public void GameOver(bool isCleared) // GameOver 시 해야될 일을 해주는 함수 { // isCleared면 Clear, 아니면 GameOver StopCoroutine("Timer"); foreach (Transform Enemy in EnemyPar.transform) { Destroy(Enemy.gameObject); } Tri.SetActive(false); CircleCollision.SetActive(false); Character.SetActive(false); GameOverWindow.SetActive(true); GameOverWindow.transform.Translate(new Vector3(0f, 0f, 0.01f)); if (isCleared) { GameOverBack.SetActive(false); ClearBack.SetActive(true); RankButton.SetActive(false); InfinityModeButton.SetActive(true); } else { GameOverBack.SetActive(true); ClearBack.SetActive(false); RankButton.SetActive(true); InfinityModeButton.SetActive(false); RM.PushRankInfo(Score, (int)current_Time); RM.MakeGameoverRankBox(); } }
private void unreliableToolStripMenuItem_Click(object sender, EventArgs e) { RankButton.PerformClick(); }