                            "SettingsFlyout_Settings_Mute_MuteFilter_FilterCompileError") +
                        "\n" + e.Message;
                    UpdateButtonEnabled.Value = false;
                    return;
                }

                ErrorMessage.Value        = _resourceLoader.GetString("SettingsFlyout_Settings_Column_SaveOK");
                UpdateButtonEnabled.Value = true;
            });


            SaveColumnSettingCommand = new ReactiveCommand();
            SaveColumnSettingCommand.Subscribe(async x =>
            {
                ColumnSetting.Value.Name   = Name.Value;
                ColumnSetting.Value.Filter = Filter.Value;
                ColumnSetting.Value.DisableStartupRefresh    = DisableStartupRefresh.Value;
                ColumnSetting.Value.AutoRefresh              = AutoRefresh.Value;
                ColumnSetting.Value.AutoRefreshTimerInterval = AutoRefreshTimerInterval.Value;
                ColumnSetting.Value.FetchingNumberOfTweet    = FetchingNumberOfTweet.Value;

                await AdvancedSettingService.AdvancedSetting.SaveToAppSettings();

                await Notice.Instance.ShowMessageDialogMessenger.Raise(new MessageDialogNotification
                {
                    Message = _resourceLoader.GetString("ConfirmDialog_UpdateColumnSettingSuccessfully"),
                    Title   = "Message"
                });
            });
        }
예제 #27
0
        public ValidationWindowViewModel()
        {
            WithDataAnnotations = new ReactiveProperty <string>()                  // 1) ReavtivePropertyを生成する
                                  .SetValidateAttribute(() => WithDataAnnotations) // 2) WithDataAnnotationsに割り当たっている属性を1)で作ったインスタンスにセットする
                                  .AddTo(Disposables);                             // 3) まとめてDisposeできるように登録

            WithDataAnnotationsErrMessage = WithDataAnnotations                    // 1) 情報ソースから
                                            .ObserveValidationErrorMessage()       // 2) ValidationエラーメッセージをObserveする
                                            .ToReadOnlyReactivePropertySlim()      // 3) ReactivePropertyに変換
                                            .AddTo(Disposables);                   // 4) まとめてDisposeできるように登録


            WithCustomValidationLogic = new ReactiveProperty <string>()
                                        .SetValidateNotifyError(x => !string.IsNullOrEmpty(x) && x.Contains("-") ? null : "Require '-'")
                                        .AddTo(Disposables);
            WithCustomValidationLogicErrMessage = WithCustomValidationLogic
                                                  .ObserveValidationErrorMessage()
                                                  .ToReadOnlyReactivePropertySlim()
                                                  .AddTo(Disposables);

            HasValidationErrors = new[]
            {
                WithDataAnnotations.ObserveHasErrors,
                WithCustomValidationLogic.ObserveHasErrors,
            }.CombineLatest(x => x.Any(y => y))
            .ToReactiveProperty()
            .AddTo(Disposables);

            //HasValidationErrors = WithDataAnnotations.ObserveHasErrors
            //    .CombineLatest(WithCustomValidationLogic.ObserveHasErrors, (x, y) => x | y)
            //    .ToReactiveProperty()
            //    .AddTo(Disposables);
            ////https://blog.okazuki.jp/entry/20120219/1329663635


            SubmitCommand = new[]
            {
                WithDataAnnotations.ObserveHasErrors.Inverse(),           // WithDataAnnotationsにエラーがないこと
                    WithCustomValidationLogic.ObserveHasErrors.Inverse(), // WithCustomValidationLogicにエラーがないこと
            }.CombineLatestValuesAreAllTrue()                             // どちらかのイベントが発行されたときに、どちらもTrueであること
            .ToReactiveCommand()                                          // コマンドに変更
            .AddTo(Disposables);

            // コマンド処理処理の登録
            SubmitCommand.Subscribe(_ => Trace.WriteLine("SubmitCommand"));

