void Start() { DontDestroyOnLoad(this.gameObject); if (instanse == null) { instanse = this; } }
public override void OnInspectorGUI() { DrawDefaultInspector(); RankSystem myScript = (RankSystem)target; if (GUILayout.Button("Test Connection")) { myScript.TestConnection(); } }
void SendStageData_ToResult() { //ランクシステムへの送信 foreach (GameObject obj in FindSceneObjectsOfType(typeof(GameObject))) { if (obj.name == "RankUpSystem") { m_RankSystem = obj.GetComponent <RankSystem>(); break; } } if (m_RankSystem) { m_RankSystem.SetStageStatus(m_BaseScore, m_StagePoint); } }
public static bool Initialize() { try { rankSystem = new RankSystem(); if (rankSystem.Initialize()) { Loger.Debug("--- Rank System Initialized. ---"); } } catch (Exception ex) { Loger.Debug("---error :" + ex.ToString()); } return(true); }
void Awake() { instance = this; }