// Use this for initialization void Start( ) { _text = GetComponent <Text>( ); _rank = GameObject.Find("GameManager").GetComponent <RankingManage>( ); if (StageNum <= 2) { _rank.resetRanking(StageNum); } }
private void updatePlay( ) { float player_x = _player.transform.position.x; float goal_x = _goal.transform.position.x; if (player_x >= goal_x) { _phase = PHASE.PHASE_CLEAR; Timer timer = _time.GetComponent <Timer>( ); timer.setGameEnd( ); RankingManage rank = GetComponent <RankingManage>( ); rank.resetRanking(stage_num); rank.saveRanking(stage_num, timer.getTime( ) / 60); //Debug.Log( rank.getRank( 0 ) ); } }