            Message = WithDataAnnotations.CombineLatest(WithCustomValidationLogic, (x, y) => $"You submitted \'{x} & {y}\'")
                                                    //.Throttle(TimeSpan.FromMilliseconds(1000))    // 1000ms間値が変化しなかったら、それまでの値を流す。
                      .Throttle(_ => SubmitCommand) // SubmitCommandが実行されたときに、それまでの値を流す。。。??
                      .ToReadOnlyReactivePropertySlim();


            // 最初のValidationエラーを無視してくれる
            IgnoreInitialValidationError = new ReactiveProperty <string>(mode: ReactivePropertyMode.Default | ReactivePropertyMode.IgnoreInitialValidationError)
                                           .SetValidateAttribute(() => IgnoreInitialValidationError)
                                           .AddTo(Disposables);



            // ModelとシンクしているプロパティのValidation
            FirstName = poco.ToReactivePropertyAsSynchronized(x => x.FirstName, ignoreValidationErrorValue: true)
                        .SetValidateAttribute(() => FirstName)                   // ↑ ignoreValidationErrorValue: エラー時にModelに値を反映させるかどうかのフラグ
                        .AddTo(Disposables);
        }
예제 #28
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="manager"></param>
        public MainWindowViewModel(ApplicationManager manager)
        {
            _manager = manager;
            _manager.Error += manager_Error;
            _applications = _manager.Applications.ToSyncedSynchronizationContextCollection(x => new ApplicationViewModel(_manager, x), SynchronizationContext.Current);

            IsSettingsOpen = new ReactiveProperty<bool>(false);
            IsDetailsOpen = new ReactiveProperty<bool>(false);
            IsProgressActive = new ReactiveProperty<bool>(false);

            ShowWindowRightCommands = IsSettingsOpen.CombineLatest(IsDetailsOpen, (a, b) => !a && !b)
                                                    .ToReactiveProperty();

            InitialDirectory = _manager.Settings.ToReactivePropertyAsSynchronized(x => x.ApplicationRootDirectoryPath);

            ShowHelpCommand = new ReactiveCommand();
            ShowHelpCommand.Subscribe(_ => ShowHelp());

            RegisterApplicationCommand = IsProgressActive.Select(x => !x).ToReactiveCommand();
            RegisterApplicationCommand.Subscribe(_ => RegisterApplication());

            InstallApplicationCommand = IsProgressActive.Select(x => !x).ToReactiveCommand();
            InstallApplicationCommand.Subscribe(_ => InstallApplication());

            OpenSettingCommand = new ReactiveCommand();
            OpenSettingCommand.Subscribe(_ => ShowSettings());

            ShowDetailsCommand = new ReactiveCommand<ApplicationViewModel>();
            ShowDetailsCommand.Subscribe(ShowDetails);

            CurrentItem = new ReactiveProperty<ApplicationViewModel>();

            SettingsViewModel = new ReactiveProperty<SettingsViewModel>();
        }
예제 #29
0
    public void PostInit()
    {
        SceneLoader    root = SceneLoader.Instance;
        BindingManager bind = BindingManager.Instance;

