///<summary> /// Constructs a new convex hull shape. /// The point set will be recentered on the local origin. ///</summary> ///<param name="vertices">Point set to use to construct the convex hull.</param> /// <param name="center">Computed center of the convex hull shape prior to recentering.</param> ///<exception cref="ArgumentException">Thrown when the point set is empty.</exception> public ConvexHullShape(IList <Vector3> vertices, out Vector3 center) { if (vertices.Count == 0) { throw new ArgumentException("Vertices list used to create a ConvexHullShape cannot be empty."); } RawList <Vector3> surfaceVertices = CommonResources.GetVectorList(); RawList <int> hullTriangleIndices = CommonResources.GetIntList(); UpdateConvexShapeInfo(ComputeDescription(vertices, collisionMargin, out center, hullTriangleIndices, surfaceVertices)); this.vertices = surfaceVertices.ToArray(); CommonResources.GiveBack(hullTriangleIndices); CommonResources.GiveBack(surfaceVertices); unexpandedMaximumRadius = MaximumRadius - collisionMargin; unexpandedMinimumRadius = MinimumRadius - collisionMargin; }