void Start() { rayCaster = gameObject.GetComponent <RayCastTrigger>(); wildBehaviour = GameObject.Find("EventSystem").GetComponent <WildBehaviour>(); endLevel = GameObject.Find("EventSystem").GetComponent <EndLevel>(); }
void Start() { endLevel = GameObject.Find("EventSystem").GetComponent <EndLevel>(); spriteMover = gameObject.GetComponent <SpriteMover>(); rayCaster = gameObject.GetComponent <RayCastTrigger>(); }