        (from order in Singleton <PrestigeRunner> .Instance.PrestigeTriggered
         where order == PrestigeOrder.PrestigePost
         select order).Do(delegate
        {
        }).Subscribe(delegate
        {
            ResetChunks();
            SpawnBaseCamp();
        }).AddTo(root);
        BlocksClearTriggered.Do(delegate
        {
        }).Subscribe(delegate
        {
            if (!IsNextChunkBoss(Singleton <WorldRunner> .Instance.CurrentChunk.Value.Index))
            {
                SpawnChunkIncrease();
            }
            else if (PlayerData.Instance.BossFailedLastTime.Value)
            {
                SpawnChunkRetry();
            }
            else
            {
                SpawnBoss();
            }
        }).AddTo(root);
        (from _ in Singleton <BossSuccessRunner> .Instance.SequenceClosed
         where !ShouldGoToMap(Singleton <WorldRunner> .Instance.CurrentChunk.Value.Index, PlayerData.Instance.LifetimeChunk.Value)
         select _).Do(delegate
        {
        }).Subscribe(delegate
        {
            SpawnChunkIncrease();
        }).AddTo(root);
        (from _ in Singleton <BossSuccessRunner> .Instance.SequenceClosed
         where ShouldGoToMap(Singleton <WorldRunner> .Instance.CurrentChunk.Value.Index, PlayerData.Instance.LifetimeChunk.Value)
         select _).Do(delegate
        {
        }).Subscribe(delegate
        {
            root.StartCoroutine(MapSequenceRoutine());
        }).AddTo(root);
        (from win in Singleton <BossBattleRunner> .Instance.BossBattleResult.Skip(1)
         where !win
         select win).Delay(TimeSpan.FromSeconds(3.0)).Subscribe(delegate
        {
            if (PlayerData.Instance.BossFailedLastTime.Value)
            {
                SpawnChunkRetry();
            }
        }).AddTo(root);
        (from tuple in Singleton <BossBattleRunner> .Instance.BossBattleActive.CombineLatest(Singleton <BossBattleRunner> .Instance.BossCurrentHP, (bool active, BigDouble hp) => new
        {
            active,
            hp
        })
         where tuple.active
         select tuple).Subscribe(tuple =>
        {
            ChunkMaxHealth.Value     = Singleton <BossBattleRunner> .Instance.BossFullHP.Value;
            CurrentChunkHealth.Value = tuple.hp;
        }).AddTo(root);
        (from active in Singleton <BossBattleRunner> .Instance.BossBattleActive.Pairwise()
         where !active.Current && active.Previous
         select active).Subscribe(delegate
        {
            CurrentChunkHealth.Value = BigDouble.ZERO;
        }).AddTo(root);
        BlocksClearTriggered.Subscribe(delegate
        {
            CurrentChunkHealth.Value = BigDouble.ZERO;
        }).AddTo(root);
        (from _ in (from _ in TryBossAgainTriggered
                    select(from moving in Singleton <CameraMoveRunner> .Instance.IsCameraMoving
                           where !moving
                           select moving).Take(1)).Switch()
         where !Singleton <BossBattleRunner> .Instance.BossLevelActive.Value
         select _).Subscribe(delegate
        {
            SpawnBossRetry();
        }).AddTo(root);
        if (Singleton <WorldRunner> .Instance.CurrentChunk.Value.Index == 0)
        {
            SpawnBaseCamp();
        }
        else
        {
            SpawnGameLoaded();
        }
        if (PlayerData.Instance.LifetimeChunk.Value == 0 && PersistentSingleton <GameSettings> .Instance.IntroSequenceOn)
        {
            BindingManager.Instance.MapPanel.SetActive(value: true);
            BindingManager.Instance.MapCamera.IntroCameraDrive();
        }
        Singleton <TntRunner> .Instance.TntTriggered.Subscribe(delegate(BigDouble damage)
        {
            CauseDamageToRandomBlocks(damage, (128L * Singleton <CumulativeBonusRunner> .Instance.BonusMult[12].Value).ToInt());
            Vector3 position = bind.CameraCtrl.transform.position;
            CauseBlastWave(position.x0z(), 10f);
        }).AddTo(root);

        HeroDamageRunner mainHeroDamage = Singleton <HeroTeamRunner> .Instance.GetOrCreateHeroDamageRunner(0);

        Singleton <AutoMineRunner> .Instance.DamageTriggered.Subscribe(delegate
        {
            CauseDamageToClosestBlockOrBoss(mainHeroDamage.Damage.Value *PersistentSingleton <GameSettings> .Instance.AutoMineMultiplier, bind.TornadoDamageNode.position);
        }).AddTo(root);

