private void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("Player")) { GameObject RaytransmitterFire = GameObject.Find("RaytransmitterFire"); Raytransmitter raytransmitter = RaytransmitterFire.GetComponent <Raytransmitter>(); raytransmitter.enabled = true; } }
public void Hitting() { if (Hitname == "Raytransmitter") { this.gameObject.SetActive(false); GameObject trigger = GameObject.Find("Bridge"); Bridge bridge_s = trigger.GetComponent <Bridge>(); bridge_s.Appear(); GameObject raytrans_1 = GameObject.Find("Bullettransmitter_1"); Raytransmitter ray = raytrans_1.GetComponent <Raytransmitter>(); ray.model = 1; GameObject raytrans_2 = GameObject.Find("Bullettransmitter_2"); Raytransmitter ray_2 = raytrans_2.GetComponent <Raytransmitter>(); ray_2.model = 1; } }