예제 #1
0
 void useDesktopBrightness_CheckedChanged(object sender, EventArgs e)
 {
     if (useDesktopBrightness.Checked)
     {
         brightness.Enabled = false;
     }
     else
     {
         brightness.Enabled = true;
     }
     RappelzSettings.Update("GRAPHIC_WINBRIGHT", Convert.ToInt32(useDesktopBrightness.Checked).ToString());
 }
예제 #2
0
        private void lastingEffects_CheckedChanged(object sender, EventArgs e)
        {
            RappelzSettings.Update("GRAPHIC_STATE_EFFECT", Convert.ToInt32(lastingEffects.CheckState).ToString());

            if (!lastingEffects.Checked)
            {
                lastingEffects_cs.Checked = false;
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_CREATURE", "0");
                lastingEffects_p.Checked = false;
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", "0");
                lastingEffects_o.Checked = false;
                RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", "0");
            }
        }
예제 #3
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        private void effect_CheckedChanged(object sender, EventArgs e)
        {
            RappelzSettings.Update("GRAPHIC_EFFECT", Convert.ToInt32(effect.CheckState).ToString());

            if (!effect.Checked)
            {
                effect_cs.Checked = false;
                RappelzSettings.Update("GRAPHIC_EFFECT_CREATURE", "0");
                effect_p.Checked = false;
                RappelzSettings.Update("GRAPHIC_EFFECT_PARTY", "0");
                effect_o.Checked = false;
                RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", "0");
            }
        }
예제 #4
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        private void shadows_CheckedChanged(object sender, EventArgs e)
        {
            RappelzSettings.Update("GRAPHIC_SHADOW", Convert.ToInt32(shadows.CheckState).ToString());

            if (shadows.Checked)
            {
                RappelzSettings.Update("GRAPHIC_LOWSHADOW", "0");
                lowQualityShadows.Checked = false;
                lowQualityShadows.Enabled = false;
            }
            else
            {
                lowQualityShadows.Enabled = true;
            }
        }
예제 #5
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        private void windowed_CheckedChanged(object sender, EventArgs e)
        {
            RappelzSettings.Update("GRAPHIC_WINMODE", Convert.ToInt32(windowed.CheckState).ToString());
            RappelzSettings.Update("GRAPHIC_WINBRIGHT", Convert.ToInt32(useDesktopBrightness.CheckState).ToString());

            if (windowed.Checked)
            {
                useDesktopBrightness.Checked = true;
                useDesktopBrightness.Enabled = false;
            }
            else
            {
                useDesktopBrightness.Enabled = true;
            }
        }
예제 #6
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        private void overallMute_CheckedChanged(object sender, EventArgs e)
        {
            RappelzSettings.Update("SOUND_ALL_MUTE", Convert.ToInt32(overallMute.CheckState).ToString());

            if (overallMute.Checked)
            {
                overallVolume.Value = 0;
                RappelzSettings.Update("SOUND_MASTER_VOLUME", "0");
                sfxVolume.Value = 0;
                RappelzSettings.Update("SOUND_SFX_VOLUME", "0");
                musicVolume.Value = 0;
                RappelzSettings.Update("SOUND_BGM_VOLUME", "0");
                environmentalVolume.Value = 0;
                RappelzSettings.Update("SOUND_ENVS_VOLUME", "0");
            }
        }
예제 #7
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 private void effect_o_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_EFFECT_ENEMY", Convert.ToInt32(effect_o.CheckState).ToString());
 }
예제 #8
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 private void lastingEffects_o_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_STATE_EFFECT_PARTY", Convert.ToInt32(lastingEffects_o.CheckState).ToString());
 }
예제 #9
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 private void terrainDistance_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_TERRAINDIS", terrainDistance.Value.ToString());
 }
예제 #10
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 private void speedDistance_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_SPEEDDIS", speedDistance.Value.ToString());
 }
예제 #11
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 private void propDistance_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_PROPDIS", propDistance.Value.ToString());
 }
예제 #12
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 private void grassDistance_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_GRASSDIS", grassDistance.Value.ToString());
 }
예제 #13
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 private void lightMap_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_LIGHTMAP", Convert.ToInt32(lightMap.CheckState).ToString());
 }
예제 #14
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 private void deco_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("PLAY_AVATAR_DECO", Convert.ToInt32(deco.CheckState).ToString());
 }
예제 #15
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 private void monsterAvatar_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("PLAY_MOBFACE", Convert.ToInt32(monsterAvatar.CheckState).ToString());
 }
예제 #16
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 private void cameraCollisions_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("PLAY_CAMERA_COLLISION", Convert.ToInt32(cameraCollisions.CheckState).ToString());
 }
예제 #17
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 private void weatherQuality_Scroll(object sender, EventArgs e)
 {
     RappelzSettings.Update("PLAY_WEATHER_QUALITY", weatherQuality.Value.ToString());
 }
예제 #18
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 private void bloom_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_GLOWQUAL", Convert.ToInt32(bloom.CheckState).ToString());
 }
예제 #19
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 private void textureQuality_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_MIPBIAS", textureQuality.Value.ToString());
 }
예제 #20
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 private void speedQuality_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_SPEEDQUAL", speedQuality.Value.ToString());
 }
예제 #21
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 private void shadowDistance_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_SHADOWDIS", shadowDistance.Value.ToString());
 }
예제 #22
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 private void characterDistance_ValueChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_AVATARDIS", characterDistance.Value.ToString());
 }
예제 #23
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 private void shadowSelfQuality_Scroll(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_SELFSHADOWQUAL", shadowSelfQuality.Value.ToString());
 }
예제 #24
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 private void waterReflections_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_WATERQUAL", Convert.ToInt32(waterReflections.CheckState).ToString());
 }
예제 #25
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 private void helmets_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("PLAY_HELM", Convert.ToInt32(helmets.CheckState).ToString());
 }
예제 #26
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 private void betterTrees_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_TREEALPHA", Convert.ToInt32(betterTrees.CheckState).ToString());
 }
예제 #27
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 private void chatBalloons_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("PLAY_CHATBALLOON", Convert.ToInt32(chatBalloons.CheckState).ToString());
 }
예제 #28
0
 private void enchantmentEffects_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_ENHANCE", Convert.ToInt32(enchantmentEffects.CheckState).ToString());
 }
예제 #29
0
 private void playerNames_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("PLAY_PLAYERNAME", Convert.ToInt32(playerNames.CheckState).ToString());
 }
예제 #30
0
 private void grass_CheckedChanged(object sender, EventArgs e)
 {
     RappelzSettings.Update("GRAPHIC_RENDERGRASS", Convert.ToInt32(grass.CheckState).ToString());
 }