        GoldBlockReward = BlocksInChunk.CombineLatest(Singleton <WorldRunner> .Instance.CurrentBiomeConfig, Singleton <GoldFingerRunner> .Instance.GoldFingerActive, GoldBlocks, (int blocks, BiomeConfig cnfg, bool goldFinger, int golds) => (!goldFinger) ? (new BigDouble(blocks) * cnfg.BlockReward / golds) : (cnfg.BlockReward * 13.5)).TakeUntilDestroy(root).ToReactiveProperty();
        (from gf in Singleton <GoldFingerRunner> .Instance.GoldFingerActive.Pairwise()
         where !gf.Current && gf.Previous
         select gf).Subscribe(delegate
        {
            GoldBlockReward.SetValueAndForceNotify(Singleton <WorldRunner> .Instance.CurrentBiomeConfig.Value.BlockReward * 13.5);
        }).AddTo(root);
        CanBeHurt = Singleton <BossBattleRunner> .Instance.BossBattlePaused.CombineLatest(Singleton <PrestigeRunner> .Instance.SequenceDone, Singleton <WorldRunner> .Instance.MapSequence, (bool bossPause, bool prestigeDone, bool map) => !bossPause && prestigeDone && !map).TakeUntilDestroy(root).ToReadOnlyReactiveProperty();

        TickerService.MasterTicksFast.Subscribe(delegate(long ticks)
        {
            m_timeSinceLastHitSound     += ticks;
            m_timeSinceLastDestroySound += ticks;
        }).AddTo(root);
        (from triggered in BlocksClearTriggered
         where triggered
         select triggered).Subscribe(delegate
        {
            overflowChunk = false;
        }).AddTo(root);
    }
예제 #30
0
    public TournamentRunner()
    {
        SceneLoader instance = SceneLoader.Instance;

        Singleton <PropertyManager> .Instance.AddRootContext(this);

