public void Parse(string rs, string eps, string evs) { var ray = Ray3D.Parse(rs); AssertGeometry.AreEqual(Point3D.Parse(eps), ray.ThroughPoint); AssertGeometry.AreEqual(Vector3D.Parse(evs), ray.Direction); }
public void Equals(string p1s, string v1s, string p2s, string v2s, bool expected) { var ray1 = Ray3D.Parse(p1s, v1s); var ray2 = Ray3D.Parse(p2s, v2s); Assert.AreEqual(expected, ray1.Equals(ray2)); Assert.AreEqual(expected, ray1 == ray2); Assert.AreEqual(!expected, ray1 != ray2); }
public void IntersectionOf(string pl1s, string pl2s, string eps, string evs) { var plane1 = Plane.Parse(pl1s); var plane2 = Plane.Parse(pl2s); var actual = Ray3D.IntersectionOf(plane1, plane2); var expected = Ray3D.Parse(eps, evs); AssertGeometry.AreEqual(expected, actual); }
public void IntersectionOf(string rootPoint1, string unitVector1, string rootPoint2, string unitVector2, string eps, string evs) { var plane1 = new Plane(Point3D.Parse(rootPoint1), UnitVector3D.Parse(unitVector1)); var plane2 = new Plane(Point3D.Parse(rootPoint2), UnitVector3D.Parse(unitVector2)); var actual = Ray3D.IntersectionOf(plane1, plane2); var expected = Ray3D.Parse(eps, evs); AssertGeometry.AreEqual(expected, actual); }
public void Parse(GameBitBuffer buffer) { Field0 = new Ray3D(); Field0.Parse(buffer); Field1 = buffer.ReadFloat32(); }