public Triangle3(Ratchet.Math.vec4 p1, Ratchet.Math.vec4 p2, Ratchet.Math.vec4 p3) { this.p1 = p1; this.p2 = p2; this.p3 = p3; }
public Triangle3(Ratchet.Math.vec3 p1, Ratchet.Math.vec3 p2, Ratchet.Math.vec3 p3) { this.p1 = new Ratchet.Math.vec4(p1, 1.0f); this.p2 = new Ratchet.Math.vec4(p2, 1.0f); this.p3 = new Ratchet.Math.vec4(p3, 1.0f); }