예제 #1
0
        protected override void OnUpdateFrame(FrameEventArgs e)
        {
            var measure = _renderMeasurer.Measure();

            base.OnUpdateFrame(e);
            UpdateTick((float)e.Time);
            _updateMeasurer.Sample(measure);
        }
예제 #2
0
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            var measure = _renderMeasurer.Measure();

            base.OnRenderFrame(e);
            GL.Clear(ClearBufferMask.ColorBufferBit);

            if (Camera.UpdateMatrices())
            {
                var viewMatrix = Camera.ViewMatrix;
                GL.MatrixMode(MatrixMode.Modelview);
                GL.LoadMatrix(ref viewMatrix);

                var projectionMatrix = Camera.ProjectionMatrix;
                GL.MatrixMode(MatrixMode.Projection);
                GL.LoadMatrix(ref projectionMatrix);
            }

            RenderTick((float)e.Time);
            SwapBuffers();
            _renderMeasurer.Sample(measure);
        }