public void GameOver() { gameState = enGameState.over; rapidBlurEffectManager.StartBlur(); Invoke("ShowOverLayer", 1.0f); }
public void GameWin() { rapidBlurEffectManager.StartBlur(); Invoke("ShowWinLayer", 1.0f); }
public void GameOver() { gameState = enGameState.over; rapidBlurEffectManager.StartBlur(); Invoke("ShowOverLayer", 1.0f); }
public void GameWin() { rapidBlurEffectManager.StartBlur(); Invoke("ShowWinLayer", 1.0f); }