void Start() { isMove = true; sprite = gameObject.transform.GetChild(0).gameObject; enemVis = GetComponent <EnemyVisibility>(); enemyManager = GetComponent <EnemyManager>(); wallCheck = gameObject.AddComponent <RayChecker>(); }
//Primary // Use this for initialization void Start() { bMoving = false; bRotating = false; rayCheck = GetComponent <RayChecker>(); }
// Start is called before the first frame update void Start() { rayChecker = raycaster.GetComponent <RayChecker>(); hinge = door.GetComponent <HingeJoint>(); hinger = hinge.spring; }