예제 #1
0
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.CompareTag("Player"))
     {
         GameObject     RaytransmitterFire = GameObject.Find("RaytransmitterFire");
         Raytransmitter raytransmitter     = RaytransmitterFire.GetComponent <Raytransmitter>();
         raytransmitter.enabled = true;
     }
 }
예제 #2
0
    public void Hitting()
    {
        if (Hitname == "Raytransmitter")
        {
            this.gameObject.SetActive(false);
            GameObject trigger = GameObject.Find("Bridge");

            Bridge bridge_s = trigger.GetComponent <Bridge>();
            bridge_s.Appear();

            GameObject     raytrans_1 = GameObject.Find("Bullettransmitter_1");
            Raytransmitter ray        = raytrans_1.GetComponent <Raytransmitter>();
            ray.model = 1;

            GameObject     raytrans_2 = GameObject.Find("Bullettransmitter_2");
            Raytransmitter ray_2      = raytrans_2.GetComponent <Raytransmitter>();
            ray_2.model = 1;
        }
    }