public LibraryView(LibraryModel model, LibraryListView.Factory libraryListViewFactory, LibraryBookView.Factory templateBookViewFactory, SelectedTabChangedEvent selectedTabChangedEvent, SendReceiveCommand sendReceiveCommand, TeamCollectionManager tcManager) { _model = model; InitializeComponent(); splitContainer1.BackColor = Palette.BookListSplitterColor; // controls the left vs. right splitter _toolStrip.Renderer = new NoBorderToolStripRenderer(); _toolStripLeft.Renderer = new NoBorderToolStripRenderer(); _collectionListView = libraryListViewFactory(); _collectionListView.Dock = DockStyle.Fill; splitContainer1.Panel1.Controls.Add(_collectionListView); _bookView = templateBookViewFactory(); _bookView.TeamCollectionMgr = tcManager; _bookView.Dock = DockStyle.Fill; splitContainer1.Panel2.Controls.Add(_bookView); // When going down to Shrink Stage 3 (see WorkspaceView), we want the right-side toolstrip to take precedence // (Settings, Other Collection). // This essentially makes the TC Status button's zIndex less than the buttons on the right side. _toolStripLeft.SendToBack(); splitContainer1.SplitterDistance = _collectionListView.PreferredWidth; _makeBloomPackButton.Visible = model.IsShellProject; _sendReceiveButton.Visible = Settings.Default.ShowSendReceive; if (sendReceiveCommand != null) { #if Chorus _sendReceiveButton.Click += (x, y) => sendReceiveCommand.Raise(this); _sendReceiveButton.Enabled = !SendReceiver.SendReceiveDisabled; #endif } else { _sendReceiveButton.Enabled = false; } if (SIL.PlatformUtilities.Platform.IsMono) { BackgroundColorsForLinux(); } selectedTabChangedEvent.Subscribe(c => { if (c.To == this) { Logger.WriteEvent("Entered Collections Tab"); } }); SetTeamCollectionStatus(tcManager); TeamCollectionManager.TeamCollectionStatusChanged += (sender, args) => { if (IsHandleCreated && !IsDisposed) { SafeInvoke.InvokeIfPossible("update TC status", this, false, () => SetTeamCollectionStatus(tcManager)); } }; _tcStatusButton.Click += (sender, args) => { // Any messages for which reloading the collection is a useful action? var showReloadButton = tcManager.MessageLog.ShouldShowReloadButton; // Reinstate this to see messages from before we started up. // We think it might be too expensive to show a list as long as this might get. // Instead, in the short term we may add a button to show the file. // Later we may implement some efficient way to scroll through them. // tcManager.CurrentCollection?.MessageLog?.LoadSavedMessages(); using (var dlg = new ReactDialog("teamCollectionDialogBundle", new { showReloadButton }, "Team Collection")) { dlg.ShowDialog(this); tcManager.CurrentCollectionEvenIfDisconnected?.MessageLog.WriteMilestone(MessageAndMilestoneType .LogDisplayed); } }; }
private void ShowIdCollisionDialog() { var newThumbPath = ChooseBestUploadingThumbnailPath(_model.Book).ToLocalhost(); var newTitle = _model.Book.TitleBestForUserDisplay; var newLanguages = ConvertLanguageCodesToNames(LanguagesCheckedToUpload, _model.Book.BookData); if (_signLanguageCheckBox.Checked && !string.IsNullOrEmpty(CurrentSignLanguageName)) { var newLangs = newLanguages.ToList(); if (!newLangs.Contains(CurrentSignLanguageName)) { newLangs.Add(CurrentSignLanguageName); } newLanguages = newLangs; } var existingBookInfo = _model.ConflictingBookInfo; var updatedDateTime = (DateTime)existingBookInfo.updatedAt; var createdDateTime = (DateTime)existingBookInfo.createdAt; // Find the best title available (BL-11027) // Users can click on this title to bring up the existing book's page. var existingTitle = existingBookInfo.title?.Value; if (String.IsNullOrEmpty(existingTitle)) { // If title is undefined (which should not be the case), then use the first title from allTitles. var allTitlesString = existingBookInfo.allTitles?.Value; if (!String.IsNullOrEmpty(allTitlesString)) { try { var allTitles = Newtonsoft.Json.Linq.JObject.Parse(allTitlesString); foreach (var title in allTitles) { // title.Value is dynamic language code / title string pair // title.Value.Value is the actual book title in the associated language if (title?.Value?.Value != null) { existingTitle = title.Value.Value; break; } } } catch { // ignore parse failure -- should never happen at this point. } } } // If neither title nor allTitles are defined, just give a placeholder value. if (String.IsNullOrEmpty(existingTitle)) { existingTitle = "Unknown"; } var existingId = existingBookInfo.objectId.ToString(); var existingBookUrl = BloomLibraryUrlPrefix + "/book/" + existingId; var existingLanguages = ConvertLanguagePointerObjectsToNames(existingBookInfo.langPointers); var createdDate = createdDateTime.ToString("d", CultureInfo.CurrentCulture); var updatedDate = updatedDateTime.ToString("d", CultureInfo.CurrentCulture); var existingThumbUrl = GetBloomLibraryThumbnailUrl(existingBookInfo); using (var dlg = new ReactDialog("uploadIDCollisionDlgBundle", // Props for dialog; must be the same as IUploadCollisionDlgProps in js-land. new { userEmail = _model.LoggedIn ? _userId.Text : "", newThumbUrl = newThumbPath, newTitle, newLanguages, existingTitle = existingTitle, existingLanguages, existingCreatedDate = createdDate, existingUpdatedDate = updatedDate, existingBookUrl, existingThumbUrl } )) { dlg.Width = 770; dlg.Height = 570; dlg.ControlBox = false; dlg.ShowDialog(Shell.GetShellOrOtherOpenForm()); } }