        PFIDsUsed.Add("D1E872B9C9DA0648");
        LoggedInPlayfab = (from id in PersistentSingleton <PlayFabService> .Instance.LoggedOnPlayerId.StartWith(string.Empty)
                           select id != string.Empty).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        TimeTillTournament      = TickerService.MasterTicksSlow.CombineLatest(ServerTimeService.IsSynced, (long tick, bool sync) => (!sync) ? (-1) : GetTimeTillTournament()).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        TimeTillTournamentClock = (from time in TimeTillTournament.DistinctUntilChanged()
                                   select(time <= 0) ? string.Empty : TextUtils.FormatSecondsShortWithDays(time)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        (from till in TimeTillTournament
         where till == 0
         select till).Subscribe(delegate
        {
            ResetIfDifferentDevice();
        }).AddTo(instance);
        TournamentAccessable  = TimeTillTournament.CombineLatest(PlayerData.Instance.TournamentIdCurrent, TournamentFetched, ConnectivityService.InternetConnectionAvailable, (long time, int id, bool fetched, bool connected) => connected && time == 0 && id < 0 && fetched).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        CurrentlyInTournament = (from id in PlayerData.Instance.TournamentIdCurrent
                                 select id >= 0 && CheckIfSameDevice()).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        (from should in TournamentFetched.CombineLatest(TimeTillTournament, FetchAttempt, LoggedInPlayfab, (bool fetched, long till, int attempt, bool loggedIn) => !fetched && attempt == 0 && till == 0)
         where should
         select should).Subscribe(delegate
        {
            TryToFetchTournament();
        }).AddTo(instance);
        (from timestamp in PlayerData.Instance.TournamentTimeStamp
         where timestamp + 10000000L * (long)PersistentSingleton <GameSettings> .Instance.TournamentDurationSeconds >= ServerTimeService.NowTicks() && ServerTimeService.NowTicks() >= timestamp && CheckIfSameDevice()
         select timestamp).Subscribe(delegate
        {
            TournamentRuns.SetValueAndForceNotify(LoadTournamentRuns());
            TournamentActive.SetValueAndForceNotify(value: true);
        }).AddTo(instance);
        TimeTillTournamentEnd = (from should in TickerService.MasterTicks.CombineLatest(ServerTimeService.IsSynced, PlayerData.Instance.TournamentIdCurrent, (long tick, bool sync, int id) => sync && id >= 0 && CheckIfSameDevice())
                                 where should
                                 select should into _
                                 select GetTimeTillTournamentEnd()).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        TournamentEndClock = (from time in TimeTillTournamentEnd.DistinctUntilChanged()
                              select(time <= 0) ? string.Empty : TextUtils.FormatSecondsShort(time)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        TournamentEnded = TimeTillTournamentEnd.CombineLatest(PlayerData.Instance.TournamentIdCurrent, (long time, int id) => time < 0 && id >= 0).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        (from ended in TournamentEnded
         where ended
         select ended).Subscribe(delegate
        {
            LoadTournamentEndedValues();
        }).AddTo(instance);
        TournamentWorldReached = (from world in PlayerData.Instance.MainChunk
                                  select world >= 70).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        DisplayNameGiven = (from name in PlayerData.Instance.DisplayName
                            select name != string.Empty).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        TournamentsUnlocked = PlayerData.Instance.LifetimePrestiges.CombineLatest(PlayerData.Instance.LifetimeChunk, (int prest, int chunk) => prest > 0 || chunk >= 45).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
        (from unlocked in TournamentsUnlocked.Pairwise()
         where !unlocked.Previous && unlocked.Current
         select unlocked).Subscribe(delegate
        {
            BindingManager.Instance.TournamentUnlockedParent.ShowInfo();
        }).AddTo(instance);
        PlayerData.Instance.Medals.Take(1).Subscribe(delegate
        {
            TryToBuyTrophy(showUnlocking: false);
        }).AddTo(instance);
        PlayerData.Instance.Trophies.Subscribe(delegate(int trophies)
        {
            CalculateTrophiesMultiplier(trophies);
        }).AddTo(instance);
        InternetConnectionAvailable = (from avail in ConnectivityService.InternetConnectionAvailable
                                       select(avail)).TakeUntilDestroy(instance).ToReadOnlyReactiveProperty();
    }
        public GetAppInstallFilesBlobDialogViewModel()
        {
            // Show/Hide Blob
            ShowHideBlobSectionCommand.Subscribe(_ =>
            {
                ShowHideBlobSectionButtonLabel.Value = ShowBlobSectionVisibility.Value == Visibility.Collapsed
                    ? ExpandButtonLabel
                    : CollapseButtonLabel;
                ShowBlobSectionVisibility.Value = ShowBlobSectionVisibility.Value == Visibility.Collapsed
                    ? Visibility.Visible
                    : Visibility.Collapsed;
            })
            .AddTo(disposable);

            // Storage Credential Input
            StorageConnectionInput = new ReactiveProperty <string>(blobConnectionUseCase.Read <string>("blob_connection_string"));
            StorageConnectionInput.Subscribe(x => blobConnectionUseCase.Save("blob_connection_string", x)).AddTo(disposable);
            StorageContainerInput = new ReactiveProperty <string>(blobConnectionUseCase.Read <string>("container"));
            StorageContainerInput.Subscribe(x => blobConnectionUseCase.Save("container", x)).AddTo(disposable);

            // Copy Button
            CopyButtonContent  = new ReactiveProperty <string>("Copy SasUrl");
            CopyButtonEnabled  = ArtifactUrl.Select(x => !string.IsNullOrWhiteSpace(x)).ToReactiveProperty();
            OnClickCopyCommand = CopyButtonEnabled.ToReactiveCommand();
            OnClickCopyCommand
            .Do(_ => blobSasUrlUseCase.CopySasUrl(ArtifactUrl.Value, StorageConnectionInput.Value, StorageContainerInput.Value, SelectedArtifact.Value.Name))
            .SelectMany(x => TemporaryDisableCopyButtonAsObservable(TimeSpan.FromMilliseconds(500), "Copy SasUrl"))
            .Subscribe()
            .AddTo(disposable);

