private void GetFacing() { mousePointInWorld = RayToGroundUtil.FetchMousePointOnGround(0f); pointInWorld = new Vector3(mousePointInWorld.x, handTransform.position.y, mousePointInWorld.z); if (pointInWorld != Vector3.zero) { RotateHands(pointInWorld); } }
public void FixedUpdate() { mousePointInWorld = RayToGroundUtil.FetchMousePointOnGround(0f); }