// ENHANCE: Reduce duplication in HtmlErrorReporter and ProblemReportApi code. Some of the ProblemReportApi code can move to HtmlErrorReporter code. // ENHANCE: I think levelOfProblem would benefit from being required and being an enum. /// <summary> /// Shows a problem dialog. /// </summary> /// <param name="controlForScreenshotting"></param> /// <param name="exception"></param> /// <param name="detailedMessage"></param> /// <param name="levelOfProblem">"user", "nonfatal", or "fatal"</param> /// <param name="additionalPathsToInclude"></param> public static void ShowProblemDialog(Control controlForScreenshotting, Exception exception, string detailedMessage = "", string levelOfProblem = "user", string shortUserLevelMessage = "", bool isShortMessagePreEncoded = false, string[] additionalPathsToInclude = null) { // Before we do anything that might be "risky", put the problem in the log. LogProblem(exception, detailedMessage, levelOfProblem); if (Program.RunningHarvesterMode) { Console.WriteLine(levelOfProblem + " Problem Detected: " + shortUserLevelMessage + " " + detailedMessage + " " + exception); return; } StartupScreenManager.CloseSplashScreen(); // if it's still up, it'll be on top of the dialog lock (_showingProblemReportLock) { if (_showingProblemReport) { // If a problem is reported when already reporting a problem, that could // be an unbounded recursion that freezes the program and prevents the original // problem from being reported. So minimally report the recursive problem and stop // the recursion in its tracks. // // Alternatively, can happen if multiple async BloomAPI calls go out and return errors. // It's probably not helpful to have multiple problem report dialogs at the same time // in this case either (even if there are theoretically a finite (not infinite) number of them) const string msg = "MULTIPLE CALLS to ShowProblemDialog. Suppressing the subsequent calls"; Console.Write(msg); Logger.WriteEvent(msg); return; // Abort } _showingProblemReport = true; } // We have a better UI for this problem // Note that this will trigger whether it's a plain 'ol System.IO.PathTooLongException, or our own enhanced subclass, Bloom.Utiles.PathTooLongException if (exception is System.IO.PathTooLongException) { Utils.LongPathAware.ReportLongPath((System.IO.PathTooLongException)exception); return; } GatherReportInfoExceptScreenshot(exception, detailedMessage, shortUserLevelMessage, isShortMessagePreEncoded); if (controlForScreenshotting == null) { controlForScreenshotting = Form.ActiveForm; } if (controlForScreenshotting == null) // still possible if we come from a "Details" button { controlForScreenshotting = FatalExceptionHandler.ControlOnUIThread; } ResetScreenshotFile(); // Originally, we used SafeInvoke for both the screenshot and the new dialog display. SafeInvoke was great // for trying to get a screenshot, but having the actual dialog inside // of it was causing problems for handling any errors in showing the dialog. // Now we use SafeInvoke only inside of this extracted method. TryGetScreenshot(controlForScreenshotting); if (BloomServer._theOneInstance == null) { // We got an error really early, before we can use HTML dialogs. Report using the old dialog. // Hopefully we're still on the one main thread. HtmlErrorReporter.ShowFallbackProblemDialog(levelOfProblem, exception, detailedMessage, shortUserLevelMessage, isShortMessagePreEncoded); return; } SafeInvoke.InvokeIfPossible("Show Problem Dialog", controlForScreenshotting, false, () => { // Uses a browser ReactDialog (if possible) to show the problem report try { // We call CloseSplashScreen() above too, where it might help in some cases, but // this one, while apparently redundant might be wise to keep since closing the splash screen // needs to be done on the UI thread. StartupScreenManager.CloseSplashScreen(); if (!BloomServer.ServerIsListening) { // We can't use the react dialog! HtmlErrorReporter.ShowFallbackProblemDialog(levelOfProblem, exception, detailedMessage, shortUserLevelMessage, isShortMessagePreEncoded); return; } // Precondition: we must be on the UI thread for Gecko to work. using (var dlg = new ReactDialog("problemReportBundle", new { level = levelOfProblem }, "Problem Report")) { _additionalPathsToInclude = additionalPathsToInclude; dlg.FormBorderStyle = FormBorderStyle.FixedToolWindow; // Allows the window to be dragged around dlg.ControlBox = true; // Add controls like the X button back to the top bar dlg.Text = ""; // Remove the title from the WinForms top bar dlg.Width = 731; dlg.Height = 616; // ShowDialog will cause this thread to be blocked (because it spins up a modal) until the dialog is closed. BloomServer._theOneInstance.RegisterThreadBlocking(); try { // Keep dialog on top of program window if possible. See https://issues.bloomlibrary.org/youtrack/issue/BL-10292. if (controlForScreenshotting is Bloom.Shell) { dlg.ShowDialog(controlForScreenshotting); } else { dlg.ShowDialog(); } } finally { BloomServer._theOneInstance.RegisterThreadUnblocked(); _additionalPathsToInclude = null; } } } catch (Exception problemReportException) { Logger.WriteError("*** ProblemReportApi threw an exception trying to display", problemReportException); // At this point our problem reporter has failed for some reason, so we want the old WinForms handler // to report both the original error for which we tried to open our dialog and this new one where // the dialog itself failed. // In order to do that, we create a new exception with the original exception (if there was one) as the // inner exception. We include the message of the exception we just caught. Then we call the // old WinForms fatal exception report directly. // In any case, both of the errors will be logged by now. var message = "Bloom's error reporting failed: " + problemReportException.Message; // Fallback to Winforms in case of trouble getting the browser up var fallbackReporter = new WinFormsErrorReporter(); // ENHANCE?: If reporting a non-fatal problem failed, why is the program required to abort? It might be able to handle other tasks successfully fallbackReporter.ReportFatalException(new ApplicationException(message, exception ?? problemReportException)); } finally { lock (_showingProblemReportLock) { _showingProblemReport = false; } } }); }
public ReactCollectionTabView(LibraryModel model, LibraryListView.Factory libraryListViewFactory, LibraryBookView.Factory templateBookViewFactory, SelectedTabChangedEvent selectedTabChangedEvent, SendReceiveCommand sendReceiveCommand, TeamCollectionManager tcManager) { _model = model; InitializeComponent(); BackColor = _reactControl.BackColor = Palette.GeneralBackground; _toolStrip.Renderer = new NoBorderToolStripRenderer(); _toolStripLeft.Renderer = new NoBorderToolStripRenderer(); // When going down to Shrink Stage 3 (see WorkspaceView), we want the right-side toolstrip to take precedence // (Settings, Other Collection). // This essentially makes the TC Status button's zIndex less than the buttons on the right side. _toolStripLeft.SendToBack(); //TODO splitContainer1.SplitterDistance = _collectionListView.PreferredWidth; _makeBloomPackButton.Visible = model.IsShellProject; _sendReceiveButton.Visible = Settings.Default.ShowSendReceive; if (sendReceiveCommand != null) { #if Chorus _sendReceiveButton.Click += (x, y) => sendReceiveCommand.Raise(this); _sendReceiveButton.Enabled = !SendReceiver.SendReceiveDisabled; #endif } else { _sendReceiveButton.Enabled = false; } if (SIL.PlatformUtilities.Platform.IsMono) { BackgroundColorsForLinux(); } selectedTabChangedEvent.Subscribe(c => { if (c.To == this) { Logger.WriteEvent("Entered Collections Tab"); } }); SetTeamCollectionStatus(tcManager); TeamCollectionManager.TeamCollectionStatusChanged += (sender, args) => { return; if (!IsDisposed) { SafeInvoke.InvokeIfPossible("update TC status", this, false, () => SetTeamCollectionStatus(tcManager)); } }; _tcStatusButton.Click += (sender, args) => { // Any messages for which reloading the collection is a useful action? var showReloadButton = tcManager.MessageLog.ShouldShowReloadButton; // Reinstate this to see messages from before we started up. // We think it might be too expensive to show a list as long as this might get. // Instead, in the short term we may add a button to show the file. // Later we may implement some efficient way to scroll through them. // tcManager.CurrentCollection?.MessageLog?.LoadSavedMessages(); using (var dlg = new ReactDialog("teamCollectionDialog", new { showReloadButton })) { dlg.ShowDialog(this); tcManager.CurrentCollectionEvenIfDisconnected?.MessageLog.WriteMilestone(MessageAndMilestoneType.LogDisplayed); } }; // We don't want this control initializing until team collections sync (if any) is done. // That could change, but for now we're not trying to handle async changes arriving from // the TC to the local collection, and as part of that, the collection tab doesn't expect // the local collection to change because of TC stuff once it starts loading. Controls.Remove(_reactControl); }