            // Download Button
            blobArtifactUsecase.DownloadStatus.Subscribe(x => DownloadStatus.Value = x).AddTo(disposable);
            OnClickDownloadCommand = CopyButtonEnabled.ToAsyncReactiveCommand();
            OnClickDownloadCommand
            .Subscribe(async _ => await blobArtifactUsecase.DownloadHoloLensPackagesAsync(StorageConnectionInput.Value, StorageContainerInput.Value, SelectedArtifact.Value.Name, SelectedArtifact.Value.Size, SelectedArtifact.Value.FileName))
            .AddTo(disposable);

            // OpenFolder Button
            OnClickOpenDownloadFolderCommand.Subscribe(_ => blobArtifactUsecase.OpenFolderAsync()).AddTo(disposable);
            OnClickOpenDownloadBlobFolderCommand.Subscribe(_ => blobArtifactUsecase.OpenDownloadFolderAsync()).AddTo(disposable);

            // Initialize by obtain artifact informations
            blobArtifactUsecase.Artifacts
            .Where(x => x != null)
            .Do(x =>
            {
                Projects.Add(x);
                BlobResult.Value = $"Found {Projects.Count} projects.";
            })
            .Subscribe()
            .AddTo(disposable);
            blobArtifactUsecase.RequestFailedMessage
            .Do(x => BlobResult.Value = x)
            .Subscribe()
            .AddTo(disposable);

            // Blob Download
            ComboBoxEnabled         = Projects.CollectionChangedAsObservable().Any().ToReactiveProperty();
            IsEnableCheckBlobButton = StorageConnectionInput
                                      .CombineLatest(StorageContainerInput, (r, l) => !string.IsNullOrWhiteSpace(r) && !string.IsNullOrWhiteSpace(l))
                                      .ToReadOnlyReactiveProperty();
            OnClickCheckBlobCommand = IsEnableCheckBlobButton.ToAsyncReactiveCommand();
            OnClickCheckBlobCommand.Subscribe(async _ =>
            {
                var task             = blobArtifactUsecase.RequestHoloLensPackagesAsync(StorageConnectionInput.Value, StorageContainerInput.Value);
                IsBlobChecking.Value = true;
                Projects.Clear();
                Branches?.Clear();
                Artifacts?.Clear();
                BlobResult.Value = "Trying obtain project infomations.";
                await task;
                IsBlobChecking.Value = false;
            })
            .AddTo(disposable);
            OnClickCancelBlobCommand = IsBlobChecking.Select(x => x).ToReactiveCommand();
            OnClickCancelBlobCommand
            .Do(_ => Projects.Clear())
            .Subscribe(_ => blobArtifactUsecase.CancelRequest())
            .AddTo(disposable);

            // Update Collection with Clear existing collection when selected.
            Branches = SelectedProject.Where(x => x != null)
                       .Do(_ => Branches?.Clear())
                       .Do(_ => Artifacts?.Clear())
                       .SelectMany(x => blobArtifactUsecase.GetArtifactCache(x.Project))
                       .ToReactiveCollection();
            Artifacts = SelectedBranch.Where(x => x != null)
                        .Do(x => Artifacts?.Clear())
                        .SelectMany(x => blobArtifactUsecase.GetArtifactCache(SelectedProject.Value?.Project, x.Branch))
                        .ToReactiveCollection();
            SelectedArtifact
            .Where(x => x != null)
            .Do(x =>
            {
                ArtifactName.Value    = x.Name;
                ArtifactCaption.Value = $"(Size: {x.Size}, MD5: {x.MD5}, LeaseState: {x.LeaseState})";
                ArtifactUrl.Value     = x.Uri.AbsoluteUri;
            })
            .ToReactiveProperty();
        }