예제 #1
0
 public virtual void SetRawImageTexture2D(Texture2D texture)
 {
     m_AspectRatioFitterComponent.aspectMode = AspectRatioFitter.AspectMode.None;
     RawImageComponent.texture = null;
     if (texture == null)
     {
         RawImageComponent.texture = texture;
         RawImageComponent.SetNativeSize();
         CalculateAspectRatio();
     }
     else
     {
         m_AspectRatioFitterComponent.aspectRatio = 1;
     }
 }
예제 #2
0
        /// <summary>
        /// Called whenever properties affecting the image are changed.
        /// </summary>
        public virtual void ImageChanged()
        {
            if (RawImageComponent == null)
            {
                return;
            }

            if (ColorProperty.IsUndefined(this))
            {
                if (RawImageComponent.texture != null)
                {
                    // use white color by default if image is set
                    RawImageComponent.color = Color.white;
                }
                else
                {
                    // use clear color by default if image isn't set
                    RawImageComponent.color = Color.clear;
                }
            }

            var texture = RawImageComponent.texture;

            if (WidthProperty.IsUndefined(this) && HeightProperty.IsUndefined(this))
            {
                // if width and height is undefined, adjust size to native size of sprite
                if (texture != null)
                {
                    RawImageComponent.SetNativeSize();
                    OverrideWidth  = ElementSize.FromPixels(RawImageComponent.rectTransform.sizeDelta.x);
                    OverrideHeight = ElementSize.FromPixels(RawImageComponent.rectTransform.sizeDelta.y);
                }
            }

            bool isLoading = Texture != null && !Texture.IsLoaded;

            if (isLoading && texture == null)
            {
                // always disable image while loading
                RawImageComponent.enabled = false;
            }
            else
            {
                // disable raycast blocks if image is transparent
                RawImageComponent.enabled = RaycastBlockMode == RaycastBlockMode.Always ? true : RawImageComponent.color.a > 0;
            }
        }