private void Update()
 {
     if (beforeTransform != this.transform)
     {
         RayTracingMaster.UnregisterObject(this);
         RayTracingMaster.RegisterObject(this);
     }
 }
예제 #2
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    //void OnEnable() {
    //   RayTracingMaster.RegisterObject(this);
    // }

    void OnDisable()
    {
        RayTracingMaster.UnregisterObject(this);
    }
예제 #3
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 void OnBecameInvisible()
 {
     RayTracingMaster.UnregisterObject(this);
 }
 private void OnDisable() => RayTracingMaster.UnregisterObject(this);