void Update() { ///<remarks> ///Selecting the tiles ///</remarks> if (Input.GetMouseButtonUp(0)) { GameObject tempObject = raycastController.OnClick(); if (tempObject != null) { CurrentObject = tempObject; MovBlocked = false; //effectsManager.ChangeCurrentObject(currentObject); if (!selectedObjects.Contains(tempObject)) { selectedObjects.Add(tempObject); } else { selectedObjects.Remove(tempObject); } effectsManager.UpdateEmission(selectedObjects); } } ///<remarks> ///Start from updating the tags and materials on the speckle stream objects every 1000 frames ///</remarks> fCounter++; if (fCounter > 1000) { FindChildren("BH_grid_tiles", "tile"); // change material for the site objects GameObject rt = GameObject.Find("Obj_site"); if (rt != null) { foreach (Transform child in rt.GetComponent <Transform>()) { if (child.GetComponent <Renderer>().material != site) { child.GetComponent <Renderer>().material = site; } } } fCounter = 0; } }