/// <summary> /// If the player Looses the game. /// </summary> public virtual void LooseTheGame(RavenGameCompleteCallback callback) { gameFinishedCallback = callback; miniGameIsRunning = false; gameWin = false; Debug.Log("END: Lose"); }
/// <summary> /// If the player Looses the game. /// </summary> public override void LooseTheGame(RavenGameCompleteCallback callback) { base.LooseTheGame(callback); BubbleDisabled(); }
/// <summary> /// If the player Looses the game. /// </summary> public override void LooseTheGame(RavenGameCompleteCallback callback) { base.LooseTheGame(callback); StopFishing(); }
/// <summary> /// If the player Looses the game. /// </summary> public override void LooseTheGame(RavenGameCompleteCallback callback) { base.LooseTheGame(callback); StartHelicopterCrash(); }
/// <summary> /// If the player win the game. /// </summary> public override void WinTheGame(RavenGameCompleteCallback callback) { base.WinTheGame(callback); }