public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Identified = reader.ReadBool(); m_rarete = (RareteItem)reader.ReadInt(); }
public BaseWearable(int itemID) : base(itemID) { m_Identified = false; m_rarete = RareteItem.Normal; }
public override void GetProperties(ObjectPropertyList list) { //base.GetProperties( list ); string couleur = ""; RareteItem rarete = RareteItem.Normal; switch (Rarete) { case RareteItem.Mediocre: rarete = RareteItem.Mediocre; couleur = "333333"; break; case RareteItem.Normal: rarete = RareteItem.Normal; couleur = "999999"; break; case RareteItem.Magique: rarete = RareteItem.Magique; couleur = "003366"; break; case RareteItem.Rare: rarete = RareteItem.Rare; couleur = "993300"; break; case RareteItem.Legendaire: rarete = RareteItem.Legendaire; couleur = "5A4A31"; break; default: couleur = "999999"; break; } if (Identified) { string[] s = Regex.Split(GetType().ToString(), @"\."); string t = s[s.Length - 1]; if (Name == null) { list.Add(1060393, "{0}\t{1}", couleur, t); } else { list.Add(1060393, "{0}\t{1}", couleur, Name); } //list.Add(1060394, "{0}\t{1}", couleur, rarete.ToString()); list.Add(1060394, "{0}\t{1}", couleur, Quality.ToString()); if (m_Crafter != null && m_Crafter.Name != null) { list.Add(1060394, "{0}\t{1}", couleur, "Fabriqué par: " + m_Crafter.Name); // Fabriqué par: ~1_NAME~ } AddARProperties(list, couleur); int prop; if ((prop = ComputeStatReq(StatType.Str)) > 0) { list.Add(1061170, "{0}\t{1}", couleur, prop.ToString()); // strength requirement ~1_val~ } if ((prop = GetDurabilityBonus()) > 0) { list.Add(1060410, "{0}\t{1}", couleur, prop.ToString()); // durability ~1_val~% } if (m_Durability >= 0 && m_MaxDurability > 0) { list.Add(1060639, "{0}\t{1}\t{2}", couleur, m_Durability, m_MaxDurability); // durability ~1_val~ / ~2_val~ } } else { string[] s = Regex.Split(GetType().ToString(), @"\."); string t = s[s.Length - 1]; if (Name == null) { list.Add(1060393, "{0}\t{1}", couleur, t); } else { list.Add(1060393, "{0}\t{1}", couleur, Name); } //list.Add(1060394, "{0}\t{1}", couleur, rarete.ToString()); list.Add(1060395, couleur); } }
public override void GetProperties(ObjectPropertyList list) { //base.GetProperties( list ); string couleur = ""; RareteItem rarete = RareteItem.Normal; switch (Rarete) { case RareteItem.Mediocre: rarete = RareteItem.Mediocre; couleur = "333333"; break; case RareteItem.Normal: rarete = RareteItem.Normal; couleur = "999999"; break; case RareteItem.Magique: rarete = RareteItem.Magique; couleur = "003366"; break; case RareteItem.Rare: rarete = RareteItem.Rare; couleur = "993300"; break; case RareteItem.Legendaire: rarete = RareteItem.Legendaire; couleur = "5A4A31"; break; default: couleur = "999999"; break; } if (Identified) { string[] s = Regex.Split(GetType().ToString(), @"\."); string t = s[s.Length - 1]; if (Name == null) { list.Add(1060393, "{0}\t{1}", couleur, t); } else { list.Add(1060393, "{0}\t{1}", couleur, Name); } list.Add(1060394, "{0}\t{1}", couleur, rarete.ToString()); AddARProperties(list, couleur); if (m_Durability >= 0 && m_MaxDurability > 0) { list.Add(1060639, "{0}\t{1}\t{2}", couleur, m_Durability, m_MaxDurability); // durability ~1_val~ / ~2_val~ } } else { string[] s = Regex.Split(GetType().ToString(), @"\."); string t = s[s.Length - 1]; if (Name == null) { list.Add(1060393, "{0}\t{1}", couleur, t); } else { list.Add(1060393, "{0}\t{1}", couleur, Name); } list.Add(1060394, "{0}\t{1}", couleur, rarete.ToString()); list.Add(1060395, couleur); } }
private static void InitWeapon(BaseWeapon item, int Quality, Mobile Crafter) { Random rand = new Random(); double chance = 0; int scale = 0; int repeat = 0; List <ItemAttributes> effects = new List <ItemAttributes>(); RareteItem rarete = RareteItem.Normal; switch (Quality) { case (int)WeaponQuality.Low: { switch (m_ChanceTable[0] > Utility.RandomDouble()) { case true: effects.Add(ItemAttributes.Attributes); rarete = RareteItem.Mediocre; chance = 0.70; scale = rand.Next(1, 10); break; case false: rarete = RareteItem.Normal; chance = 0; break; } break; } case (int)WeaponQuality.Regular: { switch (m_ChanceTable[1] < Utility.RandomDouble()) { case true: rarete = RareteItem.Normal; chance = 0; break; case false: effects.Add(ItemAttributes.Attributes); effects.Add(ItemAttributes.SkillsAttributes); rarete = RareteItem.Magique; chance = 0.50; scale = rand.Next(1, 3); break; } break; } case (int)WeaponQuality.Exceptional: { if (m_ChanceTable[2] > Utility.RandomDouble()) { effects.Add(ItemAttributes.Attributes); effects.Add(ItemAttributes.SkillsAttributes); rarete = RareteItem.Magique; chance = 0.50; scale = rand.Next(1, 3); } if (m_ChanceTable[3] > Utility.RandomDouble()) { effects.Add(ItemAttributes.Attributes); effects.Add(ItemAttributes.SkillsAttributes); effects.Add(ItemAttributes.ItemAttributes); rarete = RareteItem.Rare; chance = 0.30; scale = rand.Next(1, 4); } if (m_ChanceTable[4] > Utility.RandomDouble()) { effects.Add(ItemAttributes.Attributes); effects.Add(ItemAttributes.SkillsAttributes); effects.Add(ItemAttributes.ItemAttributes); rarete = RareteItem.Legendaire; chance = 0.30; repeat = rand.Next(1, 3); scale = rand.Next(1, 5); } } break; } item.Rarete = rarete; }