public override void Load() { Entity cam = EntityFactory.CreateEntity(); cam.name = "cam"; cam.AddComponent(new Camera()); Entity ent = EntityFactory.CreateEntity(); ent.AddComponent(new Move()); ent.AddComponent(new MeshRenderer()); MeshTexture texture = MeshTexture.LoadTexture("Res/Images/bobross.png"); ent.GetComponent <MeshRenderer>().texturedMesh = new TexturedMesh(RawMesh.LoadToVao(v1, textureCoords, indices), texture); base.Load(); }